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Forums - Microsoft - 360 graphics progression. The reality.

seece said:
JEDE3 said:
seece said:
JEDE3 said:
JaggedSac said:
Procrastinato said:

Q: Why do people always use racing games as an example for "graphics prowess"?

A: What other genre can you have an unskinned, basically static mesh, with the absolute highest texture resolution possible, take up most of a screenshot?

 

 

If there's a genre where the 360 should shine, its racing.  Where else can you have minimal game logic and game data, with maximum textures, to utilize the unified memory architecture?  It would be a serious embarassment if Forza 3 didn't look a bunch better than GT5, for that reason... it should have like 1.5x the texture memory.

What does GT5 have to do with this thread?  This is a comparison of an early 360 game with its sequel that is coming out shortly.


Selnor knew exactly what he was doing and exactly what was going to come from this thread by posting Forza 3 screens.

Its in the Microsoft discussion its got nothing to do with Sony or its fan/boys. So why are you here?


I'm glad the only ones bringing up sony or Ps3 is you and Selnor.

No, you just being here, causing crap is bringing up Sony.


Not really.

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Procrastinato said:

That 1st racing shot that JaggedSac posted looks cool -- the 2nd one is just a terrain beauty shot, and I don't much care for it (since I know it could have been taken completely out of game "context").

If Forza 3 has nicely lit terrain tracks (I hate urban tracks), I am all over it. Some nice foliage would be sweet, but I know that's asking a bit much for a sim that wants to run 60 fps.

I actually prefer a good track to a good car -- cars can have some decent environment mapping and look good, but most of what I see when I'm playing -- is the track.  That's what I want to look good, personally.  That track in the first shot JaggedSac posted looks decent... nice lighting really makes the diff.  The 360 should be able to have some really high rez lightmapping, and I hope it shows here.

Is this what your after. For further check the thread links I provided for Forza 3.





that is one weird aiming ...
these look far far better than the old "Long hair and beard" demo ubisoft shown before.



I thought people referred to Gears 2 as the game that maxxed out the 360. I am glad to see that the white box has more graphical power. I was beginning to lose faith in my system.



Nice thread.

I'm interested in seeing other forward momentum from Lost Planet 2, Crackdown 2, Halo Reach and other same console sequels. The system obviously has a lot more life in it, which should be no surprise to us at all. The PS2 games kept looking better and better up to God of War II and comparing Resident Evil to Resident Evil 2 is almost night and day.

Consoles get better. The ATI GPU is a beast. 360 has much more to give graphically.



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And PS3 fans say 360 fans troll their threads, the first 6 posts in this thread are by well known PS3 fans with not a single negative mention of the PS3 or its games in the op...

OT-

Having just downloaded the Forza 2 demo and watched the Forza 3 videos the difference is immense. I'm really hoping Bungie pull on some of the extra power of the 360 for Halo: Reach. I know they like keeping a simple artistic theme that is a mark of the Halo universe but I can see having more realistic graphics really benefiting this game.



                                           

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selnor said:
JaggedSac said:
Selnor, you should, in order to quell the troll uprising, post some before and afters of other games on the 360.


Took your advice. Added to the OP already.

Feel free anyone else to post other 360 early to now game comparisons.

Others?  Lost Planet/2 and Just Cause/2 would be good as well, even though they are multiplatform.  Don't know if that was a caveat or not.



JEDE3 said:
seece said:
JEDE3 said:
JaggedSac said:
Procrastinato said:

Q: Why do people always use racing games as an example for "graphics prowess"?

A: What other genre can you have an unskinned, basically static mesh, with the absolute highest texture resolution possible, take up most of a screenshot?

 

 

If there's a genre where the 360 should shine, its racing.  Where else can you have minimal game logic and game data, with maximum textures, to utilize the unified memory architecture?  It would be a serious embarassment if Forza 3 didn't look a bunch better than GT5, for that reason... it should have like 1.5x the texture memory.

What does GT5 have to do with this thread?  This is a comparison of an early 360 game with its sequel that is coming out shortly.


Selnor knew exactly what he was doing and exactly what was going to come from this thread by posting Forza 3 screens.

Its in the Microsoft discussion its got nothing to do with Sony or its fan/boys. So why are you here?


I'm glad the only ones bringing up sony or Ps3 is you and Selnor.

dude, you are going to get banned if you don't actually start talking about the thread topic.

OT, 360 has come a long way, I think their is a huge difference in the gears games as well.



Mendicate Bias said:
And PS3 fans say 360 fans troll their threads, the first 6 posts in this thread are by well known PS3 fans with not a single negative mention of the PS3 or its games in the op...

OT-

Having just downloaded the Forza 2 demo and watched the Forza 3 videos the difference is immense. I'm really hoping Bungie pull on some of the extra power of the 360 for Halo: Reach. I know they like keeping a simple artistic theme that is a mark of the Halo universe but I can see having more realistic graphics really benefiting this game.


Yeah me to. Halo Reach has the ability to be more realistic as well. Because it's not essentially part of the Masterchief Halo as such, Bungie can afford to change the look to more realistic because it will be accepted by the fans. So hopefully they really up the anti.



PullusPardus said:


that is one weird aiming ...
these look far far better than the old "Long hair and beard" demo ubisoft shown before.

Look the details (both screens are in-game):