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Forums - Nintendo - Nintendo's 'Natal' ?

silentmac said:

Nintendo doesn't need a Natal competitor until next gen... so who cares...  WM+ isn't perfect but it is here now and cheap so it will sell...

I actually do agree though, MS doesn't have anything here that Sony/Nintendo couldn't copy unless they have a patent on a RGB/Infrared Camera combined hardware device...  The AI/voice recognition/facial recognition can be done with software and to some extent depth can be measured using light intensity/IR with the Sony option...  Either way, they need a controller to make it useful for traditional games like FPS because Natal as shown wasn't precise enough.

It will be interesting to see who comes out on top next gen though...  MS has impressive AI/voice recognition/facial recognition software.  Sony has a controller that looks to be more precise than WM+ for traditional games but no full body recognition.  And Nintendo has well...a pile of money from the Wii to come up with something new.  They will need it if the casuals decide they don't need another Wii next gen because they are losing quite a bit of support from the core with their ridiculous online setup (friend codes, no headset, no console wide online infrastructure) and focus on casual titles.

Dude, do you seriously think that MS will releas NATAL if it is not precise? It's very precise, the software is just buggy, and that is still under development. NATAL has been shown to recognise slight facial emotional cues and use that ingame. I am pretty sure Wiimote and Eyetoy can't do anything nearly that advanced. I think you will be pleasently suprised once NATAL comes out in stores...that is, if you are not a blind fanboy.



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ironman said:

Dude, do you seriously think that MS will releas NATAL if it is not precise? It's very precise, the software is just buggy, and that is still under development. NATAL has been shown to recognise slight facial emotional cues and use that ingame. I am pretty sure Wiimote and Eyetoy can't do anything nearly that advanced. I think you will be pleasently suprised once NATAL comes out in stores...that is, if you are not a blind fanboy.

I'm curious about this. Link?

Btw, you're pitting project Natal (made of cameras, microphone and software mostly currently running on a PC) against hmm, a Wiimote and a camera? Doesn't make much sense. Now you could say that you think that Sony hasn't any facial recognition software as advanced as Natal's to compliment their EyeToy camera, but how is that anything but pure speculation? Face/voice recognition and biometrics is basically a subject (with known academic foundations) any developer can work on, and also something that really feels tacked-on -though with great PR effect- to the main meat of the project, ie the motion recognition.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
ironman said:

Dude, do you seriously think that MS will releas NATAL if it is not precise? It's very precise, the software is just buggy, and that is still under development. NATAL has been shown to recognise slight facial emotional cues and use that ingame. I am pretty sure Wiimote and Eyetoy can't do anything nearly that advanced. I think you will be pleasently suprised once NATAL comes out in stores...that is, if you are not a blind fanboy.

I'm curious about this. Link?

Btw, you're pitting project Natal (made of cameras, microphone and software mostly currently running on a PC) against hmm, a Wiimote and a camera? Doesn't make much sense. Now you could say that you think that Sony hasn't any facial recognition software as advanced as Natal's to compliment their EyeToy camera, but how is that anything but pure speculation? Face/voice recognition and biometrics is basically a subject (with known academic foundations) any developer can work on, and also something that really feels tacked-on -though with great PR effect- to the main meat of the project, ie the motion recognition.

Does Milo ring a bell. Members of the press were able to interact with "him" at E3, and many came away with smiling faces...as well as some without. Anywho, Milo is real, lionhead said they were planning on realising the game when NATAL came out. Now, The way Peter Molnow (or however you spell his last name) put it was that Milo read your tone of voice, and facial cues to be able to detect when you were telling a joke. that is some pretty seriouse software my friend, also, the VR software is derived from the windows 7 VR software, which is very accurate. Show me that the eyetoy has either.



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ironman said:

Does Milo ring a bell. Members of the press were able to interact with "him" at E3, and many came away with smiling faces...as well as some without. Anywho, Milo is real, lionhead said they were planning on realising the game when NATAL came out. Now, The way Peter Molnow (or however you spell his last name) put it was that Milo read your tone of voice, and facial cues to be able to detect when you were telling a joke. that is some pretty seriouse software my friend, also, the VR software is derived from the windows 7 VR software, which is very accurate. Show me that the eyetoy has either.

Sure, I read about Milo working with tone of voice, didn't know about facial cues and I'm still curious to see how "subtle" it is in its detection, from a somewhat more objective source than Peter "project ego" Molyneux himself :) By this point you have surely read that most of what was demoed on stage with Milo was actually partially scripted or especially set up, and that the first-hand impressions of critical users were much less enthused.

Matching your voice tone against a given set is not that great anyway, and it doesn't take serious software. There are small pieces of hardware or software that can detect things like stress level in your voice, hesitation and so on (used for years in lie detection and sadly during job interviews). Until I see proof that what they used in Milo works more accurately than anything else out there, I'll regard it as a quite standard software addition to the motion controller rather than a leap forward in interactivity.

I can't show you what software Sony will use for voice recognition, but I know there is some in the SDK they've been sending around, along with software support for head-tracking and facial recognition. Nintendo could do the same when/if they send out an SDK to work with a camera/mic array system. I don't know how good it will be, I don't know if they will license any third-party technology, but at this point neither can you say that Natal's will be better because Peter said so :)

PS: Windows 7 VR has been reportedly been improved, though still not as good as some 3rd party solutions at the moment. But it's a dictation/word recognition tool, doesn't work with tone of voice analysis.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

ironman said:
silentmac said:

Nintendo doesn't need a Natal competitor until next gen... so who cares...  WM+ isn't perfect but it is here now and cheap so it will sell...

I actually do agree though, MS doesn't have anything here that Sony/Nintendo couldn't copy unless they have a patent on a RGB/Infrared Camera combined hardware device...  The AI/voice recognition/facial recognition can be done with software and to some extent depth can be measured using light intensity/IR with the Sony option...  Either way, they need a controller to make it useful for traditional games like FPS because Natal as shown wasn't precise enough.

It will be interesting to see who comes out on top next gen though...  MS has impressive AI/voice recognition/facial recognition software.  Sony has a controller that looks to be more precise than WM+ for traditional games but no full body recognition.  And Nintendo has well...a pile of money from the Wii to come up with something new.  They will need it if the casuals decide they don't need another Wii next gen because they are losing quite a bit of support from the core with their ridiculous online setup (friend codes, no headset, no console wide online infrastructure) and focus on casual titles.

Dude, do you seriously think that MS will releas NATAL if it is not precise? It's very precise, the software is just buggy, and that is still under development. NATAL has been shown to recognise slight facial emotional cues and use that ingame. I am pretty sure Wiimote and Eyetoy can't do anything nearly that advanced. I think you will be pleasently suprised once NATAL comes out in stores...that is, if you are not a blind fanboy.

I didn't say Natal isn't as precise a technology.  (The motion capture is probably more precise since it can sense 3D space better)  I said that without a controller it isn't precise enough for traditional games.  How do you expect to play an FPS or RTS without a controller?  I doubt you can point your index finger at the screen and make a pow noise to shoot with Natal...

For most people who read video game boards, I'm sure Ricochet is a neat concept but integrating motion controls with traditional games is where it is at.

Also, the paint demos alone make me think having a controller makes control more precise.  Sony's demo had the guy writing his name.  Microsoft was relegated to splashing paint on a canvas.



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silentmac said:

I doubt you can point your index finger at the screen and make a pow noise to shoot with Natal...

Do you see yourself doing that? I don't, LOL.

Like anyone's going to sit there and do "bang bang bang".



haha... no I was being sarcastic...



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Natal is more pro, but more or less the same thing

there's full body tracking in Dsi, same for Natal



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ironman said:
bardicverse said:

Hey O-D-C, apparently Ubisoft helped with Natal. They also are building their own motion camera for the Wii. Now that Nintendo has seen the trick MS had up its sleeve, the big N might just tweak their joint effort on the Ubi-Cam to work a bit more like Natal. The Ubi-Cam, from what E3 said, will be out in 09. If it's anywhere close to what Natal can do, it will not only have let the air out of MS' tires, it will have straight up slashed them.


Hmm so first nintendo didn't want it, then  when they saw how awsome it really was, they tried to copy it, from a compeditor, nice. I guess now nintendo is scrambling to save face. Sorry but the Ubisoft is just another Eyetoy with a decent app behind it. Unless it has 3D fullbody motion sensing in conjuction with Voice Recognition software, Nintendo 'aint lettin' the air out of anybody's tires.

Actually, the Ubi-Cam and Natal were announced on the same exact day at E3. Nintendo's conference wasn't until the following day. So, both products were in development at the same time. In other words, no Nintendo didn't rush to make a Natal-killer, as when the Ubi-Cam development started, Nintendo wasn't aware of Natal. Besides, Nintendo has a hand in the development, likely for hardware compatibility, but it's a Ubisoft product. So really, its a 3rd party product.

The Ubi-Cam does have full body motion sensing. As of right now, it's uncertain if it uses the dual lens system that Natal does. As for voice recognition, that's all software based, that can be fused into Wii Speak, if Nintendo or Ubisoft decided it was something they wanted to do.

With the Ubi-Cam coming out this year, casual markets are going to think that the Ubi-Cam is Natal, since they only recognize Wii products as the "main" system. What this will likely do is amp up the Ubi-Cam, and when Natal does release, people will not understand the difference between the Ubi-Cam and Natal. Sure, you get it, I get it, but the millions of casuals aren't going to understand the difference. Let the air-letting begin.



Galaki said:
silentmac said:

I doubt you can point your index finger at the screen and make a pow noise to shoot with Natal...

Do you see yourself doing that? I don't, LOL.

Like anyone's going to sit there and do "bang bang bang".

Oh really?