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Forums - Gaming - Motion control is FAD. Creativity is here to stay.

JaggedSac said:
Hmm...creativity, in my mind, would not include trying to pigeon hole current genres of gaming onto new interface devices. And when did anyone say that they wanted to completely remove the game pad from their system? Microsoft stated they wanted to get new people into gaming by removing the controller, they did not say they were removing the controller altogether. So, it is looking like people have a choice of what they want to do. Obviously you do not want to move around, so you can still pick up a controller and play the games you like. Others will be able to move around, throw, and catch discs in a Tron game if they wish.

That would be amazing.... Now I want a Tron game!

Also yes... choice is never a bad thing.



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Vashyo said:
I just hope sony won't do the nintendo and start making motion controlled games as their top priority. >_<

I just don't feel like doing somersaults at home in tight space when I can go to the gym to do them anytime I want (thought I think I'll break my neck if I tried, I did once and I ended up in hospital, lol good memories).

Also at summer times when its really hot allready it's really tiring to waggle around on your couch and melt.

Yeah man I know how you feel! I hate how I have to jump 20+ feet in the air and spin around whenever I want to play Super Mario Galaxy. Also when I'm playing No More Heroes I have to swing my arms around all the time and do crazy sumo-moves in my room.

 

Freakin motion controls!



oliist said:
Shanobi said:
I love the tears of the hardcore.

Me too. They taste like chicken.

It's actually the fountain of youth.



Carl2291 said:

I find it difficult to put into words how sickened I am by the current state of play within gaming. The three major console manufacturers are busy flexing their technological muscles, showing us who can make people look like the biggest prats in their own living room - an invisible skateboard ramp here and a twelve year-old imaginary friend there - all the while failing to realise that nobody actual wants to move about while they play.

 After a long day, either at the office, where you were sent on a tea run by your boss, or at school being made to jog three extra laps because you got caught flipping coach the bird, the last thing you want to do is come home and do somersaults over your couch.

For a start, the idea of telling people openly that you’ll be spending five hours of your evening with a control pad in your hand is often a hair-raising experience, but informing that special someone, at home or your place of work/college, that you’ll be battling demons with an invisible sword could leave matters beyond repair.

You could also count the fact that if one is playing, say, X-Men Origins: Wolverine with 1:1 motion control, the image of a more than sweaty bastard comes to mind, doesn’t it? I was playing this very title on my PS3 of late and it struck me that every one of Logan’s moves would surely be impossible for even the fittest of freaks to manage. You wouldn’t have a cat’s hope in Hell of pulling off the attack that essentially involves acting like a human drill, or the other spinning thing, which would only result in a trip to Ikea for a new lamp shade and bookshelf, anyway.

Another angle to look at within the downside of this motion control trend is the possible isolation of less able-bodied people. For instance, if you are overweight, you’ll be less likely to power slide your way underneath that closing door or run up a fucking wall with your hands tied behind your back. Furthermore, if you are disabled in any way, you are instantly being at risk of being left out of this new fad.

And that’s what it is: a fad. Don’t get me wrong, I think some of the technology going into this is spot on, really pushing the envelope. I just don’t think there’ll be any good games to come out of much of it. Video games are supposed to allow us to “be all that we CAN’T be”, which is where this new “immersiveness” is bound to fall flat; we just don’t have it in us to behave like those characters do on screen when we have a control pad safely tucked into our clammy mits.

To quote our very own Grahame when Project Natal featured on Jimmy Fallon:

“That does look rather cool, but how long would people want to play a Wii minigame for? Burnout was pretty awesome but unless the motion control gets developed further, I can see myself showing Natal off to friends for all of 20 mins, then reaching for a pad if I wanted to “really play” on Burnout.”

That is so well put that it doesn’t need expanding on.

For me, the most exciting aspect of gaming in 2009 is creativity. Games like LittleBigPlant and the upcoming ModNation Racers are what currently get me excited. It is this aspect that I feel is really here for the long haul - I hope so, at least. It is refreshing to need to use your mind and your own ingenuity at times, because you’ll be surprised at what you can achieve when you do so.

Microsoft and Sony are barking up a tree that is currently inhabited by Nintendo, who have that market sewn up, and fair play to them. I mean, who doesn’t own a Wii? And, if they do, who actually considers it to be their gaming bread and butter? Have some originality, Sony and Microsoft, for crying out loud; the bandwagon has long since gone.

So, come on guys, let’s see some more time, effort and resources put into games that really allow the player to feel like they are a part of the experience: through creativity. There is no better feeling in games at the moment than creating a fantastic level for all your friends to enjoy in LBP and, as long as I don’t need to be physically swinging from my light fixtures, I’d like to be doing much more of the same in future, on all platforms.

http://gamerlimit.com/2009/06/sunday-soapbox-motion-control-is-a-fad-creativity-is-here-to-stay/

I get the feeling this guy dosent like motion controls... in the slightest.

You could've just said "I'm lazy", and saved yourself a lot of typing.



"Success really is decided at birth, and your life will never be better than it is right now. Sorry about that."

Well although a good argument, I don't see the basis. NOT EVERYONE has the will or want to create their own levels are even games. Last I checked, I was a gamer because I wanted other people to create it such that I can play. I'm personally quite glad that none of you or the author of that article created Legend of Zelda: Ocarina of Time because it would have been awful. I leave that to those guys because they are good at.

We all speak of saying we know what to put in the games but trust me YOU DON'T. Creation games are fun when every now and then with a few friends to mess around with. And even if you are a little bored it's great to go test your imagination and see what comes up with. But other than that Creation games just don't do much for majority of gamers. It's a niche to put it best. Everyone could maybe get into it for a moment but almost all would rather go on LittleBigPlanet and play another person's level. And after bored with that... they'll go play a real game.

I do hope more games are made in the creation or simulation genre such that more people can express their ideas. But I would never want this to be a focus. Why not just give developers a reason to be lazy, sell us dev kits and say do it yourself. That's not gaming... that's pushing the work down to us.

Motion control and things like it, open up a new way of interacting and experiencing the game, the atmosphere, and the character. If that's a fad, then every controller to ever exist is a fad. I look at it, and see it as an advancement in gaming technology. Advancement in the interface of video games. And if that's a fad then gaming itself I guess is a fad that one day will just die. But hey, considering the author thinks the creation and sim games are the way of the future, I guess so considering all he wants is the do-it-yourself way anyways. Guess he really wants the "death of gaming" as the elitist say.



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Kenology said:
oliist said:
Shanobi said:
I love the tears of the hardcore.

Me too. They taste like chicken.

It's actually the fountain of youth.

They are not like chicken, more like sugar. Try sweetening your tea with them, you will not regret it.



Now Playing: The Witcher (PC)

Consoles Owned: NES, SNES, N64, PS1, PS2, Wii, Xbox 360, Game Boy, DS

This guy's buying into a fad of his own, though. He's clearly fallen under the spell of user-generated content. Not saying it's bad, but its just as much the hot thing as motion controls are, and the amount they bring to the table is equally debatable.



Monster Hunter: pissing me off since 2010.

I think what this guy fails to understand is because doing Wolverine controls solely with motion would be so stupid noone would try. I think this is a seriously flawed strawman, look at how NMH implements motion controls. I would rather do tilt right hand in DMC 4 than some of the obscenely retarded combos like tilt LS back whilst holding RB and press X following in quick succession with Y and B and when you press B tilt the LS forward.



Tease.

yes, yes thats right, fear them. fear motion controls. your anguish shall sustain me.....



                                                                                                  

The OP stinks on ice! I couldn't get past the title "Motion control is FAD. Creativity is here to stay"
XD Tell that to the Wii.



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Don't forget your helmet there, Master Chief!