^ need to run to the bank first, don't patents cost a lot of money?

The patent itself isn't too bad.
It's the legal fees to defend it that really hurt.
There is no such thing as a console war. This is the first step to game design.
I certainly feel the pointing has added so much to the FPS genre for me personally, not so sure about the motion sensing yet but I di think it's only a matter of time before it transforms the driving genre for me also - just waiting for the right game to be made.
I played almost every FPS available for the Xbox and i only owned it for them so this gen I bought a wii and X360 at the same time, I know I 'll get crucified for this but I actually enjoyed Red Steel more than Bioshock and i'll probably get Halo 3 just as i've played other 2 and want to know how it unfolds but more looking forward to MP3.
Although I have to say for me personally the third person shooters on the X360 are the new FPS and I loved Gears of War, I do think next gen will have the option of motion sensing where devs can write a FPS using pointing technology if they wish, the 2 or 3 different control types that all come standard with the console is the future I reckon.
Those people that think they're perfect give a bad reputation to us who are...
"With the DS, it's fair to say that Nintendo stepped out of the technical race and went for a feature differentiation with the touch screen, but I fear that it won't have a lasting impact beyond that of a gimmick - so the long-lasting appeal of the platform is at peril as a direct result of that." - Phil Harrison, Sony
Of course all next-gen consoles will have motion sensing and pointing capabilities. Hasn't it always been like this: Nintendo invents something new to console gaming... and lo and behold in the next generation everybody has it. (I think the gamecube is the only exception bringing nothing essentially new to console gaming)
Regarding the FPS discussion: I've been playing FPS since the start of this genre (Wolfenstein, Doom 1 & 2, Quake etc..) until they started boring me. (There was never anything new except better graphics.)
Now I'm playing RE4 Wii and this is the first shooter game ive been playing since maybe Quake2 (I never could be bothered playing an FPS with dual analog, a classic console game pad just isnt made for playing FPS games)
And I just got to say: It rocks! So, yeah MS and Sony would be stupid not to implement these in their future console.
| Soriku said: @kn THIS gen on the 360? I'm doubting that... |
Ok, apparently you aren't up on Microsoft history. Microsoft, the company, doesn't really invent much. No doubt they innovate, but that innovation is a refinement of other people's ideas and becoming the dominant player in that technology. Let's look at Microsoft's key products for a lesson:
MS DOS. Microsoft Disk Operating System. It was essentially a knock-off of CP/M -- a VERY similar command prompt operating system.
Microsoft Windows. Mac GUI came before it.
Microsoft Mouse: Same.
Internet Explorer: Can you say "Netscape?"
Microsoft Word, Excel, Access" Word Perfect, Lotus 123, Dbase.
Windows Media Player: Winamp.
Microsoft Zune: Ipod.
Java: C#
and so on. The tech graveyard is filled with companies who's ideas were "borrowed" by Microsoft and the buried alive by the Software Giant.
Why on earth would you expect anything less from Microsoft in this arena if the Wii continues to sell well?
Let's see.... Microsoft has repeatedly stated it wants to pursue more casual gamers.
And the PS2's wild success was because of them, a point most assuredly not lost on Sony and it's limited success with the PS3.
Casual gamers are embracing the Wii, it's motion controls, and there's no question the Wiimote is superior to dual analogue for shooting.
I think next generation will be not only be motion controlled but all about who does it best.
| LingLing said: Of course all next-gen consoles will have motion sensing and pointing capabilities. Hasn't it always been like this: Nintendo invents something new to console gaming... and lo and behold in the next generation everybody has it. (I think the gamecube is the only exception bringing nothing essentially new to console gaming) |
First party wireless controls.
Third parties had already been doing this, but most of their products were consistently rated sub-par. When the wavebird came out it was leagues ahead of everyone else's technology and the only first party to do so.
Let me add that for a first party wii-mote type control for the 360/PS3 to come to fruition, it is going to have to come bundled with a *great* game that has great future potential as an IP. In addition, said developer of such device will have to provide tools ready to use to incorporate the remote into the game. Finally, they will have to add some incentive to other developers to implement the control in their games... Really, the only way it can be done is first party... third isn't going to work because no-one else will back it...
Imagine if Microsoft released a point and shoot type wireless controller and bundled it with something like Halo 3 with a patch or with UTIII or something along those lines... Instant success...
I started playing FPS on my PC maybe 15 years ago I don't know but Doom, Quake was a every weekend thing. I prefer my dual analog over my mouse keyboard, everybody says that its faster with the mouse and keyboard, but who cares if the other guy is playing with duals too.
I think we will see motion sensing controls for 360 and ps3. Check the link.
http://www.engadget.com/2006/10/20/in2games-fusion-controller-spices-up-next-gen-motion-sensing/
and the PS2 already has something like this right?
Just to make it clear:
When I said I believe all next-gen consoles will have motion controls i Meant all NEXT-GEN consoles (not ps3/wii/360). I'm not sure we're all talking about the same generation here. I don't believe that MS and Sony will bring motion controls AND pointing this gen.
And of course it will be first party, anything else is to be doomed on the blueprint already.