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Forums - Gaming Discussion - Next-gen console war: The verdict by mcvuk.com

sieanr said:
Final-Fan said:
I think the Jaguar is a far better argument for power =/= winner, the Neo-Geo is just such an odd example.


If the Neo-Geo was "odd", the Jaguar was the Fairy King. Even if it was significantly more powerful (was it really?) I understand that it had badly flawed hardware and that its controller was an abomination. Not to mention that Atari had a worse image at the time than Sega had circa Dreamcast. And the Jaguar had no good launch titles.

The jaguar was more powerful but had plenty of hardware issues and was wicked complex, with a shitty controller.

But it was designed and marketed as a home console, and it actualy sold surprisingly well at launch. Besides, even though the Atari name was battered, it was still reckognizable. SNK was only know by the "hardcore" and the Neo-Geo had nowhere near the availability of the Jag - not to mention its games cost 200-300 a piece.

 

The Jaguar came out in 1993.  Why compare it to the Genesis (1989) and SNES (1990) when you can compare it to the Playstation (1994) and Saturn (1994)? 

Oh, that's right -- because it is total shit compared to the latter systems.   

 



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No, Commodore ran into financial problems unrelated to the Amiga. For example when Amiga production had to be halted, The CD32 still managed to secure over 50% of the CD-ROM market in the UK in 1993 and 1994, outselling the MegaCD, Philips CDi, and even PC CD-ROM sales. Companies afraid of hardware shortage offered over twice the purchase price on any second hand Amiga hardware they could find, the Amiga 500 and higher specced Amiga platforms continued to see new Amiga games releases well into this millenium.


No, you're completely ignoring outside factors. Sure, managament was shit and that raelly hurt the brand, but just as bad was competition. PC was evolving rapidly while Amiga languished in performance. to make matters worse PC was decreasing in cost whereas Amiga prices stayed fixed. Now you can argue those points were due to dumb management, but the fact that the platform failed to adapt and advance is unavoidable.

Its odd that you mention Amiga games being released well into the 21st century, whereas just a few post back you seemed to make the argument that the Amiga had its gaming heydays in the late 80s. Now, both points are true, but it seems that here you are making the argument that those later releases were orignal and relavent, when its really no different than the homebrew scene for 2600 titles. It just seems kinda contradictory.

But my point is that the SNES/MD put a major dent into the Amigas gaming market - due to both the lower price and the problem of piracy on the platform. Really, you can argue that the other problems hurt the brand more but you cant argue that developers moving to consoles wasn't an issue.

I don't think a Mac version was available at the time.

And I owned an Amiga at the time, not a PC! MSDOS emulation on the Amiga was quite slow, the Mac version could probably run under emulation without problems, but wasn't even available at the time when I bought the game.

I also believe the MSDOS version was released in 1992, not in 1991 like the Amiga original.


Did you read my original post? I said right there that the DOS version was released the same year as the Amiga version, 1991.

Actually reading my post and comprehending them, or a 5 second google search, could prevent you from looking like an idiot in the future. Basically, its like that thread where you thought I actually believed the misleading bandwidth slides about the Cell - remember that post MikeB?

I have already given my response, for me the Snes games library was too limited beyond a few Nintendo published titles. I have provided a few reasons you can reread above. Don't agree? Then don't. So what? Two people with a different opinion. It's not the first time this has happened in this world.


Arguably the dumbest thing you've ever posted, next to whats in my sig. In fact, I think I have something new to accompany that statement.

Differing opinions are fine, but saying something that outlandish, especially when it flies in the face of popular opinion is rediculous. Now, I could say that all the Amiga games were trash Euro centric titles that ripped off bigger, and better games from America and Japan. Thats my opinion, so you should have no grounds to talk, right? I can provide stupid reasoning for this as well.

But I digress...

Really, how can you ignore some of the best RPGs ever made, whcih were exclusive to the SNES. How can you ignore the massive amount of games Square, Capcom, Enix, Konami, ect realeased on the platform. How can you ignore some of the highest rated games of their day, many of them third party, on the SNES. Its like saying the PS2 was cool thanks to the Sony published games, ignoring FF, DMC, ect.

All computer and gaming systems have become more similar to what the Amiga offered.

Timing and perspective, the Amiga is hardware from 1985 (1987 Amiga 500 model released) and the Snes hardware from 1990 (1992 released here in Europe). That's half a decade in between!

The Snes hardware is very different from the Amiga hardware design, both have very different capabilities. As you can see in the videos technically the lowend Amiga 500 was still a very capable gaming platform around the time of the Snes release. Newer high end Amigas hardware wise were technically far more capable than the Snes.


Wait a sec, you're saying its a bad comparison because the Amiga is old? What about all those post you made comparing the Amiga to the PS3, how the hell do you justiy that? IBM PR?

I thought you would enjoy attributing the design of the SNES to the Amgia, especially give how the SNES went on to sell far, far more than the Amiga.

Try to squeeze Crysis or Oblivion on a Snes cart....

Most adventure games took up quite some space.


Yeah, because the SNES could really run Crysis or Oblivion, another great argument....

Adventure games took up space because of Audio, but thats not something the SNES or MD could play back on their own (synthesized sound and all). Besides, I think the Sega CD proved that outside of a few examples, CDs werent a good match for those systems.

Besides, I could have sworn you mentioned some Amiga game that came on a floppy, but via random levels offered "unlimited" gameplay. Call me crazy, but I'd say you refuted your own argument in another post.

Regardless, its a bullshit argument and you know it, but you keep it up for no apparent reason(other than the Amiga had CD and was thus superior?) Not to mention, you call carts your favorite part of the SNES in this thread...

Now onto something a bit different. Since its so hard to get you to respond to anything, Ive decided to start reposting things you dont address, acknowledge or answer. For shits and giggles, I'll be adding a post count, to see how many times it takes to get you to answer something. All I want is a straight discussion, and its difficult with you ignoring so much.

"So he was inspired by how shitty the Amiga version of Dragons Lair was? Great argument for the Amiga....

And why is it a big deal about how the game was made? Does the fact that it was made on the Amiga somehow make up for the MS-DOS version? Do you really think about which platform a game was developed on when it was made - because if so you must not enjoy games that much."

"Yes it does.

The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?

Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.

IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles". "

"I'd like to hear an explanation as to how your post answers and refutes his claim of game variety?

As far as I can tell, he said the SNES killed what was left of the amiga as developers flocked to a system that was free of piracy. Sure, its gaming prime was over but the system was still in millions of homes and had plenty of games past 1990. I slightly disagree in the sense that I think the MD hurt the Amiga more, especially early on, but basically its correct - the Amiga wasn't a viable platform later in life due to piracy, aging hardware and better options available to developers."

"I really dont want you to lose any credibility, so please address the rest of my points - namely that the SNES is far more similar in design to the Amiga than the PS3."

"And how many games rendered at 512? Oh wait, you mean most were considerably lower res, even under 480.... this reminds me of Halo 3."

"It had an official mouse and had tons of games that supported it, like Civilization."

This is from another thread, but I'd stil like a response
"Do I have to pull up links to that thread?

As I explained then, and will explain now, I posted that link when you were posting BS diagrams yourself. To make my intent even more obvious, I posted, with that diagram, something to the effect of "I can post misleading info that takes things out of context as well".

Really, I dont see how I could have made that any more obvious and I cant see your "example" as anything more than a attempt to misconstrue what I said - probably in an attempt to avoid my other points. And all this comes from the man who claims flops is a great benchmark.....


I find it interesting that you aren't willing to defend your point about the PS3 being able to run Halo 3 at 1080p and 60fps. Again, the burden of proof is on you, so either defend it or concede that you frequently overestimate the PS3. Whats even more interesting is that you love to draw comparisons between the two yet never seem willing to defend things when someone challenges you. In other words, your arguments lack any teeth or substance.

Its not like I'm suggesting you're a delusional fanboy who gets pissy when someone confronts his inability to actualy argue."


This is the second time each of these have been posted. I sure as hell hope you answer, otherwise this thread is gonna get really long really quick.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

MikeB said:
@ naznatips

In fact, there is only once in history that the strongest console one the generation and that's the SNES.


The Snes wasn't very powerful, it was about on par with the Sega MegaDrive and much weaker specced than the Neo Geo. So your "rule" still seems to apply.

No seriously, IMO the Snes won because of:

1) Strong popular franchises -> Mario, Zelda, Star Fox, Metroid, and Donkey Kong.
2) Brand recognition and reputation -> The NES was the best sold game console at the time.
3) Cheap.

Now if I compare this to the Playstation 3 situation, there's only a lot of work to do for point 3. But we also know, people are willing to pay for better specs (higher specced 60GB PS3 vs 20 GB PS3 sales), so Sony can aim to educate people on the advantages of better specifications before the PS3 makes it to mass market pricing.

 "very powerful" =/= "strongest console". He wasn't arguing that the SNES was a graphical powerhouse. Again, you are countering a point not even made.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@ LordTheNightKnight

Wait a second. If the SNES ran a DVD drive, it could handle the gameplay of Crysis and Oblivion? I always thought it was the limited 3D power of the system that prevented it from running full 3D games.


Maybe severely cutdown Doom-like versions. Additional storage does add a lot of possibilities.

For example:

Defender of the Crown (original Amiga disc based version from 1986)

http://youtube.com/watch?v=cvW6okgy4wA

Defender of the Crown (CDTV version, CDTV was technically an A500 + internal CD player)

http://youtube.com/watch?v=Af0vFi4sSzw

Sadly the A1200 did not come with an internal CD ROM drive, thus many CD32 games only took 1/700th of the space available on the CD as they were mostly just the A1200 version placed on CD.

Another example would be the c64, most early games took only a single (lenghty tape) load, but later more impressive games like Turrican or Enforcer: Fullmetal Mega Blaster were disc based and loaded different levels one at a time:

Enforcer: Fullmetal Mega Blaster:

http://youtube.com/watch?v=DJPoFuIks-A

Turrican:

http://youtube.com/watch?v=UoQ2uPvwxUo



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ sieanr

No, you're completely ignoring outside factors. Sure, managament was shit and that raelly hurt the brand, but just as bad was competition. PC was evolving rapidly while Amiga languished in performance. to make matters worse PC was decreasing in cost whereas Amiga prices stayed fixed. Now you can argue those points were due to dumb management, but the fact that the platform failed to adapt and advance is unavoidable.


Agreed, the management pretty much sucked. Not enough focuss on Amiga R&D and marketing. The original Amiga devs and some of the Commodore-era devs were great.

Its odd that you mention Amiga games being released well into the 21st century, whereas just a few post back you seemed to make the argument that the Amiga had its gaming heydays in the late 80s.


Being past your heydays, doesn't imply a platform is completely dead.

when its really no different than the homebrew scene for 2600 titles


Good commercial releases followed even years after Commodore's downfall, not just PD games.

According to MobyGames
http://www.mobygames.com/stats/top_games/k,by_year/listType,1/p,-1/

Amount of games in multiplaform top 10

1992 10 out of 10 are Amiga games, first DOS game at shared 13th spot together with another Amiga game.
1993 7 out of 10 Amiga games, 2 DOS games, one Genesis game.
1994 4 out of 10 Amiga games, 3 DOS games, 1 Windows 3.x game, 1 Snes game, 1 Jaguar game. (Commodore RIP year)
1995 2 Amiga games in top 10, 6 DOS games, 1 Windows game, 1 Saturn game
1996 Only 1 Amiga game left in the top 10...
1997 No more Amiga games in the top 10...

You can judge above when it started to become interesting to own a gaming PC. I was never a fan of MSDOS, I bought my first PC only in 1996. That didn't mean there weren't any good commercial games released anymore...

1996 Alien Breed 3D 2, Slam Tilt, Capital Punishment, Xtreme Racing, Pinball Prelude, Burnout, Wendetta 2175, Chaos Engine 2, Nemac 4, Fightin Spirit, etc

Slamtilt Pinball:



Capitial Punishment:



1997 Worms Director's, Myst, OnEScapee, Shadow Of The Third Moon Black, Blade Flyin High, Final Odyssey, Pinball brain Damage, The Strangers Ablaze, Uropa 2, Trapped 2, etc

Myst:


OnEScapee:


1998

Quake, Genetic Species, Sixth Sense Investigation, Foundation, etc.

Genetic Species:





1999 Napalm, Wipeout 2097, Wasted Dreams, T Zero, Phoenix Fighters,etc

Napalm:





2000 Heretic 2, Nightlong, Exodus The Last War, Bubble Heroes, Simon The Sorceror 2, Hell Squad

Exodus:



2001:

Payback, Earth 2140, Shogo, Descent : Freespace The Great War, Puzzle Bobs, Land Of Genesis, etc

Payback:



2002: Tales Of Tamar, Quake 2, Crossfire 2, etc.

Tales of Tamar:



I think I have demonstrated well like I stated priorly the Amiga commercial gaming survived Commodore bankruptcy well in the new millenium!


Did you read my original post? I said right there that the DOS version was released the same year as the Amiga version, 1991.


Then some websites incorrectly state 1992.

http://www.uvlist.net/game-42097

If I remember correctly the Amiga original was released well before other versions. In any case I didn't buy the PC version because I didn't own one and had no intention to as MSDOS was the most limited and handicapped operating system I had ever used!



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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I had an A500+, then a A2000, then two A4000 and now I have MorhpOS..

AMiga was the most powerfull and versatile machine of all in the 80's and 90's,
until the CEO of ATARI stept in and stopt all R&D plus he pocketed a lot of financial resources into his own pocket...acfter that he went back to ATARI...that filthy MF.....

And man did it had games....they were also the first ones to release a CD-console...the CD32 and I had two of them.....but lack of quality resulted in short lifespan....they broke one me :(
(1991 or 1992 can't remember anymore)

Pinball deluxe was awesome...

Also AMiga had the first 3-d shooter..
RISE OF THE ROBOTS and later a lot of other games

In the first 5 years of released 3-d games by several gamehouses on several platform.
RISE OF THE ROBOTS had the best graphics of them all.

Alien breed3 is the top noch game of that time....it's kinda like MGS4 in these times.



31 million PS3's by end of this year

 

@ sieanr

I find it interesting that you aren't willing to defend your point about the PS3 being able to run Halo 3 at 1080p and 60fps. Again, the burden of proof is on you, so either defend it or concede that you frequently overestimate the PS3.
That's my long term perspective, I have extensively provided information on the PS3's technical abilities. Only time will tell if I am right or not. There's is no burden of proof on me as I have provided no timing, only I stated that maybe 3rd generation 1st and 2nd party game engines will already be at such levels, the developers they need to advance their game engines well enough to take advantage of the specs I addressed within another thread.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ LordTheNightKnight

"very powerful" =/= "strongest console". He wasn't arguing that the SNES was a graphical powerhouse. Again, you are countering a point not even made.


Reread the comment again:

In fact, there is only once in history that the strongest console one the generation and that's the SNES


It was designed to be cheap, its CPU was about half the speed of the Mega Drive and the lowest specced Amigas (from 1985). The Snes had nice graphics, but nothing really groundbreaking for the time like the Amiga offered during the 80s, especially not in 1992 when the console was finally released in Europe and Australia.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:

@ LordTheNightKnight

Wait a second. If the SNES ran a DVD drive, it could handle the gameplay of Crysis and Oblivion? I always thought it was the limited 3D power of the system that prevented it from running full 3D games.


Maybe severely cutdown Doom-like versions. Additional storage does add a lot of possibilities.

For example:

Defender of the Crown (original Amiga disc based version from 1986)

http://youtube.com/watch?v=cvW6okgy4wA

Defender of the Crown (CDTV version, CDTV was technically an A500 + internal CD player)

http://youtube.com/watch?v=Af0vFi4sSzw

Sadly the A1200 did not come with an internal CD ROM drive, thus many CD32 games only took 1/700th of the space available on the CD as they were mostly just the A1200 version placed on CD.

Another example would be the c64, most early games took only a single (lenghty tape) load, but later more impressive games like Turrican or Enforcer: Fullmetal Mega Blaster were disc based and loaded different levels one at a time:

Enforcer: Fullmetal Mega Blaster:

http://youtube.com/watch?v=DJPoFuIks-A

Turrican:

http://youtube.com/watch?v=UoQ2uPvwxUo


 You were responding to a comment about GAMEPLAY, not content. Does DotC have more GAMEPLAY in the CD-ROM version?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@ LordTheNightKnight

You were responding to a comment about GAMEPLAY, not content. Does DotC have more GAMEPLAY in the CD-ROM version?


Well for instance Jak 3 is a game offering many different types of gameplay, certainly the benefit of DVD storage has something to do with it. Likewise Turrican 2 on the c64 offered both platform and shooter levels, which would otherwise not have been possible to implement with a single executable.

Some of you guys seem to drag on about FMV, FMV I don't see a problem with, if it's well implemented into the game it can add greatly to the entertaiment experience.

IMO the more storage the better.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales