By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Microsoft Discussion: Mass Effect's Dialogue is Rather Massive


If you’ve watched the making of the film Final Fantasy: The Spirits Within, you would have noticed the painful approach Square Pictures took to match the spoken dialogue with the facial movement. For the most part, Square animators matched the lip movements by hand; something I was particularly impressed with. Unfortunately, the end result was far from perfect. The facial animations seemed “stiff” giving a false impression to the already realistic looking CGI surrounding it. Perhaps the CGI itself was far ahead of its time, but the phonetic interpretation technology was certainly not.

Here we are six years later, and it almost seems that technology might be catching up. Bioware will be taking advantage of new phonetic learning technologies with its upcoming RPG, Mass Effect, that delivers some pretty darned convincing facial expressions by video game standards; certainly close to Square’s manual method over 6 years ago. Since the technology Bioware is using is virtually automatic, that means more development time and resources can be devoted elsewhere. The Edmonton Sun posted an interesting article yesterday discussing Mass Effect’s use of cutting edge phonetic interpretation technology and how immensely useful it has been to the game’s development:

This is rarely a problem when video games are translated into other languages, for the same reason it’s relatively easy to dub a cartoon into another tongue: Most game character’s mouths flap like gibbering hand puppets, so they could be saying anything from “Have a fantastic day!” to “Die, filthy pig-dog!” and you’d never know the difference.

Which could have been a headache for the game’s developers, given that Mass Effect will be released simultaneously in English, French, Spanish, Italian and German when it goes on sale worldwide in late November. Take 30,000 lines of spoken dialogue, multiply it by five languages and you have an animation team’s worst nightmare.

Fortunately, the game’s custom-built underlying software actually “listens” to each voice actor’s recorded dialogue and shapes the on-screen character’s mouth movements to sync up with what’s being said, no matter what language they’re speaking.

How true. Even Source’s phonetic matching animation is a bit crude by today’s standards. In fact, before the original Half-Life, games didn’t even try a “flapping jaw” mechanism for simulating a realistic conversation. You’d have this nicely drawn character model telepathically initiating a conversation with you. Things got even worse when game developers couldn’t opt for multi-language packages, thus warranting the use of subtitles instead. In those days of stone age game dialogue, half the time you couldn’t tell if the subtitles were matching a voice in your head, the guy walking around in the distance, or the guy standing behind you flailing his arms. Ahh, the good ol’ days of FPS subtitle hell.

Given the limited resources available, I find it extremely cool that game developers are finding more automated ways of bringing us realism. Sure Mass Effect’s character facial animation will seem a little off at first. Given the sheer amount of dialogue your purchase will net you, I think you will find yourself more forgiving of ME’s trading quality for quantity. I guarantee by your 50th hour invested in Mass Effect you’ll have forgotten what you were picky about to begin with.

http://news.filefront.com/mass-effects-dialogue-is-rather-massive/

Ooooooo!!!! I can't wait till this game comes out. With alot of hours of gameplay and plus more things to say. This game is going to be amazing!!!!!



Around the Network

Interesting, nice article.



Currently Playing:  Saints Row 2 | Battlefield 2 | Company of Heroes

Recently Beaten: Gears of War | Super Mario Galaxy | Darwinia | MGS4 | Sam and Max Ep. 4, Portal | Mirror's Edge | Uncharted | Mass Effect

Looking Forward to: Alan Wake | Splinter Cell : Conviction | The Last Guardian | Batman: Arkham Asylum | SMG2 | Mass Effect 2 |

king_of_the_castle said:
Interesting, nice article.

Thanks, just giving the info that is needed 8)



Somebody will still complain that this game is not innovative enough...



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Mass Effect looks to be awesome but I think I was watching AOTS on G4 and they had a trailer of it or something playing and the movements of the mouth looked like they always do in games which is words come out and the mouth looks crazy. I mean, it looks better than what we're used to but by no means perfect. But the game is gonna rock and sell like crazy anyway, I'm buying it.



Around the Network

I wonder what kind of numbers this game will do. I'm thinking it will do better than Bioshock but you never know.



Love the product, not the company. They love your money, not you.

-TheRealMafoo