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Forums - Microsoft - Xbox Secrets: The truth about the Xbox 360 "relaunch"

Phrancheyez said:
lol @ raz. Stop bein such a fanboy..this article is good because it talks about the positives for the 360 and while mentioning the PS3, isn't attacking it. You've probably never made a single post on here without attacking the PS3. Grow up.

The 360 will never EVER excel 'above and beyond anything the PS3 has shown.' It wouldn't kill you to be unbiased for the 3 minutes it takes you to make a post every now and then.


Why don't you try it, you might like it....



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Phrancheyez said:
lol @ raz. Stop bein such a fanboy..this article is good because it talks about the positives for the 360 and while mentioning the PS3, isn't attacking it. You've probably never made a single post on here without attacking the PS3. Grow up.

The 360 will never EVER excel 'above and beyond anything the PS3 has shown.' It wouldn't kill you to be unbiased for the 3 minutes it takes you to make a post every now and then.

Yes, of course that does not apply to you. Seriously, the 360 very well could excell above and beyon what the PS3 has shown in the rare case a dev does something new. Thats the great thing about competition, it will drive PS3 devs to work harder as well.



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

Yawn, flame war incoming.

Anyway I think its definately a positive advantage for the Xbox 360 though in multi-plats it wasn't really needed as the PS3 OS uses more ram and a lot of the 'optimisation' for the PS3 actually chews through even more ram. Typical case as always is ram is unused on the Xbox 360 in multiplatform games, though this will be a positive for exclusives.



Tease.

You guys read much?

I never said the systems won't be on even par. I never said they won't have any great looking 360 games that can even rival PS3 games. I took the statement to mean that the 360 leaves the PS3 in the dust, which isn't true.

I'm certain people on this site will learn to read one day. I'm not so certain people will ever give unbiased opinions, though.



I really don't understand why MS and Sony included from the beginning so small amount of RAM to PS3 and X360. Common amount was 1Gb in PC's and it wasn't too expensive.



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KillerMan said:

I really don't understand why MS and Sony included from the beginning so small amount of RAM to PS3 and X360. Common amount was 1Gb in PC's and it wasn't too expensive.


Actually until mid 2006 RAM was still very expensive, but especially in 2004-2005 when the X360 was planned and got it's final design.

I member paying rufly $200 for 2Gb in April 2006.

What could that 2GB of cheap no-name brand RAM cost today? Like $40?



Marking this thread for later....I skimmed the OP and read New First party engine...and I jizzed....Be back later



 



KillerMan said:

I really don't understand why MS and Sony included from the beginning so small amount of RAM to PS3 and X360. Common amount was 1Gb in PC's and it wasn't too expensive.

Its cost/benefit ratio is poor.

The consoles would have had implemented:

  • 16 512Mbit chips (expensive)
  • 8 1Gbit chips (expensive/limited availability at launch

Also since they have a 128 bit bus, to take advantage of the extra ram they would have had to have implemented:

  • 256bit bus (expensive)
  • GDDR5 (Unavailable)

 



Tease.

Squilliam said:
KillerMan said:

I really don't understand why MS and Sony included from the beginning so small amount of RAM to PS3 and X360. Common amount was 1Gb in PC's and it wasn't too expensive.

Its cost/benefit ratio is poor.

The consoles would have had implemented:

  • 16 512Mbit chips (expensive)
  • 8 1Gbit chips (expensive/limited availability at launch

Also since they have a 128 bit bus, to take advantage of the extra ram they would have had to have implemented:

  • 256bit bus (expensive)
  • GDDR5 (Unavailable)

 

But even some new graphic cards (like my HD 4850) uses GDDR3 with 512mb memory and they take advatage from this extra memory so I assume Sony or MS could have at least included 512mb instead of 256mb even with GDDR3 technology. You can of course correct me. =)



Phrancheyez said:
The 360 will never EVER excel 'above and beyond anything the PS3 has shown.' It wouldn't kill you to be unbiased for the 3 minutes it takes you to make a post every now and then.

I'm talking engines here. PS3 exclusives have yet to show anything that a number of middleware engines have provided already. Want a better engine then Killzone 2? CryEngine 3 does the same deferred rendering KZ2 does and HDR simultanously plus MSAA which is better than Quincunx, in no uncertain terms, technoligically superior to KZ2.  All i'm saying is Microsoft don't have to bother pouring $60+ million into it like Sony did for KZ2 because Crytek will license it for a couple of million.