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Forums - Sony - Last Guardian E3 Trailer: Is It Really In-Game?

I agree with Steroid.

The game has been in development for almost 4 years. Team ICO is known to deliver very good graphics and pushes the hardware limits ( Shadow of the Colossus, ICO).

I would say that some of it was gameplay, and some cutscenes-like graphics.

Well that's just my guess. don't bash me whatsoever.



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radha said:
Slimebeast said:

lol at people thinking it has in-game footage.

Read the 2nd last part in the OP article:

"There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action."


So, sorry people, but The Last Guardian won't look as fantastic as in that trailer.
(remember there's usually a big quality difference between in-engine cut-scenes and in-engine game-play - that's an easy thumb of rule for the majority of games)

But If the trailer indeed was in-game, then that would easily be the new graphics king on the PS3 - and anyone who disagrees must buy new glasses, because Uncharted II and KZ2 dont look anywhere near as good as TLG trailer's grafix.

they have never dont this in their other games and the other games have been technical marvels


What are you trying to say. Be concrete please, or else it's just a stealth fanboy protest or some kind of damage control.

Look, Im not hating on the game, im running a serious argument. This happens all the time, these "trailer graphic dicsussions". I love The Last Guardian. I just don't like delusions.

Anyway, are you saying that the scene where the rat monster is stumbling across the wooden bridge is going to be in the game with the player able to control the kid or move the camera in that scene?



Whatever it is, it looks dam good ;]



Slimebeast said:
radha said:
Slimebeast said:

lol at people thinking it has in-game footage.

Read the 2nd last part in the OP article:

"There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action."


So, sorry people, but The Last Guardian won't look as fantastic as in that trailer.
(remember there's usually a big quality difference between in-engine cut-scenes and in-engine game-play - that's an easy thumb of rule for the majority of games)

But If the trailer indeed was in-game, then that would easily be the new graphics king on the PS3 - and anyone who disagrees must buy new glasses, because Uncharted II and KZ2 dont look anywhere near as good as TLG trailer's grafix.

they have never dont this in their other games and the other games have been technical marvels


What are you trying to say. Be concrete please, or else it's just a stealth fanboy protest or some kind of damage control.

Look, Im not hating on the game, im running a serious argument. This happens all the time, these "trailer graphic dicsussions". I love The Last Guardian. I just don't like delusions.

Anyway, are you saying that the scene where the rat monster is stumbling across the wooden bridge is going to be in the game with the player able to control the kid or move the camera in that scene?


sorry i meant to say "they have never done" but typed "dont", anyway, this is the second time people are claiming something is CGI becuase is impossible this gen, well TEAM ICO have never used CGI before and SoTC and ICO look great for PS2 games, when ICO come out it won best graphics of the year at IGN and it beat metal gear solid 2 and at that time everyone thought that was impossible.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

radha said:
Slimebeast said:
radha said:
Slimebeast said:

lol at people thinking it has in-game footage.

Read the 2nd last part in the OP article:

"There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action."


So, sorry people, but The Last Guardian won't look as fantastic as in that trailer.
(remember there's usually a big quality difference between in-engine cut-scenes and in-engine game-play - that's an easy thumb of rule for the majority of games)

But If the trailer indeed was in-game, then that would easily be the new graphics king on the PS3 - and anyone who disagrees must buy new glasses, because Uncharted II and KZ2 dont look anywhere near as good as TLG trailer's grafix.

they have never dont this in their other games and the other games have been technical marvels


What are you trying to say. Be concrete please, or else it's just a stealth fanboy protest or some kind of damage control.

Look, Im not hating on the game, im running a serious argument. This happens all the time, these "trailer graphic dicsussions". I love The Last Guardian. I just don't like delusions.

Anyway, are you saying that the scene where the rat monster is stumbling across the wooden bridge is going to be in the game with the player able to control the kid or move the camera in that scene?


sorry i meant to say "they have never done" but typed "dont", anyway, this is the second time people are claiming something is CGI becuase is impossible this gen, well TEAM ICO have never used CGI before and SoTC and ICO look great for PS2 games, when ICO come out won best graphics of the year at IGN and it beat metal gear solid 2 and at that time everything thought that was impossible.


Forget the CGI word if anyone said that. That is not the point.

The point is, the only interesting thing is, whether what you see in the trailer is true game-play or cut-scenes.
We all know it's all made with the game's engine, because pretty much all developers do their trailers and cut-scenes that way
(it's too much of a waste of resources for most developers to make special engines or rendering for just trailers, but as mentioned, some studios do it).

But there's a huge quality difference (at least potentially) between an in-engine cut-scene and an in-engine game-play scene. That's what we're talking about - the topis is named 'Is it really In-Game".

(If anyone is confused the phrase 'In-Game' is referring to actual gameplay - where the player is in control of what happens on the screen, which is not the case in cut-scenes.)



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Slimebeast said:
radha said:
Slimebeast said:
radha said:
Slimebeast said:

lol at people thinking it has in-game footage.

Read the 2nd last part in the OP article:

"There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action."


So, sorry people, but The Last Guardian won't look as fantastic as in that trailer.
(remember there's usually a big quality difference between in-engine cut-scenes and in-engine game-play - that's an easy thumb of rule for the majority of games)

But If the trailer indeed was in-game, then that would easily be the new graphics king on the PS3 - and anyone who disagrees must buy new glasses, because Uncharted II and KZ2 dont look anywhere near as good as TLG trailer's grafix.

they have never dont this in their other games and the other games have been technical marvels


What are you trying to say. Be concrete please, or else it's just a stealth fanboy protest or some kind of damage control.

Look, Im not hating on the game, im running a serious argument. This happens all the time, these "trailer graphic dicsussions". I love The Last Guardian. I just don't like delusions.

Anyway, are you saying that the scene where the rat monster is stumbling across the wooden bridge is going to be in the game with the player able to control the kid or move the camera in that scene?


sorry i meant to say "they have never done" but typed "dont", anyway, this is the second time people are claiming something is CGI becuase is impossible this gen, well TEAM ICO have never used CGI before and SoTC and ICO look great for PS2 games, when ICO come out won best graphics of the year at IGN and it beat metal gear solid 2 and at that time everything thought that was impossible.


Forget the CGI word if anyone said that. That is not the point.

The point is, the only interesting thing is, whether what you see in the trailer is true game-play or cut-scenes.
We all know it's all made with the game's engine, because pretty much all developers do their trailers and cut-scenes that way
(it's too much of a waste of resources for most developers to make special engines or rendering for just trailers, but as mentioned, some studios do it).

But there's a huge quality difference (at least potentially) between an in-engine cut-scene and an in-engine game-play scene. That's what we're talking about - the topis is named 'Is it really In-Game".

(If anyone is confused the phrase 'In-Game' is referring to actual gameplay - where the player is in control of what happens on the screen, which is not the case in cut-scenes.)

good thing you cleared that up, but do you think is prerendered video with the ingame engine or real time ingame? beacuse my point is that its ingame in real time , but a cut scene



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

radha said:
Slimebeast said:
radha said:
Slimebeast said:
radha said:
Slimebeast said:

lol at people thinking it has in-game footage.

Read the 2nd last part in the OP article:

"There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action."


So, sorry people, but The Last Guardian won't look as fantastic as in that trailer.
(remember there's usually a big quality difference between in-engine cut-scenes and in-engine game-play - that's an easy thumb of rule for the majority of games)

But If the trailer indeed was in-game, then that would easily be the new graphics king on the PS3 - and anyone who disagrees must buy new glasses, because Uncharted II and KZ2 dont look anywhere near as good as TLG trailer's grafix.

they have never dont this in their other games and the other games have been technical marvels


What are you trying to say. Be concrete please, or else it's just a stealth fanboy protest or some kind of damage control.

Look, Im not hating on the game, im running a serious argument. This happens all the time, these "trailer graphic dicsussions". I love The Last Guardian. I just don't like delusions.

Anyway, are you saying that the scene where the rat monster is stumbling across the wooden bridge is going to be in the game with the player able to control the kid or move the camera in that scene?


sorry i meant to say "they have never done" but typed "dont", anyway, this is the second time people are claiming something is CGI becuase is impossible this gen, well TEAM ICO have never used CGI before and SoTC and ICO look great for PS2 games, when ICO come out won best graphics of the year at IGN and it beat metal gear solid 2 and at that time everything thought that was impossible.


Forget the CGI word if anyone said that. That is not the point.

The point is, the only interesting thing is, whether what you see in the trailer is true game-play or cut-scenes.
We all know it's all made with the game's engine, because pretty much all developers do their trailers and cut-scenes that way
(it's too much of a waste of resources for most developers to make special engines or rendering for just trailers, but as mentioned, some studios do it).

But there's a huge quality difference (at least potentially) between an in-engine cut-scene and an in-engine game-play scene. That's what we're talking about - the topis is named 'Is it really In-Game".

(If anyone is confused the phrase 'In-Game' is referring to actual gameplay - where the player is in control of what happens on the screen, which is not the case in cut-scenes.)

good thing you cleared that up, but do you think is prerendered video with the ingame engine or real time ingame? beacuse my point is that its ingame in real time , but a cut scene

Im not sure. But I think most cut-scenes are pre-rendered. That's what takes so much disc space in games nowadays.

Id guess these scenes in the TLG trailer are moslty pre-rendered, but a lot of people will object so I will not claim that (because it's still not the big point IMO, as u also seem to understand and at least somewhat agree).



I don't know why are people still arguing over these kind of screens and vids.

They (screens/vids) are captured on a high end PC and are more or less representative of what the game will look in realtime on PS3. We are obviously NOT talking about CGI, but about beefed up in game graphics, rendered at with full HD resolutions (or even higher if we are talking about print mags), high shadow resolution and with lots of AA and AF.

Basically the things that can be easily tweaked (resolutions, shadows, AA,AF), generally are tweaked for the trailers and prints.



"You have the right to the remains of a silent attorney"

Slimebeast:

Your analysis is flawed: you've taken pictures from several different sources. The one you declared to look almost CGI-like is not direct feed, but off-screen. Off-screen shots often get a boost in image quality that direct feed ones don't, hence the CGI-appearance. If you watch the actual video footage, that scene doesn't look any better than the others.

You've also mixed in a screen-grab from the video with press-released shots (the latter of which will be down-sampled as all PR shots are, which reduces aliasing, and so indeed don't accurately represent gameplay graphics - although, strangely enough, you declared two of these 'bullshots' to be in game, but the lower-quality screen grab to be a cut scene).

If you've played SotC, the cutscenes looks identical to gameplay. If I remember correctly, after each cutscene, the camera would move behind Wanda and the game would start without a pause (ala certain parts in MGS4), meaning cutscenes are rendered in-game. There's no reason to suppose they'd do anything differently with The Last Guardian.

Is the video indicative of actual gameplay graphics? I honestly can't say for sure, but my guess would be 'yes', if only because of Team Ico's history.



Who cares if it's realtime or not? I'm sure the final product will be very close to what we've seen and the greatest possible differences are probably AA and resolution (if there's any 1080p footage shown...). Also, if it's realtime, why would it matter if it's in-game or not? I doubt it's going to make a huge difference. The most important thing is whether it's realtime, not whether it's in-game.