HappySqurriel said:
Reasonable said: Some good responses here.
I still feel the threat is more of a bluff than anything to get two things:
1) larger HD install base for core Activision titles, particularly the COD (and now MW) series).
2) try and get better royalty rates from Sony
Looking at the main titles I don't see how Activision could make up for loss of PS3 sales with 360 sales (i.e. despite the huge appeal of the series I don't see a bunch of PS3 owners buying 360s to get MW2, etc.)
They could divert resources to the Wii, but really, overall, that seems very risky to me. Success on the Wii is tricky for 3rd parties IMHO and requires the right mindset and games design.
Selling MW2 on PS3 might be less profitable than on 360, but it surely will nonetheless be hugely profitable for Activision.
I feel he wanted to get in now, before the title hits to leverage better royalties if he can and try and push Sony to lower price sooner.
After MW2 sells (and assuming it sells like gangbusters on PS3 and as well as 360) such a threat as this would seem silly - ergo he has to get in now and pressure Sony up to the next big wave of Activision releases.
If it was truly unprofitable on PS3, and he really felt the platform was dead, I doubt he'd bother with posturing: he'd just make the moves and leave the platform to its fate.
His actions indicate he wants more PS3s (and via competition stimulous more 360s) sold, with higher sales of his SW on them.
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Or it could be that he has legitimate concerns about the viability of the PS3 over the long term ...
The more rapidly the sales of a system drop, and the longer it is allowed to sell at a particular sales level, the more difficult it will be for a console to return to its sales level and the less likely it becomes that they will recover. Now, suppose Activision-Blizzard forecast that without an immediate price reduction the PS3 would be outsold by the XBox 360 by 12 Million units in markets they were interested in by the end of 2010; and the lead Microsoft had in western markets jumped from (roughly) 12 Million to 24 Million units. Now also suppose that Microsoft has lower licencing fees and the their per-user revenue generated from downloadable content is higher, so Microsoft's 66% of sales would translate into 80% of gross revenue for the company ... Wouldn't you question the viability of supporting the PS3?
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I agree with the principle, but doubt that it will play out that way.
Right now PS3/360 are effectively selling near enough the same, with PS3 at a much higher price point, and with more or less equal games releasing (bar the odd exclusive of which they both have a good supply).
The following seems set to happen this year:
1) FFXIII to release in Japan exclusive to PS3 (as I the Source posted in his Japan preview this will very likely drive a massive boost in the region) and multi elsewhere, although I believe on current install bases, and with 360 already having pushed more jRPG titles, it is more likely to aid Ps3 in console sales than 360.
2) GT5 is around the corner - this will give additional boost in Japan and I believe a good boost in Others
3) PS3 has a good string of other, known profile IPs coming now, either by franchise God of War, or developer, Last Guardian.
4) I believe PS3 is likely to get a price cut before December 2009
Given the above, I strongly doubt 360 will have a 12M lead outside Japan by 2010. Therefore while the principle you put forward is valid I just don't expect it to pan out that way. The 360 will hold its own against the PS3 I think, with Forza, Alan Wake, etc. but its not got nearly enough ammunition (or momentum even at a much lower price point) to surge that far ahead. I therefore doubt Activision have any internal analysis assuming a massive 360 surge outside Japan.
In short, I believe PS3 is going to sell, aligned to 360 sales, more than enough to effectively force Activision into supporting the platform.
Now, as Squilliam says they could take other approaches, but if they leave the megahits on PS3 (MW, CoD, etc) and only cut support for smaller, less important IPs then it won't really matter.
Besides, as I've said (and won't bother repeating after this reply) reading his comments and looking at the situation in context I believe this has nothing to do with Activision really thinking PS3's future is looking too gloomy for them and everything to do with taking maximum advantage of a period of time when their power relative to Sony is at its strongest.
Oh, and Squil, my take is over 38% of Prototype sales were on PS3. If inFamous hadn't have just released I believe an even larger percentage would have been on PS3 (as I'm confident some PS3 owners settled on the exclusive title and didn't want to stretch for a similar title so soon).
Even allowing for development savings, I don't see Activision deciding that roughly the same profits, on smaller unit sales, is a better choice than more unit sales at roughly the same profit.
Profits matter, but if you want to be the biggest, you need the unit sales as well. Otherwise you're the smaller profitable company rather than the larger profitable company.
I suspect that without PS3 Activision might squeeze a better margin, but they'd lose, due to revenue/units volume loss, their position as biggest - I doubt that's their strategy.