Citan said:
I think you live in a small closed world.
"Get some, get some" - Crazy door gunner from Full Metal Jacket |
Small closed world like JRPGs?
Citan said:
I think you live in a small closed world.
"Get some, get some" - Crazy door gunner from Full Metal Jacket |
Small closed world like JRPGs?
Citan said: Read this before you open your mouth on this thread ever again: http://www.hirokiazuma.com/en/texts/superflat_en1.html
Not for bitmap to read: What`s so funny with this guy is that he says that Jrpg`s are based on wrpg`s. And? Can`t something be better when it`s based on something? Isn`t everything based on something? |
You get so pissy about it lol.
The problem it's not that "they are based on it".
The problem is that most jrpg's today are still rehashing Ultima III. Including the two top jrpg franchises.
By the way, why are you linking a paper legitimizing the otaku subculture? Oh wait, you consider yourself one. Should have known...
Citan,
If you're not willing to play Mass Effect and understand why it moved the RPG forward instead of stalling it like JRPGs then you have no room to say that Xenosaga is better. Also, I love JRPGs, but I admit that WRPGs have done much for the genre than JRPGs. JRPGs do have the potential to create great storylines, but that storyline will never change and to make a game that never changes is a lot easier than creating a game that will be affected by the way the gamer plays it.
Also, and to pretty much shut down your whole
Ah lol the paper is an aesthetic lecture propping up a present art-movement.
Oh wow lol.
Some guy made up a bunch of stuff to justify a museum exhibition and sell on the artistic relevance of the featured creator... ah, modern art.
In the world of modern art, what you linked is what they call marketing.
Bitmap Frogs said: So basically WRPGs are soulles and artless because they lack purple hair, emo teens and lolis. Gotcha. Now seriously: jrpg storytelling is very, very basic - typical anyme-ish. It's just the way they dress it with the whole "mysterious-trascendent-philosophical-religious-magical" shebang that makes people susceptible to such deception go "ooooh". It's the anime/jrpg equivalent of technobabble. From a narrative point of view, there's zero difference between the tirades about human nature and the trascendent so common in anime and JRPGs and Data blabbering about the antimatter gravity ripple interaction pressuring the ionospheric quantum barrier. Then there's a bunch of deranged claims you make like tackling adult issues, changing the way videogames are orchestated, etc etc. Bunch of drivel. Why? One word: Richard Garriot's Ultima. Ever heard of it? It's the blueprint used by japanese developers to make their games. Does this look familiar to you?
That's Ultima III field view. What about this?
That's Ultima III combat screen. Ultima III is a 1983 game, that's 3 years before Dragon Quest 1 and four years before Final Fantasy 1. Ultima games tackled adult issues, amongst those allowing the player to steal and murder allowing a quicker yet inmoral path to richess. The difference between JRPGs and WRPGs is that JRPGs are basically still this but with prettier graphics. WRPGs have gone beyond. |
Although I completely disagree with the OP, you make some wild claims here as well.
As I had mentioned before, yes, of course there are those cliched purple haired, emo teen filled JRPGs with dreadful, convoluted dialogue. It's unfortunate that the entire genre gets generalised because of all the teens and tweens plastering them in their sigs as well as in their avatars.
However, there are plenty of JRPGs that skillfully tell a story. Take FFIV for example, storytelling to which every JRPG should aspire to. If youère looking for more recent examples, there is Tales of Vesperia. While there are a few cliches, it is overall done quite well. Or perhaps even Disgaea, which is basically a stroke of genious with its satirical storytelling, recognizing the often cliche and convoluted plots in many JRPGs. Fire Emblem, Lost Odyssey, FFXII, Persona and Valkyria Chronicles are all also examples of good-great storytelling.
"The difference between JRPGs and WRPGs is that JRPGs are basically still this but with prettier graphics. WRPGs have gone beyond."
That iss simply not true. Take a look at the RPGs that have come out this generation alone. Only two (BD and LO), I think, can fit that description. The rest have evolved in some form or another, whether they be action-based, or SRPGs, etc. Even within those sub-genres, they have evolved (e.g. Valkyria Chronicles, Parasite Eve, FFXII...)
Bitmap Frogs said:
You get so pissy about it lol. The problem it's not that "they are based on it". The problem is that most jrpg's today are still rehashing Ultima III. Including the two top jrpg franchises. By the way, why are you linking a paper legitimizing the otaku subculture? Oh wait, you consider yourself one. Should have known... |
I`m not pissed, but you haven`t understood what I`m talking about.
Why is it a problem?
That paper explains the complex world Japanese culture. Hence a more complex story-line in Jrpg`s. Do you understand? Or do we need to go deeper?
Try reading the whole paper and not just the two first sentences and you there`s more than legitimization.
Heh. No I`m no otaku. Never was, never will be.
Bitmap Frogs said: Ah lol the paper is an aesthetic lecture propping up a present art-movement. In the world of modern art, what you linked is what they call marketing. |
pearljammer said:
Although I completely disagree with the OP, you make some wild claims here as well. As I had mentioned before, yes, of course there are those cliched purple haired, emo teen filled JRPGs with dreadful, convoluted dialogue. It's unfortunate that the entire genre gets generalised because of all the teens and tweens plastering them in their sigs as well as in their avatars. However, there are plenty of JRPGs that skillfully tell a story. Take FFIV for example, storytelling to which every JRPG should aspire to. If youère looking for more recent examples, there is Tales of Vesperia. While there are a few cliches, it is overall done quite well. Or perhaps even Disgaea, which is basically a stroke of genious with its satirical storytelling, recognizing the often cliche and convoluted plots in many JRPGs. Fire Emblem, Lost Odyssey, FFXII, Persona and Valkyria Chronicles are all also examples of good-great storytelling. "The difference between JRPGs and WRPGs is that JRPGs are basically still this but with prettier graphics. WRPGs have gone beyond." That iss simply not true. Take a look at the RPGs that have come out this generation alone. Only two (BD and LO), I think, can fit that description. The rest have evolved in some form or another, whether they be action-based, or SRPGs, etc. Even within those sub-genres, they have evolved (e.g. Valkyria Chronicles, Parasite Eve, FFXII...) |
Bitmap Frogs said:
It gets generalised because that's the reality of the situation. I agree with you FFIV does a good job at storytelling - but that's the highpoint of the saga and it's an early 90's game. If anything, it supports my viewpoint that we are closer than ever to the cliche purple haired emofest. I don't agree witih your examples of good storytelling but if we are going to argue game-per-game this is gonna get tedious. Ah yeah Final Fantasy XII - it innovated indeed and pushed beyond but Squeenix has Squiished that. We are back now to good old battle screen transitions and turn-based battle. |
Bolded: and pointless. I agree.
Citan said: When you understand what "superflatness" means I`lll continue to discuss with you. |
I don't think you really understand it - the superflat artist is a critic of the otaku movement. It uses the elements of modern consumerist otaku subculture and uses that same language to expose it for what it is. Modern jrpg's and it's aesthetic is precisely what the superflat guy is against.
Not to mention the whole superflat thing was basically a one guy movement he "created" to prop himself up... art marketing.