pearljammer said:
Although I completely disagree with the OP, you make some wild claims here as well. As I had mentioned before, yes, of course there are those cliched purple haired, emo teen filled JRPGs with dreadful, convoluted dialogue. It's unfortunate that the entire genre gets generalised because of all the teens and tweens plastering them in their sigs as well as in their avatars. However, there are plenty of JRPGs that skillfully tell a story. Take FFIV for example, storytelling to which every JRPG should aspire to. If youère looking for more recent examples, there is Tales of Vesperia. While there are a few cliches, it is overall done quite well. Or perhaps even Disgaea, which is basically a stroke of genious with its satirical storytelling, recognizing the often cliche and convoluted plots in many JRPGs. Fire Emblem, Lost Odyssey, FFXII, Persona and Valkyria Chronicles are all also examples of good-great storytelling. "The difference between JRPGs and WRPGs is that JRPGs are basically still this but with prettier graphics. WRPGs have gone beyond." That iss simply not true. Take a look at the RPGs that have come out this generation alone. Only two (BD and LO), I think, can fit that description. The rest have evolved in some form or another, whether they be action-based, or SRPGs, etc. Even within those sub-genres, they have evolved (e.g. Valkyria Chronicles, Parasite Eve, FFXII...) |
It gets generalised because that's the reality of the situation.
I agree with you FFIV does a good job at storytelling - but that's the highpoint of the saga and it's an early 90's game. If anything, it supports my viewpoint that we are closer than ever to the cliche purple haired emofest. I don't agree witih your examples of good storytelling but if we are going to argue game-per-game this is gonna get tedious.
Ah yeah Final Fantasy XII - it innovated indeed and pushed beyond but Squeenix has Squiished that. We are back now to good old battle screen transitions and turn-based battle.