S.T.A.G.E. said:
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So, the novel is not linear then?
But I still dont understand why people are spouting linear storytelling as a bad thing. I cannot even think of a non-linear novel outside of old Goosebumps novels... and they were terrible.
S.T.A.G.E. said:
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So, the novel is not linear then?
But I still dont understand why people are spouting linear storytelling as a bad thing. I cannot even think of a non-linear novel outside of old Goosebumps novels... and they were terrible.
Citan said:
Wow, you did actually avoid my point. And you start attacking me for my language even though I`m not fully lectured in english. Just answer me this: Do the story in me compare to the story in Xenosaga????? It`s all I want to know from a "well read" man. I won`t attack you even though I can`t see I`ve attacked you as an individual. |
First of all Xenosaga spans three games which are spinoffs of Xeno Gears. Xenosaga stood out in an era when JRPG's were at the top. Mass Effect definitely has one of the greatest storylines of all time, period.
pearljammer said:
I agree with you here. WRPGs have branched off in many directions, and that is fantastic! For example, I detest games like Oblivion but loved M:UA and Champions of Norrath. Marvel: Ultimate Alliance, doesn't its aspects better reflect a JRPG rather than a WRPG? The story was linear and you didn't create your own character, you simply got to choose a pre-existing superhero. But having that diversity does not take anything away from JRPGs. A JRPGs strength is in its linear scope. But they, too, have branched off quite a bit since they had started. MMOs, turned based, action based (some of it with options for multiplayer - Tales, Secret of Mana, etc), SRPGs, platforming-RPG. There are quite a few different styles within JRPGs. Some of them may not seem as appealing to you nor are they as successful as many WRPGs, but they exist nonetheless. *Edit - Also, I know you havenèt mentioned this, but can we really call WoW a WRPG? I have been playing it for years and it doesnt play like any other WRPG Ive ever played. I think MMOs are a whole other bag of marbles. |
S.T.A.G.E. said:
First of all Xenosaga spans three games which are spinoffs of Xeno Gears. Xenosaga stood out in an era when JRPG's were at the top. Mass Effect definitely has one of the greatest storylines of all time, period. |
Xenosaga is no spin off. Me might have a good story, but it uncomparable to Xenosaga. I`m sure of it unless someone can prove me that me have more "working" and interesting intertekstual references than Xenosaga.
Citan said:
Xenosaga is no spin off. Me might have a good story, but it uncomparable to Xenosaga. I`m sure of it unless someone can prove me that me have more "working" and interesting intertekstual references than Xenosaga. |
Pray tell....what is ME's story?
pearljammer said:
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You have a good head on your shoulders. As for WOW...it is an RPG, just Massively multiplayer. WOW's story is affected by everyone in the live world. It's like playing Dungeons and Dragons with a shitload of people, without the pencil and paper.Square Enix has their hands full playing in a MMO war they cannot win.
S.T.A.G.E. said:
Pray tell....what is ME's story? |
...??? Yes, what is it? We are trying to compare two games which both of us haven`t played both. But I can tell why Xenosaga have a flawless story, and you still haven`t told me why me have a good story. I`m not interested in opinions, but proof why it have a good story.
S.T.A.G.E. said: You have a good head on your shoulders. As for WOW...it is an RPG, just Massively multiplayer. WOW's story is affected by everyone in the live world. It's like playing Dungeons and Dragons with a shitload of people, without the pencil and paper. |
Yeah, it's definitely a strange case. For example, in all my time playing post-Burning Crusade, I've chosen not to raid (take down the big bosses). But nonetheless, they've all died. I had nothing to do with it, but the thousands of others on my server did. It really was a great game.
All this talk of Mass Effect has got me thinking about giving it another try... I was going to start Blue Dragon, but maybe something of a different pace would be better.
So basically WRPGs are soulles and artless because they lack purple hair, emo teens and lolis. Gotcha.
Now seriously: jrpg storytelling is very, very basic - typical anyme-ish. It's just the way they dress it with the whole "mysterious-trascendent-philosophical-religious-magical" shebang that makes people susceptible to such deception go "ooooh". It's the anime/jrpg equivalent of technobabble. From a narrative point of view, there's zero difference between the tirades about human nature and the trascendent so common in anime and JRPGs and Data blabbering about the antimatter gravity ripple interaction pressuring the ionospheric quantum barrier.
Then there's a bunch of deranged claims you make like tackling adult issues, changing the way videogames are orchestated, etc etc. Bunch of drivel. Why? One word: Richard Garriot's Ultima. Ever heard of it? It's the blueprint used by japanese developers to make their games.
Does this look familiar to you?
That's Ultima III field view.
What about this?
That's Ultima III combat screen.
Ultima III is a 1983 game, that's 3 years before Dragon Quest 1 and four years before Final Fantasy 1. Ultima games tackled adult issues, amongst those allowing the player to steal and murder allowing a quicker yet inmoral path to richess.
The difference between JRPGs and WRPGs is that (most, including the two premier franchises Dragon Quest and Final Fantasy) JRPGs are basically still this but with prettier graphics. WRPGs have gone beyond.
Bitmap Frogs said: So basically WRPGs are soulles and artless because they lack purple hair, emo teens and lolis. Gotcha. Now seriously: jrpg storytelling is very, very basic - typical anyme-ish. It's just the way they dress it with the whole "mysterious-trascendent-philosophical-religious-magical" shebang that makes people susceptible to such deception go "ooooh". It's the anime/jrpg equivalent of technobabble. From a narrative point of view, there's zero difference between the tirades about human nature and the trascendent so common in anime and JRPGs and Data blabbering about the antimatter gravity ripple interaction pressuring the ionospheric quantum barrier. Then there's a bunch of deranged claims you make like tackling adult issues, changing the way videogames are orchestated, etc etc. Bunch of drivel. Why? One word: Richard Garriot's Ultima. Ever heard of it? It's the blueprint used by japanese developers to make their games. Does this look familiar to you? That's Ultima III field view. What about this? That's Ultima III combat screen. Ultima III is a 1983 game, that's 3 years before Dragon Quest 1 and four years before Final Fantasy 1. Ultima games tackled adult issues, amongst those allowing the player to steal and murder allowing a quicker yet inmoral path to richess. The difference between JRPGs and WRPGs is that (most, including the two premier franchises Dragon Quest and Final Fantasy) JRPGs are basically still this but with prettier graphics. WRPGs have gone beyond. |
Read this before you open your mouth on this thread ever again:
http://www.hirokiazuma.com/en/texts/superflat_en1.html
Not for bitmap to read:
What`s so funny with this guy is that he says that Jrpg`s are based on wrpg`s.
And?
Can`t something be better when it`s based on something?
Isn`t everything based on something?