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Forums - Sony - Prototype: PS3 vs 360 images

fadetoone said:
SHMUPGurus said:
Cueil said:
SHMUPGurus said:
Yeah... for some reason, the 360 version looks sharper, but it's missing shadow mapping on the debris. Now I want to know on which console it runs better (framerate).


The 360 version "runs" better with a solid 30fps and less texture problems... if you went to the artical they talk about it.

Ha, thanks. You see how much I care about stuff like this? xD

Well of course it's easier to get a better framerate when you aren't processing as much detail.  :)


That's the problem.... why put in per pixle shading on the ground if it's going to rob the player of playability



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Cueil said:
fadetoone said:
SHMUPGurus said:
Cueil said:
SHMUPGurus said:
Yeah... for some reason, the 360 version looks sharper, but it's missing shadow mapping on the debris. Now I want to know on which console it runs better (framerate).


The 360 version "runs" better with a solid 30fps and less texture problems... if you went to the artical they talk about it.

Ha, thanks. You see how much I care about stuff like this? xD

Well of course it's easier to get a better framerate when you aren't processing as much detail.  :)


That's the problem.... why put in per pixle shading on the ground if it's going to rob the player of playability

Where is your proof that the ps3 version is unplayable at all?but here we have a screen shot of both version showing ps3 is more detailed and you just ignor it.



XxXProphecyXxX said:
Cueil said:
fadetoone said:
SHMUPGurus said:
Cueil said:
SHMUPGurus said:
Yeah... for some reason, the 360 version looks sharper, but it's missing shadow mapping on the debris. Now I want to know on which console it runs better (framerate).


The 360 version "runs" better with a solid 30fps and less texture problems... if you went to the artical they talk about it.

Ha, thanks. You see how much I care about stuff like this? xD

Well of course it's easier to get a better framerate when you aren't processing as much detail.  :)


That's the problem.... why put in per pixle shading on the ground if it's going to rob the player of playability

Where is your proof that the ps3 version is unplayable at all?but here we have a screen shot of both version showing ps3 is more detailed and you just ignor it.


The PS3 version isn't more "Detailed" it has shadow mapping on the ground... the 360 doesn't and runs at a steady 30fps.  The PS3 has more texture tearing and reading the artical in context seems to not have a steady frame rate.  You can't just sit here and look at two pictures from an artical and not read the artical and expect me to not look at you with some amount of distaste.



Cueil said:
XxXProphecyXxX said:
Cueil said:
fadetoone said:
SHMUPGurus said:
Cueil said:
SHMUPGurus said:
Yeah... for some reason, the 360 version looks sharper, but it's missing shadow mapping on the debris. Now I want to know on which console it runs better (framerate).


The 360 version "runs" better with a solid 30fps and less texture problems... if you went to the artical they talk about it.

Ha, thanks. You see how much I care about stuff like this? xD

Well of course it's easier to get a better framerate when you aren't processing as much detail.  :)


That's the problem.... why put in per pixle shading on the ground if it's going to rob the player of playability

Where is your proof that the ps3 version is unplayable at all?but here we have a screen shot of both version showing ps3 is more detailed and you just ignor it.


The PS3 version isn't more "Detailed" it has shadow mapping on the ground... the 360 doesn't and runs at a steady 30fps.  The PS3 has more texture tearing and reading the artical in context seems to not have a steady frame rate.  You can't just sit here and look at two pictures from an artical and not read the artical and expect me to not look at you with some amount of distaste.

I read the article and still dont find the statement that the ps3 is "unplayable" like what you are trying to say.



Looks great on both systems.

PS3 has a Zombie !

Maybe this is the elusive Power of THE CELL (+ 1 Zom)



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I have the PS3 version and it plays perfectly fine.



XxXProphecyXxX said:
Cueil said:
XxXProphecyXxX said:
Cueil said:
fadetoone said:
SHMUPGurus said:
Cueil said:
SHMUPGurus said:
Yeah... for some reason, the 360 version looks sharper, but it's missing shadow mapping on the debris. Now I want to know on which console it runs better (framerate).


The 360 version "runs" better with a solid 30fps and less texture problems... if you went to the artical they talk about it.

Ha, thanks. You see how much I care about stuff like this? xD

Well of course it's easier to get a better framerate when you aren't processing as much detail.  :)


That's the problem.... why put in per pixle shading on the ground if it's going to rob the player of playability

Where is your proof that the ps3 version is unplayable at all?but here we have a screen shot of both version showing ps3 is more detailed and you just ignor it.


The PS3 version isn't more "Detailed" it has shadow mapping on the ground... the 360 doesn't and runs at a steady 30fps.  The PS3 has more texture tearing and reading the artical in context seems to not have a steady frame rate.  You can't just sit here and look at two pictures from an artical and not read the artical and expect me to not look at you with some amount of distaste.

I read the article and still dont find the statement that the ps3 is "unplayable" like what you are trying to say.


I don't remember saying it was unplayable... but not having a steady frame rate and texture tearing does take away from playability.  So perhaps you misunderstood me.



So, I'll chalk this one up to the PS3... however slightly, so...




ya PS3 > 360 this go around but anyone saying the PC version falls flat is crazy. I'm pretty sure there is an ultra-high setting.



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ssj12 said:
ya PS3 > 360 this go around but anyone saying the PC version falls flat is crazy. I'm pretty sure there is an ultra-high setting.

Hey, I'm sure that if someone can mod Halo 3 maps into Halo CE on PC, then surely, someone can mod [prototype] to make it produce shadows...

 

BTW, my comparison is for consoles... That's why Naznatips refuses to give my thread a sticky... T_T