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Cueil said:
fadetoone said:
SHMUPGurus said:
Cueil said:
SHMUPGurus said:
Yeah... for some reason, the 360 version looks sharper, but it's missing shadow mapping on the debris. Now I want to know on which console it runs better (framerate).


The 360 version "runs" better with a solid 30fps and less texture problems... if you went to the artical they talk about it.

Ha, thanks. You see how much I care about stuff like this? xD

Well of course it's easier to get a better framerate when you aren't processing as much detail.  :)


That's the problem.... why put in per pixle shading on the ground if it's going to rob the player of playability

Where is your proof that the ps3 version is unplayable at all?but here we have a screen shot of both version showing ps3 is more detailed and you just ignor it.