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Forums - Gaming - What are the chances for FF13 being the best Final Fantasy game?

naznatips said:
Khuutra said:
naznatips said:

Now you're just making stuff up. What roles? This isn't an MMO... we don't come equipped with tanks and healers. There are some "set strategies" like speed boost + baton pass or Salac + Sub + Belly Drum, but there are dozens of these alone, and some of the better players don't use any of these. Some teams are just made up of their own unique mixes of offense and defense, or creative uses of individual moves. There is no template for a Pokemon team. Please stop this discussion, as it's only going to get worse for you.

Before I continue: you are positing, then, that the primary function of certain Pokemon, such as Blissey and Empoleon, is not that of the Special Wall, which are used almost exclusively to absorb hits from special attackers?

That's correct. There is no purpose in a special tank, unless they have another purpose unique to them. Let's use Blissey, since you decided to pick her. Blissey can be: the status giver, the healer, the sweeper, the stealth rock supporter, or more. Her special defense is just an attribute, not her strategy.

Thank you for pointing this out for me, I had forgotten much of the lingo (though I missed the part where Blissey could be a sweeper, apparently, especially with her speed).

You've just gone on to illustrate my point further, though. You didn't take away from the idea of Pokemon fulfilling roles, you just set up the idea that each Pokemon can fill out multiple roles. The roles are still there, and they're still necessary in order to be competitively viable.

Again, the complexity of the game is not inherent to its mechanics. The metagame revolves around game theory, and severely limits the number of viable ways in which any given battle may be approached.



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Khuutra said:
naznatips said:
Khuutra said:
naznatips said:

Now you're just making stuff up. What roles? This isn't an MMO... we don't come equipped with tanks and healers. There are some "set strategies" like speed boost + baton pass or Salac + Sub + Belly Drum, but there are dozens of these alone, and some of the better players don't use any of these. Some teams are just made up of their own unique mixes of offense and defense, or creative uses of individual moves. There is no template for a Pokemon team. Please stop this discussion, as it's only going to get worse for you.

Before I continue: you are positing, then, that the primary function of certain Pokemon, such as Blissey and Empoleon, is not that of the Special Wall, which are used almost exclusively to absorb hits from special attackers?

That's correct. There is no purpose in a special tank, unless they have another purpose unique to them. Let's use Blissey, since you decided to pick her. Blissey can be: the status giver, the healer, the sweeper, the stealth rock supporter, or more. Her special defense is just an attribute, not her strategy.

Thank you for pointing this out for me, I had forgotten much of the lingo (though I missed the part where Blissey could be a sweeper, apparently, especially with her speed).

You've just gone on to illustrate my point further, though. You didn't take away from the idea of Pokemon fulfilling roles, you just set up the idea that each Pokemon can fill out multiple roles. The roles are still there, and they're still necessary in order to be competitively viable.

Again, the complexity of the game is not inherent to its mechanics. The metagame revolves around game theory, and severely limits the number of viable ways in which any given battle may be approached.

If you consider something like "stealth rock supporter" a role, then you basically just stated that every single move has a role behind it. She's only a sweeper cause of Calm Mind, again, you are making an entire role around a single move. Choice band or scarf can be a role too then... or mixed sweeper, or salac berry, or speed boost, or thunder wave, or hypnosis, or dragon dance, or anything. Every single move is a role then by your statement, in which case the possible "roles" are endless.

So yeah, I think that's a pretty apt description.



naznatips said:
MontanaHatchet said:
Xxain said:
naznatips said:
MontanaHatchet said:

I can understand you saying that most JRPGs don't have great gameplay, but Pokemon? Seriously...what? Pokemon has the most simplistic and boring battle system of any RPG that I know of. One character at a time, 4 moves, and they're probably the easiest RPGs on the market. Made for kids with kids in mind. And if you can beat fights in FF12 without picking up the controller, than that means you designed your Gambits very well. Part of the strategy of the game, and it's entirely optional.

If you really think Pokemon's gameplay is simplistic you know jack shit about Pokemon. The singleplayer doesn't matter at all. Pokemon has an incredibly deep online multiplayer metagame. You probably shouldn't talk if you have no idea what you are talking about, but it's a little late for that.


WTF...somebody woke on wrong side of the bed this morning

Yeah, no kidding. The series has been singleplayer since Pokemon Red first released in 1996 (Japan release). It only recently added online. I'm sure it's incredibly complex online. I'm sure there's a lot of complexity in deciding which Pokemon has the best stats, and which of the 4 moves your Pokemon is allowed to have are the best. Point is, the core of the game is incredibly basic and boring.

And Naznatips, please calm down. Your behavior today has been very inappropriate for an administrator. I'm scared to write this because I'm afraid you'll ban me just for telling you this.

Don't ignore good advice. You still have no idea what you are talking about. Pokemon stats are not static. IVs (born traits) and EVs (raised traits) allow the stats for the same Pokemon at the same level to varry wildly from one other, depending on how it was bred, and how it was raised. Every Pokemon, competitive or not, can be built with multiple play styles, most of which are completely different from each other. There are no "4 best moves" for a Pokemon. Pokemon has been played online for more than half a decade. http://www.smogon.com/ Look around that site for a while before you say something ignorant again.

@ Khuutra the "handful of Pokemon" in OU is over 75, and there is an entirely different metagame for UU which numbers well over 150, and each of these Pokemon has multiple possible strategies of varrying complexities. Again, ignorance is not something you want to show in public. Your condescending comments about the strategies imply it's something learned overnight, but new ones are created constantly, and there are already hundreds of basic strategies which can be tweaked into infinite detail based on the player's preference. Please take the same advice I gave Montana.

Alright Naznatips, I'm getting really sick of this. You may not like that I'm insulting your beloved Pokemon, but you're insulting me. You removed my modship for making snide and insulting remarks; but right now, as far as I'm concerned, you're doing the same thing. Saying I know "jack shit" about Pokemon and saying I'm ignorant or that my posts are ignorant is incredibly rude and unfitting of you. I read over the site, and you're right. People held battles in Pokemon Red over an unofficial web based program. Stat difference and customization aren't that different from what you could find in a bunch of different RPGs. I never said there were 4 "best" moves. I meant that they were what you decided to be the best. And it's only 4. No matter how complicated people have made it, it's still a simple game at heart.

Don't bother responding if you're going to insult me again, by the way.



 

 

With all the money and time thats being put into FF13 i expect this game to surpass Tales of Vesperia and become the new jrpg king of this gen (i hope it does). What are your thoughts? Will FF13 at least surpass your favorite jrpg this gen?



@Montana
Yeah. "Losing argument'. Except I was trying to have an intelligent discussion that promoted mutual introspection and critical thought towards an eventual consensus. No need to get so waspish.

I do not see why you are bringing other genres into the argument. Obviously I am talking exclusively about RPG's; please do not misapply my points.

Since it has evaded you thus far, here is my stripped down point: RPG's, unique among games, can succeed and be beloved even with unremarkable gameplay. This is impossible (or nearly-so) for any other genre. Obviously, again, the better the gameplay, the better the game, that's really here nor there.

Final Fantasy 7 is a turn-based game with a Materia spin on things. Objectively, it is neither innovative nor brilliantly fun; it has the grinding/building appeal but then, so do ALL RPG's (including, yes, Pokemon.)

This is nitpicking, but to attempt to contradict my Ace Attorney arguments by assuming they must have gameplay elements.....OBJECTION! Apollo Justice has a few gimmicky touch-screen minigames that are irrelevant to the core experience; that's it. It's all logic and narrative and writing and characters.

RPG's can, counter-intuitively enough, be great without great gameplay. Not all the time, not even often, and great gameplay will, 99% of the time, make any RPG that is great with merely adequate gameplay far-and-away a better game.

Okay, barring a response that BEGS countering, I'm done. Enough expounding on the RPG genre for the day.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

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Graphically, yes of course absolutely this will be the best, I'm still positive this won't be my favorite final fantasy.



Graphically the best??? yea right...SE doesn't have the graphics edge anymore



@blaydcor
Actually, I mostly agree about RPGs and gameplay, but you're probably speaking to people who like to delve into the raw mechanics more than your average gamer.

I've been a game master and player of pencil and paper RPGs for, hmm, that's about 20 years now and the same is mirrored there.

You'll have your players that are there to be told a story, that they want to savor and twist, but they barely care about the underlying mechanics. So much in fact that campaigns can be transposed from a game system to another.

And then there are the completionists, the powerplayers, the exploiters, the technicians... all people who want to know and control the game system down to the smallest nooks and crannies.

Of course nothing holds players from being somewhere inbetween these extremes, but as the RPG has the unique property of living on the sharp edge between storytelling and game, I suppose we'll have to live with this duality.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

ZERO. Why? Because that place has already been taken and remain so by Final Fantasy III.



phnguyen89 said:
ZERO. Why? Because that place has already been taken and remain so by Final Fantasy III.

I really hope you mean VI.

@WereKitten, Yes, that's the same fundamental split that I've become aware of over the past few years. It's dissonances like that between gamers that makes for so much internal conflict and endless debate in the gaming community, making a game timeless to one person's tastes while utterly worthless to another.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.