By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@blaydcor
Actually, I mostly agree about RPGs and gameplay, but you're probably speaking to people who like to delve into the raw mechanics more than your average gamer.

I've been a game master and player of pencil and paper RPGs for, hmm, that's about 20 years now and the same is mirrored there.

You'll have your players that are there to be told a story, that they want to savor and twist, but they barely care about the underlying mechanics. So much in fact that campaigns can be transposed from a game system to another.

And then there are the completionists, the powerplayers, the exploiters, the technicians... all people who want to know and control the game system down to the smallest nooks and crannies.

Of course nothing holds players from being somewhere inbetween these extremes, but as the RPG has the unique property of living on the sharp edge between storytelling and game, I suppose we'll have to live with this duality.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman