CRISIS CORE is nothing but another reason to put Cloud sephiroth in another game( I like CC though)
CRISIS CORE is nothing but another reason to put Cloud sephiroth in another game( I like CC though)
MontanaHatchet said:
I can understand you saying that most JRPGs don't have great gameplay, but Pokemon? Seriously...what? Pokemon has the most simplistic and boring battle system of any RPG that I know of. One character at a time, 4 moves, and they're probably the easiest RPGs on the market. Made for kids with kids in mind. And if you can beat fights in FF12 without picking up the controller, than that means you designed your Gambits very well. Part of the strategy of the game, and it's entirely optional. |
If you really think Pokemon's gameplay is simplistic you know jack shit about Pokemon. The singleplayer doesn't matter at all. Pokemon has an incredibly deep online multiplayer metagame. You probably shouldn't talk if you have no idea what you are talking about, but it's a little late for that.

^Even singleplayer Pokemon has some of the greatest, or at least most endlessly addictive, gameplay of any game ever. That's why they have such mass appeal across demographics.
Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.
I don't know.
Ive never played a FF game, and never intend too...
naznatips said:
If you really think Pokemon's gameplay is simplistic you know jack shit about Pokemon. The singleplayer doesn't matter at all. Pokemon has an incredibly deep online multiplayer metagame. You probably shouldn't talk if you have no idea what you are talking about, but it's a little late for that. |
naznatips said:
If you really think Pokemon's gameplay is simplistic you know jack shit about Pokemon. The singleplayer doesn't matter at all. Pokemon has an incredibly deep online multiplayer metagame. You probably shouldn't talk if you have no idea what you are talking about, but it's a little late for that. |
Nuh-uh.
Pokemon attempts to add depth constantly but the limitation of movesets and lack of balance in Pokmon stat distribution and the inability to really balance the gameplay for the metagame has still reduced the game's strategic breadth to a scant handful of the hundreds of available Pokemon, all of whom have to fill specific roles in a team in order to be competitively viable.
The games are simplistic. The only complexity in those games comes from the fact that you have to play constantly with game theory.
naznatips said:
Er... I never said anything about anyone else. See highlighted section in red. Most JRPGs don't have great gameplay. There are a couple exceptions like Pokemon, but the general FF turn-based gameplay is very simplistic and lacks strategy... Unless you are talking about FFXII in which case it's complex but once you figure out what you are doing you can beat the game without picking up the controller in combat. @bobobologna Confirmed that she was modeled after Cloud. source. PS: Yeah yeah I unbanned him. Chill out people. |
"I tried to make her someone very strong, independent. When I asked Mr. Nomura to design this character, I requested someone like a female version of Cloud from FFVII"
But he's only talking about the design here, not the personality, just the appearance. That's what I'm getting from it it, anyhow.
blaydcor said:
People meaning...you? JRPG's are the one genre where gameplay often takes a backseat to story, characters, and atmosphere. Who the hell slogs through thousands of tedious random battles for the fun of it? Why are JRPG's with lame gameplay like FF7 but intriguing, involved stories and well-loved characters so phenomeonally popular? Are Bioware games so damn good because of the, uh, gameplay or excellent writing and sharp plotting? If that's how you think RPG's work than I dont think you're really a true RPG fan. If games ever want to become art (which I think is incredibly possible in so many different ways), I think RPG's are the closest they've come yet. |
Erm, no. No game values anything more than gameplay, and if they do, they're an awful game. Perhaps you're right. Maybe people do value other things more than gameplay in JRPGs today. It would definitely explain why the genre has fallen from grace as much as it has. Gameplay has never taken a back seat. If I wanted a good story, good characters, and a good atmosphere, you know what I'd do? I'd stop playing videogames altogether and go to a film festival. Maybe I'd go on Netflix and rent myself some classic films. Know what I wouldn't do? Get a videoGAME. Emphasis on GAME. The random battles aren't tedious when you combine them with a fun battle system and good stat building. I rarely find random battles boring in JRPGs (unless the game has a bad battle system i.e. Lost Odyssey). Bioware's games are so popular because they're great games and they're fun to play. Maybe I'm not a true RPG fan for putting gameplay over story and characters and atmosphere. My mistake.
But you know what? I'd rather play a fun RPG with a crappy story and crappy characters than a boring piece of art ANY DAY. And if that means I'm out of touch, so be it.
Khuutra said:
Nuh-uh. Pokemon attempts to add depth constantly but the limitation of movesets and lack of balance in Pokmon stat distribution and the inability to really balance the gameplay for the metagame has still reduced the game's strategic breadth to a scant handful of the hundreds of available Pokemon, all of whom have to fill specific roles in a team in order to be competitively viable. The games are simplistic. The only complexity in those games comes from the fact that you have to play constantly with game theory. |
Make on OU team and I'll be happy to beat the shit out of you with a UU team. Meet me in shoddy battle and I'll show you some depth.
