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Khuutra said:
naznatips said:
MontanaHatchet said:
naznatips said:

Er... I never said anything about anyone else. See highlighted section in red.

Most JRPGs don't have great gameplay. There are a couple exceptions like Pokemon, but the general FF turn-based gameplay is very simplistic and lacks strategy... Unless you are talking about FFXII in which case it's complex but once you figure out what you are doing you can beat the game without picking up the controller in combat. 

@bobobologna Confirmed that she was modeled after Cloud. source.

PS: Yeah yeah I unbanned him. Chill out people.

I can understand you saying that most JRPGs don't have great gameplay, but Pokemon? Seriously...what? Pokemon has the most simplistic and boring battle system of any RPG that I know of. One character at a time, 4 moves, and they're probably the easiest RPGs on the market. Made for kids with kids in mind. And if you can beat fights in FF12 without picking up the controller, than that means you designed your Gambits very well. Part of the strategy of the game, and it's entirely optional.

If you really think Pokemon's gameplay is simplistic you know jack shit about Pokemon. The singleplayer doesn't matter at all. Pokemon has an incredibly deep online multiplayer metagame. You probably shouldn't talk if you have no idea what you are talking about, but it's a little late for that.

Nuh-uh.

Pokemon attempts to add depth constantly but the limitation of movesets and lack of balance in Pokmon stat distribution and the inability to really balance the gameplay for the metagame has still reduced the game's strategic breadth to a scant handful of the hundreds of available Pokemon, all of whom have to fill specific roles in a team in order to be competitively viable.

The games are simplistic. The only complexity in those games comes from the fact that you have to play constantly with game theory.

Make on OU team and I'll be happy to beat the shit out of you with a UU team. Meet me in shoddy battle and I'll show you some depth.