By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - The retirement of the traditional controller

@bardicverse

SamuelIRSmith is accusing you of trolling.




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
In the past we played games. In the future we watch games. - Forest-Spirit
11/03/09 Desposit: Mod Bribery (RolStoppable)  vg$ 500.00
06/03/09 Purchase: Moderator Privilege  vg$ -50,000.00

Nordlead Jr. Photo/Video Gallery!!! (Video Added 4/19/10)

Around the Network
bardicverse said:
deathcape said:
the point I'm making is that it's quite difficult..near impossible
to make a profitable HD core game with motion controls

without HD sure, without motion controls sure..but both is a bit ..let's say..
challenging >_>''

so seeing it change..yeah..sure, but not because of Natal or purple wand
change is with the Wiimote

I can see your logic from a "now" perspective. I'm sure even Nintendo fans were groaning about the Wii Remote when it was first announced, not seeing how Mario could possibly be improved with motion controls.  It's always hard to see the future, even Bill Gates suggested that no one would need more than 640 KB of memory, now we have games that take up gigabytes.

I'm not entirely disagreeing or throwing out your point, you could be right, and from a "now" perspective, I agree. After all, how will you run in Halo with Natal, or how will you crawl through a sewer in Assasin's Creed? Until it can be shown how is used, it's hard to comprehend. That said, it seems more like MS and Sony want to push things to be intensively motion control based, to keep up with Nintendo. Until they committ to it, they won't have the appeal to the casuals, as not all games would use the motion controls. Casual gamers want instant compatibility, they're not going to want to research if a game works with their control system or not. 

I get you..and I understand what MS and Sony are trying, but untuitively making someone duck in a game with only motion controls means: actually ducking and crouching..and for jumps: actually jumping and this is where I think we need to look at the value, again:

this is alreayd good enough, they are going to overshoot the customers..again...VR never really took off, but the Wii did

yet MS and Sony are trying really hard to do VR NOW wich begs the question: do consumers feel the necessity?

I would not enjoy a platformer if I had to jump myself every 5 seconds, but do enjoy playing a boarding game with balance
I think that this is where the real question lies.... does the consumer WANT controls for traditional games that are completely and radically different? not per se..imo

swinging the wii remote is cool for tennis..but if they incorporated the balance board for character control..I wouldn't enjoy it



deathcape said:
Pyro as Bill said:
This "end of the controller" nonsense really is getting boring.

Does nobody realise that as well as motion the Wii-mote is a standard pad split into 2?

Analog and L1/L2 on the left, trigger and 10 buttons on the right. No need for 2nd analog due to IR. Glue them together and you have the traditional pad.

Any non-controller alternative will fail hard.

wich is why it allc omes down to the WIi remote..

it enhances..the control and makes it more intuitive..

the Wand and Natal ..especially Natal will feel too odd

besides..we got the Nintendo Classic controller..and  Pro too..In black!


Screw the classic controller we have the NES controller. I wish Nintendo would have just let us map the wii-mote buttons for the Virtual Console instead of releasing the classic.

@Prof.  I hope all pads get split into two like the picture you showed. I find it more comfortable than the other pads. Are their any non-official pads available like that?

WM/Nunchuk are under rated for their use as traditional pads.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

I like my traditional controller, no problem with the ones that like the motion stuff, but I just dont like that, I hope games like MGS or FF keep their traditional controls



^
The Wiimote is pretty good for an oldschool pad, but doesn't compare to the gamepad peripheral they sell separately.

A break apart like the one I drew up in photoshop would be perfect for someone like me, and I'm sure for a lot of other people do not want to sacrifice their traditional controller for Motion control right out of the box either.

And no, there aren't any pads like that available for any system yet.



Around the Network

NEVER, I dont ever want to lose my traditional controller, ever. If it comes to that then it is back to the PC with the old keyboard and mouse combo



nordlead said:
@bardicverse

SamuelIRSmith is accusing you of trolling.

Update - a bit of miscommunication, he's made right.



I have to overall agree. While the Sony and MS offering are descent for general input there are problems. Due to the sensor unit being at the TV is causing translation screen precision issues. The idea of making. Noticeable motion is required. Subtle motion doesn't seem so viable. Some games this will work for, others wont. Also without basic input like buttons the controller options are also a week point. Just a few buttons would work. There will be no NaHalo, or DilZone. You don't need a lot of buttons, but a few do help. As Deathscape said the Wiiremote has motion in addition not a replacement. Though honestly a combination of Wiiremote and Natal would be the best.



@Vetteman94
bye bye



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

.jayderyu said:
I have to overall agree. While the Sony and MS offering are descent for general input there are problems. Due to the sensor unit being at the TV is causing translation screen precision issues. The idea of making. Noticeable motion is required. Subtle motion doesn't seem so viable. Some games this will work for, others wont. Also without basic input like buttons the controller options are also a week point. Just a few buttons would work. There will be no NaHalo, or DilZone. You don't need a lot of buttons, but a few do help. As Deathscape said the Wiiremote has motion in addition not a replacement. Though honestly a combination of Wiiremote and Natal would be the best.



@Vetteman94
bye bye

Wrong, Motion controls will never become the main control scheme for Sony or Microsoft



deathcape said:

I get you..and I understand what MS and Sony are trying, but untuitively making someone duck in a game with only motion controls means: actually ducking and crouching..and for jumps: actually jumping and this is where I think we need to look at the value, again:

this is alreayd good enough, they are going to overshoot the customers..again...VR never really took off, but the Wii did

yet MS and Sony are trying really hard to do VR NOW wich begs the question: do consumers feel the necessity?

I would not enjoy a platformer if I had to jump myself every 5 seconds, but do enjoy playing a boarding game with balance
I think that this is where the real question lies.... does the consumer WANT controls for traditional games that are completely and radically different? not per se..imo

swinging the wii remote is cool for tennis..but if they incorporated the balance board for character control..I wouldn't enjoy it

I further agree, if a 40 yr old with heart issues had to jump to do Quake rocket jumps every time, the guy's going to keel over from a heart attack. This is where Nintendo had to really think about how strenuous the Wii movements should be, they didn't want a lawsuit from someone dying while playing Wii Sports tennis. Hell, I'm in pretty good shape and I still wouldn't want that much exercise in my gaming.

Trust me, I don't WANT to see the traditional controllers gone. There's a soothing therapy of shutting the lights off, chillin on the couch and gaming. Its part of our gamer upbringing. To shun away from that entirely would be a disservice to gaming roots. Yet I can't shake the feeling that MS and Sony are trying to let go of their traditional controllers like the Wii did.

Sure, we have other input methods, like classic controller, etc, but they don't ship with the console itself. Its not the primary system, the motion controls are. I'm sure it wouldn't take much for MS to allow the 360 controller to work on their next system, but the direction they seem to want to go is to eventually make Natal and SonyMotion their primary choice of controls, or at least they would have to go that route to attact the casual gamers who will otherwise likely just follow the brand name they recognize - Nintendo.

Personally, I feel that Sony and MS are both doing fine jobs in the market as is, and they really don't NEED the casual base to survive. I think the issue is that they want to be prepared to fight Nintendo next gen, as Nintendo's next system will likely be a HD console. A combination of motion controls, HD AND the majority marketshare could make MS and Sony less effective next gen. So they need to pull a big move, and the only way they're going to get everyone to embrace their motion tech is to put it along with every console sold, like Nintendo did with the Wii.

Now the problem with this is, going into the point in my original post, is that developers are going to assume that not everyone has a traditional controller or MS /Sony equivalent of "classic controller". Thus, they're going to focus their game's controls around the motion systems. Once enough games come out that focus on this method of input, the traditional controller may fall by the wayside. It really depends on what MS/Sony wants - to please their current market, or expand and lure in the casual one.