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deathcape said:

I get you..and I understand what MS and Sony are trying, but untuitively making someone duck in a game with only motion controls means: actually ducking and crouching..and for jumps: actually jumping and this is where I think we need to look at the value, again:

this is alreayd good enough, they are going to overshoot the customers..again...VR never really took off, but the Wii did

yet MS and Sony are trying really hard to do VR NOW wich begs the question: do consumers feel the necessity?

I would not enjoy a platformer if I had to jump myself every 5 seconds, but do enjoy playing a boarding game with balance
I think that this is where the real question lies.... does the consumer WANT controls for traditional games that are completely and radically different? not per se..imo

swinging the wii remote is cool for tennis..but if they incorporated the balance board for character control..I wouldn't enjoy it

I further agree, if a 40 yr old with heart issues had to jump to do Quake rocket jumps every time, the guy's going to keel over from a heart attack. This is where Nintendo had to really think about how strenuous the Wii movements should be, they didn't want a lawsuit from someone dying while playing Wii Sports tennis. Hell, I'm in pretty good shape and I still wouldn't want that much exercise in my gaming.

Trust me, I don't WANT to see the traditional controllers gone. There's a soothing therapy of shutting the lights off, chillin on the couch and gaming. Its part of our gamer upbringing. To shun away from that entirely would be a disservice to gaming roots. Yet I can't shake the feeling that MS and Sony are trying to let go of their traditional controllers like the Wii did.

Sure, we have other input methods, like classic controller, etc, but they don't ship with the console itself. Its not the primary system, the motion controls are. I'm sure it wouldn't take much for MS to allow the 360 controller to work on their next system, but the direction they seem to want to go is to eventually make Natal and SonyMotion their primary choice of controls, or at least they would have to go that route to attact the casual gamers who will otherwise likely just follow the brand name they recognize - Nintendo.

Personally, I feel that Sony and MS are both doing fine jobs in the market as is, and they really don't NEED the casual base to survive. I think the issue is that they want to be prepared to fight Nintendo next gen, as Nintendo's next system will likely be a HD console. A combination of motion controls, HD AND the majority marketshare could make MS and Sony less effective next gen. So they need to pull a big move, and the only way they're going to get everyone to embrace their motion tech is to put it along with every console sold, like Nintendo did with the Wii.

Now the problem with this is, going into the point in my original post, is that developers are going to assume that not everyone has a traditional controller or MS /Sony equivalent of "classic controller". Thus, they're going to focus their game's controls around the motion systems. Once enough games come out that focus on this method of input, the traditional controller may fall by the wayside. It really depends on what MS/Sony wants - to please their current market, or expand and lure in the casual one.