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Forums - Gaming - Halo 3 runs at 640p native XD

I think I'll post these in every thread on Halo 3 graphics...

http://i24.tinypic.com/ru02n5.gif
http://i23.tinypic.com/5xjrme.jpg
http://i190.photobucket.com/albums/z145/fluxcapacitor84/118776-Full.jpg
http://i29.photobucket.com/albums/c281/Serio17/229066-Full.jpg
http://i22.tinypic.com/jrfgox.jpg
http://i22.tinypic.com/w2lrt0.jpg
http://img.photobucket.com/albums/v30/defiancecs/356208-Full-1.jpg
http://i14.photobucket.com/albums/a308/Havok117/400721-Full.jpg
http://i231.photobucket.com/albums/ee18/trev04/438028-Full.jpg
http://img.photobucket.com/albums/v141/depecheboy/photo/61104-Full.jpg
http://img.photobucket.com/albums/v299/sasurai/430958-Full.jpg
http://farm2.static.flickr.com/1264/1447985438_50e0baf3da_b.jpg
http://home.online.no/~bkmyskja/div/saving_the_universe.jpg
http://farm2.static.flickr.com/1151/1449481649_3d3d5feed6_b.jpg
http://farm2.static.flickr.com/1001/1449787173_566d804dfa.jpg
http://i95.photobucket.com/albums/l127/webmonkeybaker/halo3.jpg
http://i132.photobucket.com/albums/q40/Intertron/Halo%203/691875-Full.jpg
http://www.catanzareti.com/images/Kevin/arbiter.jpg
http://www.silver-ware.net/games/1019982-small.jpg
http://farm2.static.flickr.com/1360/1456814066_0828232366_b.jpg



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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If you do that, sinha, then I think I'll post this http://www.bungie.net/News/content.aspx?type=topnews&cid=12821 every time someone wants to bash the Wii for not being HD.
Now that we have confirmation from Bungie themselves that their games is not even in HD, how desperate they are to spin it, I'll just throw this at anyone that says anything about HD being the most important thing for a game.
1152 * 640 is slightly above 640p, but sure enough not 720p, which is the lower HD resolution.
BTW, I think that closes this silly thread, shutting off the XBots. I hope not to hear any more "HD is beyond all for games" comment, when the biggest game of the XBox 360 isn't even HD.
The spin of Bungie is even worse:
- "1280 vertical resolution" is BS, two framebuffers never got you higher resolution
- "if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference", yeah right, some people did, and the defense forces were the only one blinded. They talk like they have an godly scaler, which obviously they haven't.

I also hope some people start to understand that it's not because it's written 1080p or even 720p somewhere on the box, that the game is in 1080p or 720p. But I won't hold my breath over that, some people are so dense, that you can prove them that endless times and they won't ever understand.

What's interesting, is that now it seems there's not a single true 1080p game on XB360, and that lots of 720p games aren't even 720p either. Which is far more logical to me, as I didn't understand how consoles that are much less powerful than some PC, could display higher resolutions with the same games. Now I understand: the consoles just don't run even at 720p for these games.



@ sieanr

Give me a break


You're allowed to take a break.

Project 8 runs at lower reoultions on the 360 and PS3. But hey, what about PS3 titles not running in HD? How about COD3?


I don't know, I just know COD3 is about identical on both platforms. It's not strange XBox 360 ports to the PS3 run at the same resolution as the original. That has more to do with the original target platform than with the PS3, unless they really wanted to put some effort into making the PS3 version better than the XBox 360 version.

Halo 3 is a XBox 360 exclusive, there are no excuses to not push the XBox 360 as hard as Bungie could. I think the XBox 360 is powerful enough to render everything seen in the game in terms of effects and art in native 720p, as I have read Bungie's rather strange reply and I really don't think the XBox 360 is too weak, I guess there are reasons they aren't telling us.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:

Using lower res textures also saves space on the DVD. I guess probably the most important reason to cut down the resolution, Halo 3 isn't the only XBox 360 game which isn't really rendering its graphics in 720p.

Another reason may be to put less pressure on the GPU, as the GPU tends to overheat (RRoD) a lot of Microsof's consoles.


 

That's still my personal take on the situation. To determine if it's valid one has to know how much space Halo 3 is taking on the dual layer DVD and how much of this data regards textures and then calculate how much more space enhanced textures would then take up.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@Sinha,

None of those are particularly impressive. Especially when you consider the lack of HUD which means some of them could be pre-renders. But some of them look like art direction pictures and not even shots you would ever see playing the game.

I think there is a very good case in the idea that the game looks good so who cares about missing pixels so I don't see why you need to justify it to other people. If you like it just play and ignore these guys.

@FishyJoe,

I agree there is a lot of screen real estate being lost here but I don't know that it really matters all that much. When you really think about it how close have most games really been to HD quality so far? I certainly haven't seen anything that is on par with Blue Planet. Games may be outputting in these HD resolutions but the textures and everything else they are using have yet to truly come together in something I would look at and not be easily able to identify it as a game. I am hoping that Crysis is the beginning of games that look truly HD, but even Crysis has some issues with the NPC models that I have seen. Ironically I think they have pretty good models but next to their environments and lighting it looks fake and out of place.

To summarize, this is nothing new really. And if people are happy with the way it looks I don't see why there should be a stink over this game any more than there is for every other "HD game" that doesn't look nearly as good as most HD programs. 



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ookaze said:
The spin of Bungie is even worse:
- "1280 vertical resolution" is BS, two framebuffers never got you higher resolution
- "if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference", yeah right, some people did, and the defense forces were the only one blinded. They talk like they have an godly scaler, which obviously they haven't.

What's interesting, is that now it seems there's not a single true 1080p game on XB360, and that lots of 720p games aren't even 720p either. Which is far more logical to me, as I didn't understand how consoles that are much less powerful than some PC, could display higher resolutions with the same games. Now I understand: the consoles just don't run even at 720p for these games

 
There are exactly 4 Games that do not have 720p native resolution on xbox 360, all other games do have 720p.
 
Also, bungie used two framebuffers to get a better High Dynamic Range lighting. They used one for High- and one for Low Dynamic Range instead of one for both.
 
And im glad they did it because the lighting in this game is really really awesome as u can see on many screenshots and especially in the cinema mode ingame.



Video: Samsung 37" LCD, Topfield 7700HSCI (HD-Sat), Denon DVD-2500BT (BluRay), Denon DVD-1940 (DVD)
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A hero need not speak. When he is gone, the world will speak for him - BELIEVE

For those who want to understand what graphics are all about.

Read this:

Why graphics don't mean as much anymore (the original)

http://www.n-philes.com/forums/showthread.php?t=22174 

 

The PopZart version

http://www.popzart.com/?page=view&topic=73

 

Prettiness is actually the LAST thing graphics are intended for. The final glaze rather than the baked ham itself, if ya smell what I'm cookin'. (Hey that's a pun isn't it? Baked ham...smell what I'm cookin )

It doesn't matter at this point. Halo 3 is just fine. 

John Lucas 



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

MikeB said: I don't know, I just know COD3 is about identical on both platforms. It's not strange XBox 360 ports to the PS3 run at the same resolution as the original. That has more to do with the original target platform than with the PS3, unless they really wanted to put some effort into making the PS3 version better than the XBox 360 version.

Halo 3 is a XBox 360 exclusive, there are no excuses to not push the XBox 360 as hard as Bungie could. I think the XBox 360 is powerful enough to render everything seen in the game in terms of effects and art in native 720p, as I have read Bungie's rather strange reply and I really don't think the XBox 360 is too weak, I guess there are reasons they aren't telling us.

My understanding is COD3 runs at a higher framerate on 360 than PS3.

Regardless, the argument that only games ported aren't "true" resolutions doesn't hold water.

The Darkness is only 540, doulbing the resolution to get 1080 on the PS3. Supposedly the game mainly targeted the PS3, or atleast it did originally - things such as tv shows playing thanks to Bluray, ect.

GTHD is 1080x1440 - where as "true HD" is 1080x1920. Rub'a'dub is also 1600x1080 and Stardust HD 1280x1080

So, the PS3 has its share of games that "cheat" with resolution, aka you dont get what resolution is claimed. Even sadder is that some of these games are relativly unintensive PSN titles.

[quote]That's still my personal take on the situation. To determine if it's valid one has to know how much space Halo 3 is taking on the dual layer DVD and how much of this data regards textures and then calculate how much more space enhanced textures would then take up.[quote]

Its using 7.3gb.

If you actually play the game, you'd notice that it has plenty of high resolution textures, arguably better looking than any PS3 title in that regard. There is really no need for "enhanced" textures unless you like looking at a wall from 2 inches away.

A better response from you would be to criticise Halo 3 for having so much backtracking. This argument would go something like "they backtrack on levels to same space for texture, geometry, ect by having you play the same area over and over". Then people would respond with "This is just the style of Halo gameplay, its the exact same as Halo 1 and 2". This is a far more reasonalble, and logical argument than "they run lower resolution because of disc space" which is the dumbest fucking argument you could put forth, especially after Bungie provides a reasonable technical explanation. 

Then again, just keep beleiving that textures are limited by the size of disc space available - common sense would tell you that what really limits texture resolution is RAM space available.


Oh, and the resolution issues haven't prevented this game from selling at a ridiculous pace; and thats what really matters. Or has this forum become a place to bitch about arcane technical issues?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

I guess this lends itself to the "the ps3 is the more powerful console" argument.

Ultimately the difference between 720 and 640p is unnoticeable because of the 360's scaler, but it makes one wonder WHY the game only managed 640. I'm sure the ps3 would've faired better with a similar caliber game. Heavenly Sword surpasses H3 in many ways, from the number of enemies on screen to the detail of the character models, yet it managed 720p natively.



sieanr said:
MikeB said: I don't know, I just know COD3 is about identical on both platforms. It's not strange XBox 360 ports to the PS3 run at the same resolution as the original. That has more to do with the original target platform than with the PS3, unless they really wanted to put some effort into making the PS3 version better than the XBox 360 version.

Halo 3 is a XBox 360 exclusive, there are no excuses to not push the XBox 360 as hard as Bungie could. I think the XBox 360 is powerful enough to render everything seen in the game in terms of effects and art in native 720p, as I have read Bungie's rather strange reply and I really don't think the XBox 360 is too weak, I guess there are reasons they aren't telling us.

My understanding is COD3 runs at a higher framerate on 360 than PS3.

Regardless, the argument that only games ported aren't "true" resolutions doesn't hold water.

The Darkness is only 540, doulbing the resolution to get 1080 on the PS3. Supposedly the game mainly targeted the PS3, or atleast it did originally - things such as tv shows playing thanks to Bluray, ect.

GTHD is 1080x1440 - where as "true HD" is 1080x1920. Rub'a'dub is also 1600x1080 and Stardust HD 1280x1080

So, the PS3 has its share of games that "cheat" with resolution, aka you dont get what resolution is claimed. Even sadder is that some of these games are relativly unintensive PSN titles.

[quote]That's still my personal take on the situation. To determine if it's valid one has to know how much space Halo 3 is taking on the dual layer DVD and how much of this data regards textures and then calculate how much more space enhanced textures would then take up.[quote]

Its using 7.3gb.

If you actually play the game, you'd notice that it has plenty of high resolution textures, arguably better looking than any PS3 title in that regard. There is really no need for "enhanced" textures unless you like looking at a wall from 2 inches away.

A better response from you would be to criticise Halo 3 for having so much backtracking. This argument would go something like "they backtrack on levels to same space for texture, geometry, ect by having you play the same area over and over". Then people would respond with "This is just the style of Halo gameplay, its the exact same as Halo 1 and 2". This is a far more reasonalble, and logical argument than "they run lower resolution because of disc space" which is the dumbest fucking argument you could put forth, especially after Bungie provides a reasonable technical explanation.

Then again, just keep beleiving that textures are limited by the size of disc space available - common sense would tell you that what really limits texture resolution is RAM space available.


Oh, and the resolution issues haven't prevented this game from selling at a ridiculous pace; and thats what really matters. Or has this forum become a place to bitch about arcane technical issues?


CoD4 will be identical on both systems, according to IW.  60FPS at 720P. 

Do you ahve any proof that GTHD is 1080x1440?  It was released bfore the horizontal scaler in the ps3 was unlocked, so it would have to have been native 1080p or else it wouldn't have been displayed properly.  It could not have been scaled from 1080x1440 to 1080x1920 at the time it was released.

Ninja Gaiden Sigma, however, is rendered at 1080x1440 and scaled to 1080x1920.