This thread will simply muse at the possibility that eventually having more and more power behind graphics will eventually yield negligable results.
I was thinking about how people can argue between Forza 3 and Gran Turismo 5 looking better than the other. Both games, in my opinion, will look fantastic and jaw-dropping. But they don't really look all that different from the other. A lot of games are like this cross-platform; you'd have to go through with a maginfying glass to find some really big differences.
I've had a thought after this. What would you all say to graphics having a visual upper limit? Let's liken this to a graph.
Hyperbolic Tangent, tanh(x)
Using the first quadrant (going from 0-5 on the x- and y-axes), I'll label x graphical/computer power and y visual end product.
Starting with very basic graphical power, there is a significant difference between the graphics of, say, 0.5 and 1.0. As the graphical power increases, though, the difference in the visual end product is no longer very significant. Does this seem logical?
Now, let's apply this to the consoles. Wii would be about 0.5-1.0 (I'm being generous here) while the PS3 and 360 would both be beyond 2. The graph above is probably simpler than it would actually be if we could quantify the visual end products, but regardless the difference between the graphical power of the 360 and PS3 would be negligible beyond the upcoming games.
So, it would now come down to how the more powerful console, whichever it is, uses that extra power to shine in other areas. But that's another topic entirely.
What do you all think? Does it really matter if the textures of one game look only slightly better than another?
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