MrBubbles said: these things take time and manpower(ps3 usually requiring more of each thus the higher costs). they could make a port for the ps3 and make some money. or the could work on another project they want to work on...on a console they are comfortable working on...and make more money.
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You make it seem like if the original budget for a 360 game is $10M, then the PORT is around $12M. This is not the case with ports. When you port a game, the code is already done, and the game is finished. It's just a matter of laying it out on the architecture. THAT is not expensive or take much time. And with the return being that the ported version recouping its' own costs and even making some money (At 210k (mind you, this was when the PS3 userbase was >9M) , $60 a unit, I'm sure even the Orange Box made EA some money for the shoddy 2 months (get it, TWO MONTH job = NOT MUCH TIME) it took to port the Orange Box. And the thing is, the Orange Box on PS3 wasn't even that bad. I know, because I owned it. TF2 and Portal played flawlessly, and the only area that was exaggerated for having slowed down framerates was near water on Half-Life, and I didn't notice anything major when I traversed water.) Big hypothetical, but it's something to consider when they simply say "we don't want to develop on the PS3".
Geez, you make it seem like a PS3 port would take years upon years and millions upon millions to make, which would block making another game on the 360, which is just not true.
This isn't even really a complaint for L4D2 on the PS3, more of a question of the reasons for not developing