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Forums - Sony - Valve shuts out "Too Complicated" PS3

It has nothing to do with being lazy, it's purely too much work for too little reward

If the PS3 was the #1 selling console and moving the most software then they would probably develop for it. However it's the most difficult hardware to develop for and is selling the least amount of software, so the decision to not develop for it would be pretty easy. Attach rates don't mean shit to a developer, you can have 1 console out in the market with 85 titles and the best attach ration in history, that's not going to make a software developer any money, total software sales however, do.



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They bring you down to their level and then beat you with experience

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Strategyking92 said:
nightsurge said:
JEDE3 said:
It's ashame... they must be crap devs if they are the only ones having trouble anymore.

They are not the only ones.

They are also not saying that they couldn't do it, just that it would not be worth it to them.

May I also add that Valve is not a crap developer, and anyone who says otherwise must be terminated.


i second this



Long Live SHIO!

umm wow at all the valve bashing.
PS3 is more complicated to develop for and thats a fact!

Stop with the insults valve is one of the best at what they do.
Its best for their business if they take this route.



Owner of all consoles cept DS.....Currently in love with prototype!

MrBubbles said:
things are more expensive to put on the ps3 regardless of whether its a port or not.

Ok....so would the game then not sell? Sure it's expensive, but for the HD consoles, development isn't exactly cheap. I keep seeing the "too much work, too little reward" excuse being posted. How is releasing a good game, which should in turn sell well, which in turn will make you money "too little reward"? <---There's no trumping that....at all



these things take time and manpower(ps3 usually requiring more of each thus the higher costs). they could make a port for the ps3 and make some money. or the could work on another project they want to work on...on a console they are comfortable working on...and make more money.



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Squilliam said:
The Anarchyz said:
Alby_da_Wolf said:

Well, Valve's position seems quite, er, reasonable , put this way. But just in case they feel tempted to port their engine to PS3 too, possibly, as you suggested, on the occasion of a major update, Sony providing easier tools could furtherly push them in the desired direction. As PS3 user base grows with time, becoming more appealing, and dev tools are improved too, what's not appealing now for Valve could become so in future. The part about easier porting from PC to XB360, though, suggested me another thing: basically XB360 has a tri-core PPC CPU and a Radeon GPU, so, as Wii has a single-core PPC CPU and a Radeon GPU, shouldn't be PC to Wii porting as much easy (as long as some features, mostly graphics, are trimmed to be at the reach of Wii's less powerful HW)?

This is interesting, every game that is released on the PS3 or 360 needs to support 480i and 480p, this mode is the Wii's standard, so having PC as lead, and 360 as first port the Wii translation should not be complicated, the Broadway and the Xenon have similar PPC architecture (only downscaled) same for the Hollywood and the Xenos, both are Radeon, their hard work is only on the controller and adjusting power (this should be piece of cake since the HD mode is the one that takes the real power here and they only need to work in the SD mode)...

But in this case the TEV is nothing like the PC GPU architecture so it does take some work. Im not sure how difficult it is to make it work properly but I doubt that its easy like in the case where people simply recompile a PC game for the Xbox 360 and get a working copy up in a matter of hours.

It's not just the GPU... the Wii has much less memory than a modern PC, and the system APIs are completely different, whereas the 360 is said to run DirectX.

 



My Mario Kart Wii friend code: 2707-1866-0957

MrBubbles said:
these things take time and manpower(ps3 usually requiring more of each thus the higher costs). they could make a port for the ps3 and make some money. or the could work on another project they want to work on...on a console they are comfortable working on...and make more money.

You make it seem like if the original budget for a 360 game is $10M, then the PORT is around $12M. This is not the case with ports. When you port a game, the code is already done, and the game is finished. It's just a matter of laying it out on the architecture. THAT is not expensive or take much time. And with the return being that the ported version recouping its' own costs and even making some money (At 210k (mind you, this was when the PS3 userbase was >9M) , $60 a unit, I'm sure even the Orange Box made EA some money for the shoddy 2 months (get it, TWO MONTH job = NOT MUCH TIME) it took to port the Orange Box. And the thing is, the Orange Box on PS3 wasn't even that bad. I know, because I owned it. TF2 and Portal played flawlessly, and the only area that was exaggerated for having slowed down framerates was near water on Half-Life, and I didn't notice anything major when I traversed water.)  Big hypothetical, but it's something to consider when they simply say "we don't want to develop on the PS3".

Geez, you make it seem like a PS3 port would take years upon years and millions upon millions to make, which would block making another game on the 360, which is just not true.

This isn't even really a complaint for L4D2 on the PS3, more of a question of the reasons for not developing



So tell me PS3 fanboys: how much does it cost and how hard is it to develop for PS3?



JEDE3 said:
It's ashame... they must be crap devs if they are the only ones having trouble anymore.

 

PICK ONE, FOR THEY ALL APPLY TO YOUR POST:

 

 

 

 

 

 

 

 

 



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Lol funny. but many people agree with me. No matter how much you wish this wasn't true... it is.