Microsoft has earned a lot of attention with Natal. It's raised a lot of questions as to how Microsoft can address all the challenges facing their proposed new peripheral. Questions like cost, software, lag in the interface, how to control established genres like FPS and action/adventures.
I'm going to focus on a challenge I haven't seen raised yet: False input. Input into the controller which is entirely unintentional, but interpreted as genuine input by the controller.
Conventional gamepads are very resistant to false input. It pretty much only happens if the controller is dropped or the user makes some kind of error.
Nintendo's wiimote is more susceptible. False input can occur if the user unthinkingly makes a sudden movement, such as scratching an itch, or if there are infrared light sources other than the sensor bar in the room. This can be problematic, as simple sunlight can make a game unplayable, but it can be managed by placing the Wii in windowless room, drawing the curtains, and/or replacing incandescent bulbs with CFLs.
Natal's sensors have a broader scope, and therefore present even more opportunity for false input. What happens if somebody walks in front of the TV while a user is playing? With a conventional gamepad, nothing. With the wiimote, IR control is temporarily cut off, but no false input enters the game. Natal will need a way to distinguish moving objects which are not the user, and discount them as a source of input, or it will try to interpret them as gestures made by the user. How about if a dog or cat rubs up against a player?
Voice command seems like it might be even more problematic. If the word 'pause' is used to pause the game, what happens if the user states in conversation, "I'd like to get my paws on one of those." Will the user have to carefully restrict his/her conversation? A qualifier word might be useful to identify commands, like "Natal, pause." Will Natal be able to reliably distinguish between the user's speech and somebody else's?
Microsoft seems to have bitten off rather a lot. I'll be interested to see how they intend to address all these challenges.
UPDATE
I just saw a clip of Natal on Good Morning America, and I realized another serious problem with false input which I don't think MS will be able to easily overcome: Loose clothing.
In the clip, the show's host is playing Ricochet, and his avatar's pelvis is popping forward and backward alarmingly. The next time the camera cut to the host, I realized the problem: His suit jacket was unbuttoned, and moving loosely around his waist. To Natal, it appeared as though his pelvis was several inches forward from where it actually was.
Loose sleeves and pant legs could seriously compromise the fidelity of Natal control, and I'm not sure if Microsoft will be able to compensate with software. Natal owners will have to get used to wearing tight clothes if they want accurate control, though that isn't really a bad idea if you're going to be playing active games.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.








