| NJ5 said: @daroamer: In other words... if the tracking device was tracking and identifying all the limbs correctly, how did the end result fail like that?
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My observation is based on experience in working with 3D models and animation. Tracking can mess up easily if your character is not skinned/rigged properly or if the software is not interpreting the data correctly.
A simple example:
Natal is tracking the arm and reads a rotation of 90 degrees, if the software reads the coordinates but turns counter-clockwise instead of clockwise then Natal has given the proper cordinates yet the software interpreted it wrong and now although the arm is in the right place it's twisted horribly. That's a very basic example but it illustrates that it can easily be the software and the not the hardware that's at fault.
Also, you're ignoring the Ricochet demo where you could clearly see the avatar on screen was tracking properly to her movements.








