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Forums - Gaming - Why did the Xbox 360 lose graphically to the PlayStation 3?

NightAntilli said:
Words Of Wisdom said:
NightAntilli said:
I have been saying this a hundred times, but no one believes me and call me an Xbox 360 fanboy, because I don't say "the PS3 is TEH MOST P0W3RFu!! because of T3H C3LL."

Oh I see.  You just stepped out of a time machine from early 2007?  

Welcome to 2009.  We're past that and have been for a while.

You would actually be surprised how many people still say that daily on lots of threads here and also on other websites..

 

T3H C3LL!!!..............just kidding

But we use it as a joke (becouse some peole become really pissed when we say it)we are not seriuos about it

 

On other news   T3H C3LL



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I'm glad the author lives in a vacuum where laziness is the the culprit and profit, schedules, or manpower aren't a factor in game making.

Anyone who calls 100 man teams working within the constraints game developers work in "lazy" needs a swift kick straight in the ass.




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hatmoza 2.0 said:
We get it! Sony's PS3 has better graphics! Ok darn it!

Also, I think the author called 360 developers lazy in a very long dramatic fashion

Lazy is a bit exaggerated because anyone who has ever programmed anything knows that doing anything like that is far from being lazy. But in a way, he is right, because they use pc engines to make games, and don't build specific engines for the X360, like they do with the PS3. Halo 3 is an upgraded Halo 2 engine, GeOW and Mass Effect both use Unreal Engine 3 and I can go on. A great example of a dedicated engine is Forza 3.. And that's the only one we know of until now. Maybe Alan Wake is the next one? I don't know. But we all can agree that Forza 3 looks better than anyone expected it to look.



Truth does not fear investigation

@hatmoza 2.0

Dude read before u post XD

i can say u only checked the last 5 lines



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Already posted ages ago. This exact article even.



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rocketpig said:
I'm glad the author lives in a vacuum where laziness is the the culprit and profit, schedules, or manpower aren't a factor in game making.

Anyone who calls 100 man teams working within the constraints game developers work in "lazy" needs a swift kick straight in the ass.

 

Wii, Chop til you Drop = apx 20 zombies on screen
Wii, The Grinder = 65 monsters on screen

 

Capcom claimed that's the most they could get out of the Wii.
HVS believes they can get more, but that's it for now.

Capcom is a bigger company that can afford more man power
HVS is a small studio that needs to carefully manage there team and resouces

Capcom developer performance on CTYD = Lazy
HVS developer performance on The Grinder = hardworking

 

ok I admit it. To be fair the coders probably worked pretty hard on CTYD. The real problem was the architect of the engine they used. The fact that they didn't put in more effort shows that they took a cheap path out.

 

Though I would rather see a profitable company with reduced graphics than a company in the red with excellent graphics.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

@nightsurge

Really?...i missed it can u provide a link plz



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the ps3 has the cell and bluray. thats why.



KAZ HIRAi said the same thing and everibody thaught he was stupid.



@jonnhytesta

LOL, yeah but not to his face (he is the God Of War man)



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