| rocketpig said: I'm glad the author lives in a vacuum where laziness is the the culprit and profit, schedules, or manpower aren't a factor in game making. Anyone who calls 100 man teams working within the constraints game developers work in "lazy" needs a swift kick straight in the ass. |
Wii, Chop til you Drop = apx 20 zombies on screen
Wii, The Grinder = 65 monsters on screen
Capcom claimed that's the most they could get out of the Wii.
HVS believes they can get more, but that's it for now.
Capcom is a bigger company that can afford more man power
HVS is a small studio that needs to carefully manage there team and resouces
Capcom developer performance on CTYD = Lazy
HVS developer performance on The Grinder = hardworking
ok I admit it. To be fair the coders probably worked pretty hard on CTYD. The real problem was the architect of the engine they used. The fact that they didn't put in more effort shows that they took a cheap path out.
Though I would rather see a profitable company with reduced graphics than a company in the red with excellent graphics.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







