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Forums - Website Topics - Who has the best motion controller?

i dk. Nintendo has sold 50 million of theirs so they win by default don't they.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Cougarman said:
Wii by default right now, until i play the other ones

Well said.

The potential is there for everyone's motion controller, depends how much support they all get in the long run.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

nintendo of course

OT, but im surprised at how many people like motion controls now that MS and Sony are gonna use them

before people who didnt own a wii hated motion controls



To do the amazingly modest act of quoting myself from another thread:

HappySqurriel said: http://www.vgchartz.com/forum/post.php?id=2239001

The news coming out of E3 this week had got me thinking about something I had been wondering about for awhile and I think I finally have an answer. The question I have been pondering for awhile is "Why do companies that create a shift within a market inevitably become a dominant player within the market, and why are they so hard to unseat even by companies with (arguably) 'better', or at least flashier, technology?"

I’m starting to think that the answer to this question is heavily related to what drove each company to produce the product they did.

The companies who created a shift in the market seemed to notice a problem within the market which was limiting growth or (possibly) leading to the inevitable destruction of the market. They then took their understanding of the problem, envisioned the market in a way where it would not be bound by that problem, and built a product to act as a bridge between how the market currently existed and the healthy market they envisioned. In contrast, their competition seems to notice the success they achieved and their response seems to be about fixing a limitation they see in the product; and they seem to have little interest in actually solving the problem that the first company noticed, or even be aware that it exists.

Now, how this relates to the news of this E3 is that Nintendo noticed that the market in Japan was stagnating and theorized that this was caused because the growing complexity in the interactions required to play videogames were acting as a barrier to people playing these games. As anyone who has played modern videogames can tell you, there is some truth to this hypothesis being that some game developers would expect you to use two analogue sticks, press four buttons and juggle a possum to perform simple acts like opening a door. Nintendo’s solution to this problem was the Nintendo DS and Wii which added to the conventional button and analogue stick/digital pad combo with more expressive input devices which allowed for more complicated actions to be performed in more intuitive fashion.

Internally, Nintendo’s awareness of the problem has driven them to design all of their games ("Core" or not) in a way that the new control methods are (almost) always used when they can provide a more intuitive experience for the user; which (in turn) has made the Wii far more accessible to everyone.

Now Microsoft and Sony did not look to motion controls because they saw their own games being limited by conventional controllers, and the only reason they are moving in that direction is because Nintendo has been so successful. We see this in their actions surrounding their new controller as there is no talk about making their next instalments of existing games fully compatible with these new devices. As a result, few games will ever be developed for these input devices and most of those that are will be an attempt to exploit the "Casual" market without understanding it; which will probably result in games which have a patronizing quality to them to the gamers they are trying to attract.

 

 

To put it another way, when Microsoft tells us that the next core-instalment of Halo will be designed to require Project Natal, or Sony tells us that Grand Turismo 5 is dropping support for the Sixaxis/Dual Shock 3 in favour of the Purple Wand, I will begin to think they are serious and will be able to take advantage of these technologies to compete directly with the Wiimote/Wii MotionPlus.

 



11ht11 said:
nintendo of course

OT, but im surprised at how many people like motion controls now that MS and Sony are gonna use them

before people who didnt own a wii hated motion controls

, yep, funny how that works.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

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I'd say Nintendo has the best since it's already pressured MS and Sony into releasing their knock offs before the next generation of consoles.

Nintendo, once again, created the standard for video game control.



HappySqurriel said:

To do the amazingly modest act of quoting myself from another thread:

HappySqurriel said: http://www.vgchartz.com/forum/post.php?id=2239001

The news coming out of E3 this week had got me thinking about something I had been wondering about for awhile and I think I finally have an answer. The question I have been pondering for awhile is "Why do companies that create a shift within a market inevitably become a dominant player within the market, and why are they so hard to unseat even by companies with (arguably) 'better', or at least flashier, technology?"

I’m starting to think that the answer to this question is heavily related to what drove each company to produce the product they did.

The companies who created a shift in the market seemed to notice a problem within the market which was limiting growth or (possibly) leading to the inevitable destruction of the market. They then took their understanding of the problem, envisioned the market in a way where it would not be bound by that problem, and built a product to act as a bridge between how the market currently existed and the healthy market they envisioned. In contrast, their competition seems to notice the success they achieved and their response seems to be about fixing a limitation they see in the product; and they seem to have little interest in actually solving the problem that the first company noticed, or even be aware that it exists.

Now, how this relates to the news of this E3 is that Nintendo noticed that the market in Japan was stagnating and theorized that this was caused because the growing complexity in the interactions required to play videogames were acting as a barrier to people playing these games. As anyone who has played modern videogames can tell you, there is some truth to this hypothesis being that some game developers would expect you to use two analogue sticks, press four buttons and juggle a possum to perform simple acts like opening a door. Nintendo’s solution to this problem was the Nintendo DS and Wii which added to the conventional button and analogue stick/digital pad combo with more expressive input devices which allowed for more complicated actions to be performed in more intuitive fashion.

Internally, Nintendo’s awareness of the problem has driven them to design all of their games ("Core" or not) in a way that the new control methods are (almost) always used when they can provide a more intuitive experience for the user; which (in turn) has made the Wii far more accessible to everyone.

Now Microsoft and Sony did not look to motion controls because they saw their own games being limited by conventional controllers, and the only reason they are moving in that direction is because Nintendo has been so successful. We see this in their actions surrounding their new controller as there is no talk about making their next instalments of existing games fully compatible with these new devices. As a result, few games will ever be developed for these input devices and most of those that are will be an attempt to exploit the "Casual" market without understanding it; which will probably result in games which have a patronizing quality to them to the gamers they are trying to attract.

 

 

To put it another way, when Microsoft tells us that the next core-instalment of Halo will be designed to require Project Natal, or Sony tells us that Grand Turismo 5 is dropping support for the Sixaxis/Dual Shock 3 in favour of the Purple Wand, I will begin to think they are serious and will be able to take advantage of these technologies to compete directly with the Wiimote/Wii MotionPlus.

 

I'll quote your quote and say thanks for quoting your quote as what you wrote was grote..I mean great. And you are right on; motivation plays a huge part. M$ and Sony see the killing Nintendo is making and want in on that action, and I can go on and on but, I'll suffice to say we are seeing those two attempt to swim down stream. They won't stay there long, hence the birdmen continue to flap.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

HappySqurriel, I think that hits the nail directly on the head. Excellent post, my feelings exactly.



"And God said unto John, come forth, and ye shall receive eternal life. But John came fifth, and he got a toaster."

The Wii remote. Sony and Microsoft's are just copies of Nintendo's plus they aren't even that good. Nintendo's is TRUE 1:1 motion



I gotta say that Sony has the right idea now, its essentially Microsoft's (albeit weaker camera) + the Wii Remote (without MotionPlus) = 1:1 Motion with position recognition. I think Microsoft has to realise that something in the users hands, even something with just a couple of buttons is the only way they will get any meaningful games for users. The camera alone is a good draw for new consumers, but you want to actually get something out of it (like the Wii has with the remote) instead of being a gimmick for use in a few minigames.

I think the reason that Microsoft hasn't gone with a controller + camera is that they don't want to replace the XBOX controller and alienate their userbase, I understand that but I also would want the XBOX to have a motion controller that is useful for the Core gamer to use once in a while (A motion controlled RPG like Oblivion is really possible with a couple of buttons, gestures and maybe a bit of Milo... one can only imagine talking to NPCs in elder scrolls like that)



Consoles Owned: XBOX 360, Wii, DS and PSP.