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Forums - Gaming - Dave Perry: Gamers ignore Wii's 'sloppy' controls

@ GranTurismo, No...you must be. If you're that incapable of navigating a pointer, there's either a specific problem with your Wiimote or you're sitting way too far away or something.

I'll admit the pointer gets very shaky when using certain HDTVs...but that's usually because I'm sitting at an angle and relatively farther away. It's not "sloppy"...it's just a technical limitation, and one that can be refined ingame...like comparing Wii's Home menu compared to Metroid Prime 3's menu cursor. The latter is extremely smooth and never jumps around no matter where you sit...I just imagine that a menu cursor like that might not be quick enough for twitchy movements in games like RE:UC.


As for the motion controls, motion controls alone aren't very precise by nature...so it's up to game developers to utilize them in ways that work well. Controlling a 360 degree camera using nunchuck motion control is a bad utilization in my opinion, but making quick waggle motions or using motion for tilting, etc...works very well.



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Perry specifically takes issue with the Wii's 'sloppy' waggle control, and he's "surprised" that players are willing to accept this level of inaccuracy in their games.

Oh I agree with this. Still that is not the case for all the games.






BenKenobi88 said:
@ GranTurismo, No...you must be. If you're that incapable of navigating a pointer, there's either a specific problem with your Wiimote or you're sitting way too far away or something.

Hmm try COD 3!

I'll admit the pointer gets very shaky when using certain HDTVs...but that's usually because I'm sitting at an angle and relatively farther away. It's not "sloppy"...it's just a technical limitation, and one that can be refined ingame...like comparing Wii's Home menu compared to Metroid Prime 3's menu cursor. The latter is extremely smooth and never jumps around no matter where you sit...I just imagine that a menu cursor like that might not be quick enough for twitchy movements in games like RE:UC.


As for the motion controls, motion controls alone aren't very precise by nature...so it's up to game developers to utilize them in ways that work well. Controlling a 360 degree camera using nunchuck motion control is a bad utilization in my opinion, but making quick waggle motions or using motion for tilting, etc...works very well.

 






GranTurismo said:
I've played a bunch of games using the wii-mote and i must say it is very sloppy and very hard to control. I even had to have another person navigate the wii menu to get me into the game because it was impossible to control the icon on screen to get to the game. I'm sure i'm not the only person to have these problems.

I hate to sound like the guy that defends the Wii no matter because I do believe and acknowledge that there are bad Wii games out there with bad control schemes but if the Wii menu was as bad as you say it is the Wii would sell like crap. If people couldn't even figure out how to play a game by pressing the button in the very upper right corner, the first one, then why do you think figuring out how to play a game on the PS3 or 360 is any easier? You have to go through each of those systems little dashboards and they are just as confusing as the Wii's menu (not confusing at all for someone that actually plays games). As for the accuracy, one of three things are happening: 1) you're sensor bar is in the wrong spot on the TV (I don't think it's that because your friend was able to navigate), 2) a light was shining directly at you (which I hope wasn't happening because why would you want a light shining directly at you?), or 3) you were standing off to the side of the TV. I'm guessing it was option 3) and in that case, you're not likely able to control the Wii well at all. That isn't a shoddy control scheme, that's just a design limitation (see that awesome spin?). Try standing in the middle of the TV or even slightly on the side and try again. I'm guessing your friend was in the right spot and didn't have a problem while you were sitting in a chair or something off to the side. If it wasn't option 3), well, then I don't know because pointing and clicking isn't that hard.

Many games currently have sloppy controlls because developers are still learning how to use motion controls and (in some cases) haven't solved all of the issues. I personally remember the dawn of 3D games when most games had amazingly sloppy controlls, poor level design and awful camera controlls and people seemed to ignore those problems as well ...

The fact of the matter is most people are willing to try new things and are unlikely to discount something based on its problems if it is still enjoyable.



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I was playing the wii on a 32 inch TV and was about 6-8 feet away. The other two people playing it had little to no problems controlling it. I played wario ware, zelda, monkey ball and elebits. I could not control the game perfectly in any of these games, this was before i even hated the wii and i really wanted to like the system because i was thinking about buying one.

I'm pretty sure there is nothing wrong with the wii-mote. If i had these problem i'm sure other people had these problems.



New control scheme that makes games I haven't played on the PS2 already, but is "sloppy and imprecise"

VS

Old control scheme that none of my relatives understand and supports new games I played 10 years ago, but is precise

I'll take Duh for $300 Alex.



There is no such thing as a console war. This is the first step to game design.

twesterm said:
GranTurismo said:
I've played a bunch of games using the wii-mote and i must say it is very sloppy and very hard to control. I even had to have another person navigate the wii menu to get me into the game because it was impossible to control the icon on screen to get to the game. I'm sure i'm not the only person to have these problems.

 3) you were standing off to the side of the TV. I'm guessing it was option 3) and in that case, you're not likely able to control the Wii well at all. That isn't a shoddy control scheme, that's just a design limitation (see that awesome spin?). Try standing in the middle of the TV or even slightly on the side and try again. I'm guessing your friend was in the right spot and didn't have a problem while you were sitting in a chair or something off to the side. If it wasn't option 3), well, then I don't know because pointing and clicking isn't that hard.

 Number 3 seems to be the only thing that it could of been.  He was in direct view of the TV while i was slighty to the right.  But this was only by 1-2 feet.  Next time when i play the wii i'll play it in the direct center of the TV.  If the wii is meant to be a party toy then why would i need to be in the direct center of the Tv to play the game perfectly.  Would this not destroy the party feel of the system.



David Perry is just another hardcore gamer that's got his panties in a bunch because Wii turned his precious games upside-down.

Yes, some of the games are sloppy. Controlling an Eff-Pee-Ess with dual analogs is sloppy compared to a keyboard and a mouse (or a Wiimote, now!)  But it doesn't matter if the game is playable and fun.



BenKenobi88 said:
@ GranTurismo, No...you must be. If you're that incapable of navigating a pointer, there's either a specific problem with your Wiimote or you're sitting way too far away or something.

I'll admit the pointer gets very shaky when using certain HDTVs...but that's usually because I'm sitting at an angle and relatively farther away. It's not "sloppy"...it's just a technical limitation, and one that can be refined ingame...like comparing Wii's Home menu compared to Metroid Prime 3's menu cursor. The latter is extremely smooth and never jumps around no matter where you sit...I just imagine that a menu cursor like that might not be quick enough for twitchy movements in games like RE:UC.


As for the motion controls, motion controls alone aren't very precise by nature...so it's up to game developers to utilize them in ways that work well. Controlling a 360 degree camera using nunchuck motion control is a bad utilization in my opinion, but making quick waggle motions or using motion for tilting, etc...works very well.

I completely agree.  Motion controls aren't perfect, but when properly used their benefits certainly outweigh their drawbacks (MP3, RE4).  I agree that we sort of tolerate some degree of innacuracy, but we also adapt to that and learn what you can do to avoid this innacuracy.