thx1139 said:
HappySqurriel said:
bardicverse said: @thx - depends how you define big. I could say Madworld, but it didnt sell so hot due to the unusual art style. On the horizon is the Conduit, or I could backtrack to COD: WaW. If I wanted to go back more, I can testify to the awesomeness of Bully with motion controls. The only games that don't fit to the motion controls are fighting games, IMO. |
You could also include Punch Out!! or Boom Blox which were only released a couple of weeks ago ...
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And concensus on Punch Out reviews was that standard controls is the better way to play the game.
Now back to the technology topic. Another reason that Natal will provide the superior choice is that it is full motion recognition. While Wii and Sony control are really just arm movements. The demo of Ricochet showed full body motion control not just what you are holding in your hands or secondary WiiBoard if you have it. Also adding WiiBoard makes it so you are forced to stay on the board. Sony doesnt even offer a way to control the movement of the player let alone track any movements other than the controller.
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I can agree, the technology is cool. I'm just at a loss to see how it will be implemented. The announcement comes at a very bad time for trying to expand the userbase.
What I mean by this is, with the economy still tanked, casuals who own a Wii aren't going to jump ship and drop another $200-$300 for a 360 + natal. With WM+, a solid line of games (not to mention Wii Sports 2, the sequel to the casual favorite) and the upcoming UbiCam + fitness game, the casual Wii market isn't going to be dumping their Wiis and embracing an unfamiliar console with a very short library of motion based games.
At the end of the day, MS may as well adapt this technology to entertain their current userbase. This is where I question the implementation. Would be interested to see how typical adventure or FPS games can be controlled using this tech, as it will fall onto a very small casual market otherwise.