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Forums - Nintendo - So High Voltage developing five Wii games (one is multiplat)

HappySqurriel said:

Just because they have that many games that are unreleased doesn't mean that they have that many games that have full internal development teams working on them at any point in time ...

Many software projects (including videogames) tend to have long periods of planning and intital set up which requires a lot of work from a few members of the team and almost no work from most members of a team; and there is often a long period at the end of a project which is centered around testing and debugging (and localization in the case of videogames) which will, once again, require a lot of work from a few members of the team and almost no work from most members of a team. Good management will try to complete the planning stage of a project just as the testing and debugging stage of another project begins in order to keep employee downtime to a minimum.

On top of this, there are a wide variety of reasons why a company would choose to outsource work that they can, and it is possible that High Voltage has choosen to outsource some of its work.

 

Now, there is lots of evidence that supports that the Wii requires smaller development teams to work for less time to produce a game that is similar in scope to HD console games. All I am saying is that the size of the company and the number of unreleased games don't demonstrate that.

I know this, however I also know for example that ACII has a team of ~450 people.

http://www.gamezine.co.uk/news/formats/xbox360/assassin-s-creed-development-team-triples-in-size-$1296733.htm

 

That is of course probably nowhere near standard for an HD game but I do feel that comparing an entire company with around 130 people who have at least two games in fully fledged development (I think we can assume The Grinder and Gladiator are in the middle stage of development, The Conduit and Animales are probably towards the end of development and Astro Boy is probably in the very early stages of development.) to a team making one game with 450 people shows at the very least that HVS is doing an excellent job of managing their staff.



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HappySqurriel said:

Just because they have that many games that are unreleased doesn't mean that they have that many games that have full internal development teams working on them at any point in time ...

Many software projects (including videogames) tend to have long periods of planning and intital set up which requires a lot of work from a few members of the team and almost no work from most members of a team; and there is often a long period at the end of a project which is centered around testing and debugging (and localization in the case of videogames) which will, once again, require a lot of work from a few members of the team and almost no work from most members of a team. Good management will try to complete the planning stage of a project just as the testing and debugging stage of another project begins in order to keep employee downtime to a minimum.

On top of this, there are a wide variety of reasons why a company would choose to outsource work that they can, and it is possible that High Voltage has choosen to outsource some of its work.

 

Now, there is lots of evidence that supports that the Wii requires smaller development teams to work for less time to produce a game that is similar in scope to HD console games. All I am saying is that the size of the company and the number of unreleased games don't demonstrate that.

Perhaps better than looking at the number of concurrent projects is to look at the release schedule.

Leaving aside licensed and WiiWare projects, HVS is expecting to release Gladiator in Q1 2010, and Grinder in Q4 2010. With Conduit coming at the end of Q2 2009, HVS is releasing a core Wii game every 9 months while continuing to develop licensed and WiiWare projects with a team of 150.

Compare that with a similarly-sized HD developer like Infinity Ward. Like HVS, they too are making games with their own custom engine, but they're not creating different kinds of gameplay or IPs with it. They're taking two years to make a sequel to Modern Warfare while refining existing mechanics and most likely re-using some art assets. Their job will be somewhat complicated by publishing on multiple platforms, though.

Your point about outsourcing stands, though I haven't seen any evidence that either studio outsources development. Nevertheless, you have to admit that the contrast is pretty dramatic.



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Well I think its cheap kinda counting Astro Boy and Animales was orignally a Wiiware but went retail since a bit too big Im guessing. Astro Boy is more licensed crap like there Ben 10 shit.

Really they only have 2.5 Gladiator Grinder and Animales.



When programmers love their job anything is possible! If HVS can make up great games just with so poor people they're greater than i thought, i hope their game will sell a lot!



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

Grinder,Conduit,Gladiator.
Labors of love.

Astroboy(and other licensed games) is the shovelware that will help pay for the labors of love.



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ash3336 said:
The Gladiator A.D. will be a great game but I do not think it will get the sales that they are expecting. But thats just me. A lot of gamers are not interested in that game. Unless they put some kind of online support and focus more on RPG I do not think it will sell.

The Grinder on the other side looks awesome and will sell a lot.

Honestly, I think if Gladiator can get a decent publisher with some good ad support it could sell pretty well. Of course that's a pretty big 'if.'



Ryudo said:
Grinder,Conduit,Gladiator.
Labors of love.

Astroboy(and other licensed games) is the shovelware that will help pay for the labors of love.

 

I think their biggest financial input will be from engine licenses. They have the most capable 3D engine for Wii at the moment (besides nintendo ofcourse) and looking at conduit and Gladiator i'm sure the engine will sell well.

 

 



.

HVS could be like Rareware where almost everyone worked 12-16 hour days.



Its amazing how quickly the profile of High Voltage has risen really. I mean if you asked me who they were before The Conduit was announced I wouldn't have had a clue, and now they are being touted as one of the Wii's huge devs before they have even released a single retail game for it.



Rath said:
Its amazing how quickly the profile of High Voltage has risen really. I mean if you asked me who they were before The Conduit was announced I wouldn't have had a clue, and now they are being touted as one of the Wii's huge devs before they have even released a single retail game for it.

They've released a few actually :P like 2 or 3 Wii Ware games and that Dora the Explorer game that everyone brushes under the rug lol but hey gotta pay the development bills somehow :\



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