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Forums - Gaming - Is the Ps3 the Golden Era of this Generation? Let's have a discussion!

Bobbuffalo said:
And btw a Golden era is the one that is normally at the beginning and starts shaping the industry as we know it.

The Golden era of animation was on the 30s-40s

The Golder era of Hollywood was on the 40s-50s

The Golden era of Videogames was on the 70s-early 80s before the crash

And that label normally applies after some years later.

So STOP labeling each era you love a golden era because it doesn't make any sense.


Golden Era from my understanding is usually when said industry is at the cusp or top of it's game. Top being subjective to the person defining it. Usually 'Top' is defined by either popularity or quality or both. I don't know much about the golden era of animation but when considering the golden era of hollywood, the 40's and 50's were 30 something to 40 something years after hollywood was established, I would hardly call that era around the beginning.

Secondly, the golden era of hollywood was golden because it's popularity was immense and at it's peak, and the same was true of the quality. Although the quality less so, because I believe the best movies now aren't better than the ones then, but they are closer than in the god awful 80's and most of the 70's. It's just that nowadays there are so many bad generic movies made the good movies get completely drowned out. But there very well is a good flow of quality movies nowadays.



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dcIKeeL said:
Bobbuffalo said:
And btw a Golden era is the one that is normally at the beginning and starts shaping the industry as we know it.

The Golden era of animation was on the 30s-40s

The Golder era of Hollywood was on the 40s-50s

The Golden era of Videogames was on the 70s-early 80s before the crash

And that label normally applies after some years later.

So STOP labeling each era you love a golden era because it doesn't make any sense.


Golden Era from my understanding is usually when said industry is at the cusp or top of it's game. Top being subjective to the person defining it. Usually 'Top' is defined by either popularity or quality or both. I don't know much about the golden era of animation but when considering the golden era of hollywood, the 40's and 50's were 30 something to 40 something years after hollywood was established, I would hardly call that era around the beginning.

Secondly, the golden era of hollywood was golden because it's popularity was immense and at it's peak, and the same was true of the quality. Although the quality less so, because I believe the best movies now aren't better than the ones then, but they are closer than in the god awful 80's and most of the 70's. It's just that nowadays there are so many bad generic movies made the good movies get completely drowned out. But there very well is a good flow of quality movies nowadays.

then it's definitely not the PS3, hell, so far none of the current gen qulifies.



dcIKeeL said:
Bobbuffalo said:
And btw a Golden era is the one that is normally at the beginning and starts shaping the industry as we know it.

The Golden era of animation was on the 30s-40s

The Golder era of Hollywood was on the 40s-50s

The Golden era of Videogames was on the 70s-early 80s before the crash

And that label normally applies after some years later.

So STOP labeling each era you love a golden era because it doesn't make any sense.


Golden Era from my understanding is usually when said industry is at the cusp or top of it's game. Top being subjective to the person defining it. Usually 'Top' is defined by either popularity or quality or both. I don't know much about the golden era of animation but when considering the golden era of hollywood, the 40's and 50's were 30 something to 40 something years after hollywood was established, I would hardly call that era around the beginning.

Secondly, the golden era of hollywood was golden because it's popularity was immense and at it's peak, and the same was true of the quality. Although the quality less so, because I believe the best movies now aren't better than the ones then, but they are closer than in the god awful 80's and most of the 70's. It's just that nowadays there are so many bad generic movies made the good movies get completely drowned out. But there very well is a good flow of quality movies nowadays.

The most important part of what Mr. Buffalo said is that the label of golden, either meaning era or age cannot be applied as it's happening. It's something that is judged long after it's over and can be reflected upon. So whether this generation can be a golden era or not is irrelevent. We are not in the right mindset to judge this era yet because we are in it. This question is the equivalent of asking us what modern day games will be remembered most nostalgically or what modern day games will be cult classics. These are impossible questions to ask. When the time is right, they'll be answerable questions but they can't be determined as they are happening.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Onyxmeth said:
dcIKeeL said:
Onyxmeth said:
dcIKeeL said:
Onyxmeth said:

I don't see what's so particularly diverse about that list of games. I mean we've got three racing games(two of which are from the same franchise), and a shit ton of games primarily about shooting enemies(inclusing two first person shooters). On top of that, the list of upcoming games that are supposed to continue the diversity are mostly made up of sequels of currently released PS3 games(Uncharted 2, Gran Turismo 5) and a game cut from the same cloth as Heavenly Sword(God of War III), so how does that make the console more diverse? I would think sequels would be the least likely titles to diversify a console lineup.

Frankly, if we're talking about diverse lineups, your answer is the Wii. Why even argue this?


I agree with mostly everything except the final statement. I honestly don't think a truly diverse console library exists in this gen as of now. The wii is very high on casual but very low on hardcore as of now. Many games on the ps3/360 libraries are completely absent on the Wii or of comparble low quality.

Again, I don't think any console has a truly diverse library.

I don't equate the words "casual" and "hardcore" the same way you do, so I won't judge the Wii's library in those eyes. Also, the quality of said games is far too subjective to be a legitimate talking point when we're discussing variety.

You and I are on two completely different thought patterns, so we'll probably never reach a middle ground. You continue to think your way and I'll continue mine.

Well, I have my quibbles with defining hardcore and casual as well. I usually assume the popular stance in these type of arguments just for the purpose of people understanding what I mean. Care to share your definition of casual and hardcore?

I don't agree with the ideology of attaching names to a sector of games that are pidgeonholded into being either A or B. "Hardcore" and "casual" are two empty terms. They mean whatever someone wants them to mean to serve their current argument/discussion. You attaching them to the Wii's library in a way to draw a line down the middle is exactly what I don't agree with. The two words don't matter. You could have said apples and oranges and I still would have gotten the message. I just don't agree with sectioning games like that in the first place.


Well, I think you make very good points. To elaborate, I used the terms because of a lack of words really. Meaning, I don't know what words to use to appropriately convey what I mean. For example I could have used more specific terms like generic and art but that would automatically deem my view of the Wii's library generic by the conventional definition and every game that falls under 'art' art and that's simply not what I mean.

When I say generic, I mean highly accesible games, games that don't concentrate or put great emphasis on battle systems, or implementing a cover system, or adding destructible environments to increase the realism or very deep storylines to increase the level of immersion the player can possibly achieve. The Wii's bread and butter games aren't games with much substance, they aren't deep, they are designed to be picked up and played and instantly you're just in the thick of the game. This isn't neccesarily a bad thing. Alot of these games are very fun. The other day I played punch out in gamestop for about 30 mins and had a blast. But the people that these games are designed for don't have the experience or knowledge of battle systems and such to even look for their presence. I am your traditional gamer, and although i can definitely enjoy these types of games, you can see why a gamer like me would eventually tire of the game. Additionally, you can understand how I would  need games that introduce new aspects of gameplay or evolve old one's. A gamer like myself views gaming as an art moreso than entertainment. Whereas the casual gamer views it vice versa.



dcIKeeL said:
Onyxmeth said:
dcIKeeL said:
Onyxmeth said:
dcIKeeL said:
Onyxmeth said:

I don't see what's so particularly diverse about that list of games. I mean we've got three racing games(two of which are from the same franchise), and a shit ton of games primarily about shooting enemies(inclusing two first person shooters). On top of that, the list of upcoming games that are supposed to continue the diversity are mostly made up of sequels of currently released PS3 games(Uncharted 2, Gran Turismo 5) and a game cut from the same cloth as Heavenly Sword(God of War III), so how does that make the console more diverse? I would think sequels would be the least likely titles to diversify a console lineup.

Frankly, if we're talking about diverse lineups, your answer is the Wii. Why even argue this?


I agree with mostly everything except the final statement. I honestly don't think a truly diverse console library exists in this gen as of now. The wii is very high on casual but very low on hardcore as of now. Many games on the ps3/360 libraries are completely absent on the Wii or of comparble low quality.

Again, I don't think any console has a truly diverse library.

I don't equate the words "casual" and "hardcore" the same way you do, so I won't judge the Wii's library in those eyes. Also, the quality of said games is far too subjective to be a legitimate talking point when we're discussing variety.

You and I are on two completely different thought patterns, so we'll probably never reach a middle ground. You continue to think your way and I'll continue mine.

Well, I have my quibbles with defining hardcore and casual as well. I usually assume the popular stance in these type of arguments just for the purpose of people understanding what I mean. Care to share your definition of casual and hardcore?

I don't agree with the ideology of attaching names to a sector of games that are pidgeonholded into being either A or B. "Hardcore" and "casual" are two empty terms. They mean whatever someone wants them to mean to serve their current argument/discussion. You attaching them to the Wii's library in a way to draw a line down the middle is exactly what I don't agree with. The two words don't matter. You could have said apples and oranges and I still would have gotten the message. I just don't agree with sectioning games like that in the first place.


Well, I think you make very good points. To elaborate, I used the terms because of a lack of words really. Meaning, I don't know what words to use to appropriately convey what I mean. For example I could have used more specific terms like generic and art but that would automatically deem my view of the Wii's library generic by the conventional definition and every game that falls under 'art' art and that's simply not what I mean.

When I say generic, I mean highly accesible games, games that don't concentrate or put great emphasis on battle systems, or implementing a cover system, or adding destructible environments to increase the realism or very deep storylines to increase the level of immersion the player can possibly achieve. The Wii's bread and butter games aren't games with much substance, they aren't deep, they are designed to be picked up and played and instantly you're just in the thick of the game. This isn't neccesarily a bad thing. Alot of these games are very fun. The other day I played punch out in gamestop for about 30 mins and had a blast. But the people that these games are designed for don't have the experience or knowledge of battle systems and such to even look for their presence. I am your traditional gamer, and although i can definitely enjoy these types of games, you can see why a gamer like me would eventually tire of the game. Additionally, you can understand how I would  need games that introduce new aspects of gameplay or evolve old one's. A gamer like myself views gaming as an art moreso than entertainment. Whereas the casual gamer views it vice versa.

aren't you describing the Wii right now? please tell me that you have a Wii.



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Onyxmeth said:
dcIKeeL said:
Bobbuffalo said:
And btw a Golden era is the one that is normally at the beginning and starts shaping the industry as we know it.

The Golden era of animation was on the 30s-40s

The Golder era of Hollywood was on the 40s-50s

The Golden era of Videogames was on the 70s-early 80s before the crash

And that label normally applies after some years later.

So STOP labeling each era you love a golden era because it doesn't make any sense.


Golden Era from my understanding is usually when said industry is at the cusp or top of it's game. Top being subjective to the person defining it. Usually 'Top' is defined by either popularity or quality or both. I don't know much about the golden era of animation but when considering the golden era of hollywood, the 40's and 50's were 30 something to 40 something years after hollywood was established, I would hardly call that era around the beginning.

Secondly, the golden era of hollywood was golden because it's popularity was immense and at it's peak, and the same was true of the quality. Although the quality less so, because I believe the best movies now aren't better than the ones then, but they are closer than in the god awful 80's and most of the 70's. It's just that nowadays there are so many bad generic movies made the good movies get completely drowned out. But there very well is a good flow of quality movies nowadays.

The most important part of what Mr. Buffalo said is that the label of golden, either meaning era or age cannot be applied as it's happening. It's something that is judged long after it's over and can be reflected upon. So whether this generation can be a golden era or not is irrelevent. We are not in the right mindset to judge this era yet because we are in it. This question is the equivalent of asking us what modern day games will be remembered most nostalgically or what modern day games will be cult classics. These are impossible questions to ask. When the time is right, they'll be answerable questions but they can't be determined as they are happening.


I completely completely agree with your point Onyxmeth. However, he did proclaim a golden era for gaming which was the point I was mostly disputing. Having said that, If you allow me to be bold enough to proclaim this era the golden era. I say this because I believe, that in the simplest terms, an industries Golden Age is the age when it reaches it's peak. The video game industry is almost on par with the film industry in terms of popularity and surpasses in terms of quality. More Importantly, game quality and popularity has never been higher in our history. There's no saying that the industry won't become even more popular and of even higher quality but I believe it won't. Why? Simply because popularity is the end of everything. Popularity means money, bankable etc. Money eventually errodes everything. This is most true when speaking about creativity and passion. I predict that by the late 8th Generation, gaming will commence it's downward spiral.



dcIKeeL said:


Well, I think you make very good points. To elaborate, I used the terms because of a lack of words really. Meaning, I don't know what words to use to appropriately convey what I mean. For example I could have used more specific terms like generic and art but that would automatically deem my view of the Wii's library generic by the conventional definition and every game that falls under 'art' art and that's simply not what I mean.

When I say generic, I mean highly accesible games, games that don't concentrate or put great emphasis on battle systems, or implementing a cover system, or adding destructible environments to increase the realism or very deep storylines to increase the level of immersion the player can possibly achieve. The Wii's bread and butter games aren't games with much substance, they aren't deep, they are designed to be picked up and played and instantly you're just in the thick of the game. This isn't neccesarily a bad thing. Alot of these games are very fun. The other day I played punch out in gamestop for about 30 mins and had a blast. But the people that these games are designed for don't have the experience or knowledge of battle systems and such to even look for their presence. I am your traditional gamer, and although i can definitely enjoy these types of games, you can see why a gamer like me would eventually tire of the game. Additionally, you can understand how I would  need games that introduce new aspects of gameplay or evolve old one's. A gamer like myself views gaming as an art moreso than entertainment. Whereas the casual gamer views it vice versa.

That's fine if you think that way. I don't. Again, it isn't the words I don't understand, it's your underlying message of drawing a line in the sand and throwing games to one side or the other. The way I see it, I see the games in many shades of grey(upstream/downstream games) and I believe you see them as either black or white. Your line of thinking is fine for you, I just don't see things your way at all.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



dahuman said:
dcIKeeL said:
Onyxmeth said:
dcIKeeL said:
Onyxmeth said:
dcIKeeL said:
Onyxmeth said:

I don't see what's so particularly diverse about that list of games. I mean we've got three racing games(two of which are from the same franchise), and a shit ton of games primarily about shooting enemies(inclusing two first person shooters). On top of that, the list of upcoming games that are supposed to continue the diversity are mostly made up of sequels of currently released PS3 games(Uncharted 2, Gran Turismo 5) and a game cut from the same cloth as Heavenly Sword(God of War III), so how does that make the console more diverse? I would think sequels would be the least likely titles to diversify a console lineup.

Frankly, if we're talking about diverse lineups, your answer is the Wii. Why even argue this?


I agree with mostly everything except the final statement. I honestly don't think a truly diverse console library exists in this gen as of now. The wii is very high on casual but very low on hardcore as of now. Many games on the ps3/360 libraries are completely absent on the Wii or of comparble low quality.

Again, I don't think any console has a truly diverse library.

I don't equate the words "casual" and "hardcore" the same way you do, so I won't judge the Wii's library in those eyes. Also, the quality of said games is far too subjective to be a legitimate talking point when we're discussing variety.

You and I are on two completely different thought patterns, so we'll probably never reach a middle ground. You continue to think your way and I'll continue mine.

Well, I have my quibbles with defining hardcore and casual as well. I usually assume the popular stance in these type of arguments just for the purpose of people understanding what I mean. Care to share your definition of casual and hardcore?

I don't agree with the ideology of attaching names to a sector of games that are pidgeonholded into being either A or B. "Hardcore" and "casual" are two empty terms. They mean whatever someone wants them to mean to serve their current argument/discussion. You attaching them to the Wii's library in a way to draw a line down the middle is exactly what I don't agree with. The two words don't matter. You could have said apples and oranges and I still would have gotten the message. I just don't agree with sectioning games like that in the first place.


Well, I think you make very good points. To elaborate, I used the terms because of a lack of words really. Meaning, I don't know what words to use to appropriately convey what I mean. For example I could have used more specific terms like generic and art but that would automatically deem my view of the Wii's library generic by the conventional definition and every game that falls under 'art' art and that's simply not what I mean.

When I say generic, I mean highly accesible games, games that don't concentrate or put great emphasis on battle systems, or implementing a cover system, or adding destructible environments to increase the realism or very deep storylines to increase the level of immersion the player can possibly achieve. The Wii's bread and butter games aren't games with much substance, they aren't deep, they are designed to be picked up and played and instantly you're just in the thick of the game. This isn't neccesarily a bad thing. Alot of these games are very fun. The other day I played punch out in gamestop for about 30 mins and had a blast. But the people that these games are designed for don't have the experience or knowledge of battle systems and such to even look for their presence. I am your traditional gamer, and although i can definitely enjoy these types of games, you can see why a gamer like me would eventually tire of the game. Additionally, you can understand how I would  need games that introduce new aspects of gameplay or evolve old one's. A gamer like myself views gaming as an art moreso than entertainment. Whereas the casual gamer views it vice versa.

aren't you describing the Wii right now? please tell me that you have a Wii.

The motion control of the Wii is a new innovative way to play the game, but it's implemented for use in simplified games. Games that don't push the boundaries of how games tell a story or immerse a player etc. As your traditional gamer, I prefer to be entertained in a different way. I have no problem with us coexisting, it's fine, i enjoy the Wii's games. However, I wonder how long the Video Game industry can survive with the existence of both sides in it's current form. Working in the same way it works now, with the same cycles and same dynamics. I mean...idk.

And no, I dont own a wii.



I dont get the title how can a Console be a Golden Era of a Generation?! It does seem a bit retarded...



^^actually is a lot