Onyxmeth said:
dcIKeeL said:
Onyxmeth said:
dcIKeeL said:
Onyxmeth said:
I don't see what's so particularly diverse about that list of games. I mean we've got three racing games(two of which are from the same franchise), and a shit ton of games primarily about shooting enemies(inclusing two first person shooters). On top of that, the list of upcoming games that are supposed to continue the diversity are mostly made up of sequels of currently released PS3 games(Uncharted 2, Gran Turismo 5) and a game cut from the same cloth as Heavenly Sword(God of War III), so how does that make the console more diverse? I would think sequels would be the least likely titles to diversify a console lineup.
Frankly, if we're talking about diverse lineups, your answer is the Wii. Why even argue this?
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I agree with mostly everything except the final statement. I honestly don't think a truly diverse console library exists in this gen as of now. The wii is very high on casual but very low on hardcore as of now. Many games on the ps3/360 libraries are completely absent on the Wii or of comparble low quality.
Again, I don't think any console has a truly diverse library.
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I don't equate the words "casual" and "hardcore" the same way you do, so I won't judge the Wii's library in those eyes. Also, the quality of said games is far too subjective to be a legitimate talking point when we're discussing variety.
You and I are on two completely different thought patterns, so we'll probably never reach a middle ground. You continue to think your way and I'll continue mine.
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Well, I have my quibbles with defining hardcore and casual as well. I usually assume the popular stance in these type of arguments just for the purpose of people understanding what I mean. Care to share your definition of casual and hardcore?
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I don't agree with the ideology of attaching names to a sector of games that are pidgeonholded into being either A or B. "Hardcore" and "casual" are two empty terms. They mean whatever someone wants them to mean to serve their current argument/discussion. You attaching them to the Wii's library in a way to draw a line down the middle is exactly what I don't agree with. The two words don't matter. You could have said apples and oranges and I still would have gotten the message. I just don't agree with sectioning games like that in the first place.
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Well, I think you make very good points. To elaborate, I used the terms because of a lack of words really. Meaning, I don't know what words to use to appropriately convey what I mean. For example I could have used more specific terms like generic and art but that would automatically deem my view of the Wii's library generic by the conventional definition and every game that falls under 'art' art and that's simply not what I mean.
When I say generic, I mean highly accesible games, games that don't concentrate or put great emphasis on battle systems, or implementing a cover system, or adding destructible environments to increase the realism or very deep storylines to increase the level of immersion the player can possibly achieve. The Wii's bread and butter games aren't games with much substance, they aren't deep, they are designed to be picked up and played and instantly you're just in the thick of the game. This isn't neccesarily a bad thing. Alot of these games are very fun. The other day I played punch out in gamestop for about 30 mins and had a blast. But the people that these games are designed for don't have the experience or knowledge of battle systems and such to even look for their presence. I am your traditional gamer, and although i can definitely enjoy these types of games, you can see why a gamer like me would eventually tire of the game. Additionally, you can understand how I would need games that introduce new aspects of gameplay or evolve old one's. A gamer like myself views gaming as an art moreso than entertainment. Whereas the casual gamer views it vice versa.