| dcIKeeL said:
When I say generic, I mean highly accesible games, games that don't concentrate or put great emphasis on battle systems, or implementing a cover system, or adding destructible environments to increase the realism or very deep storylines to increase the level of immersion the player can possibly achieve. The Wii's bread and butter games aren't games with much substance, they aren't deep, they are designed to be picked up and played and instantly you're just in the thick of the game. This isn't neccesarily a bad thing. Alot of these games are very fun. The other day I played punch out in gamestop for about 30 mins and had a blast. But the people that these games are designed for don't have the experience or knowledge of battle systems and such to even look for their presence. I am your traditional gamer, and although i can definitely enjoy these types of games, you can see why a gamer like me would eventually tire of the game. Additionally, you can understand how I would need games that introduce new aspects of gameplay or evolve old one's. A gamer like myself views gaming as an art moreso than entertainment. Whereas the casual gamer views it vice versa. |
That's fine if you think that way. I don't. Again, it isn't the words I don't understand, it's your underlying message of drawing a line in the sand and throwing games to one side or the other. The way I see it, I see the games in many shades of grey(upstream/downstream games) and I believe you see them as either black or white. Your line of thinking is fine for you, I just don't see things your way at all.








