johnathonmerritt said:
Rockstar would not lose that much money, if any at all. A lot of people who bought this game own a PS3 and 360. Most of them purchased the 360 version due to the fact it has exclusive add-ons. Also, there were many PS3 owners such as myself and about 70% of my PSN friend list who did not buy this game because it wasn't up to PS3 standards at it's release. If Rockstar focused solely on one version of the game, they could make a game that would rival anything on the market today.
That being said, I still don't think Rockstar would do that seeing how the 17 million owners of San Andreas are now split on to two separate consoles. I also don't see Rockstar taking another exclusive deal after the loss of the Microsoft $50 million. (Almost 6 million PS3 version's sold. Two downloads at $6 a piece. A potential of $22 million is lost from PSN downloads.) Whatever they do, I don't want to see anymore block-heads or hear anymore out of sync audio. I also want to fly planes and drive tanks, damn it!
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First, you do have a point about double ownership. It's correct that some people own both HD consoles. I read a survey once (consider this anecdotal evidence since I cannot provide a link) that said 5% of console owners owned multiple consoles last generation. Personally, I don't think they would make a great impact.
And I'm sorry you and your friends are game-snobs that do not buy games because they are not up to your technical standards. But that's your problem. Or is it that a metacritic rating of over 95 is 'not up to your standards'?
Also, 21+ million owners of San Andreas. 17.8 is just the PS2 version. The other two versions sold around 2 million each as well. Which means this latest installment has been a letdown for Take2. As I remember it, they expected sales to rival or surpass San Andreas.
And what was I saying before about any deal being made must surpass the potential profit? Last time I looked, $50 million is bigger than $22 million. Or was it something about that I missed? EDIT: 6 times 6 is 36, not 22. Where did you get 22 from?
I really feel that GTA IV was lacking some of those things that made the previous games so fun, but I wouldn't blame it on the multiplatform issue. I would blame it on the developers.