By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - New E3 Rumor : Left 4 Dead 2

The achievement for the Last Stand is simply playing one match. It doesn't matter if you die after 15 seconds, you still get the achievement. I haven't played survival at all in the past two weeks, but I have 2 gold, 7 silver and 3 bronze.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

Around the Network
thetonestarr said:
Thing is, it's not four hours of content. The main point of the game is earning the achievements and playing online. Every experience is drastically different due to the AI Director. You are consistently going back to the Campaign-mode only in your argument, over and over. There are more gameplay modes than that, and when you go into Survival mode, you realize just how drastically different every stage actually is. And considering survival mode is what the vast majority of gamers play, it's safe to assume that it is the main concentration of the game, where the most gameplay will reside.


Also, the word is "extra".


Lastly, I like how you assume I haven't played every single Tekken game, even though I have. I also find it rather humourous that you blindly refuse to accept that the fate of the world resting on the outcome of a fighting tournament... SIX DIFFERENT TIMES... isn't a piss-poor plot. Your fanboyism is incredible.

My fanboyism ?

 For what exacly ?

How am i biased against left 4 dead in any possible way ?

I've even said it was a very fun game especially locally.

 

I think it's you who are wearing the mythic goggles that somehow manages to not only cloud your judgement on this subject, but somehow manages to fuck up your judgement on everything i wrote. Word for word.

 

It is 4 hours of content if it takes you 4 hours to go through it once. That's just how it is. Wether you like it or not. The AI director ads variation to specific things in the game, but not enough to call it a "brand new experience" as you would say, for it is still.. the same fucking level. It's not different. Your paths might alter slightly but that's it. It's still the same maps in the same level that tells the same story. etc.

 

Hence. Thers 4 hours of content if you look at it from a, "How long will it take you to go through the content of this game over the span of the 4 campaigns."

Ofcourse like you said thers also survival mode. But that doesn't take away from the fact that both co-op, singleplayer and multiplayer campaigns all progress over the same campaigns that in total. (like i've said a lot of times) takes less than 4 hours to complete.

That's just how it is. You can't change that.. unless you crouch or walk through the levels. I recon it'll take you longer then :p

Also if you had played tekken you would know that it wasn't the "whole world" that relied on this but rather the mishima zaibatzu which surely enough is a very powerful military organisation but which before the end of tekken 5 had not declaired war on the world, meaning that it's relevence to the "fate of the earth" wasn't that big of a thing.

It's like the guy from virgin interactive having a reality show to find out who is gonna run his company.

Yes that was a real show.

Cept you take the guy from virgin interactive, give him a whole lot of power, make him japanese and instead of virgin interactive he owns the mishima zaibatzu a powerful military organisation.

Your answers only ridicule themselves because they have no profound basis. I even wrote above that most of these things are based on opinon. But you can't help but reply and try to shoot me down for saying the things that i "dared" say. "Oh noes ! left for dead needs more levels.. HOW Dare he !"

Yes it's terrible. But i'm still right. If you need justification for your purchase please quote someone else. I'm mostly too polite not to answer.

 



Check out my game about moles ^

Staude said:
thetonestarr said:
Thing is, it's not four hours of content. The main point of the game is earning the achievements and playing online. Every experience is drastically different due to the AI Director. You are consistently going back to the Campaign-mode only in your argument, over and over. There are more gameplay modes than that, and when you go into Survival mode, you realize just how drastically different every stage actually is. And considering survival mode is what the vast majority of gamers play, it's safe to assume that it is the main concentration of the game, where the most gameplay will reside.


Also, the word is "extra".


Lastly, I like how you assume I haven't played every single Tekken game, even though I have. I also find it rather humourous that you blindly refuse to accept that the fate of the world resting on the outcome of a fighting tournament... SIX DIFFERENT TIMES... isn't a piss-poor plot. Your fanboyism is incredible.

My fanboyism ?

 For what exacly ?

How am i biased against left 4 dead in any possible way ?

I've even said it was a very fun game especially locally.

 

I think it's you who are wearing the mythic goggles that somehow manages to not only cloud your judgement on this subject, but somehow manages to fuck up your judgement on everything i wrote. Word for word.

 

It is 4 hours of content if it takes you 4 hours to go through it once. That's just how it is. Wether you like it or not. The AI director ads variation to specific things in the game, but not enough to call it a "brand new experience" as you would say, for it is still.. the same fucking level. It's not different. Your paths might alter slightly but that's it. It's still the same maps in the same level that tells the same story. etc.

 

Hence. Thers 4 hours of content if you look at it from a, "How long will it take you to go through the content of this game over the span of the 4 campaigns."

 

You're doing it wrong if you're playing through on normal. It's too easy for anyone with FPS experience, and this is the sort of game you want to play at a difficultly level above your comfort level. Playing through all the campaigns on versus would take much more than 4 hours, and if you've only played through a campaign once you've hardly accomplished anything. I still consider versus the definitive L4D mode, but It's wierd you complain about levels like this, but still play the same Warhawk, Killzone, or Resistance maps over and over and over. There's what, 5 Warhawk maps in the base game? Yet I've clocked over a hundred hours playing 5 levels in that game! Oh noes.

If you truly think L4D only has 4 hours of content, you are doing it wrong.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

They should call it Left 2 Die...



ameratsu said:
Staude said:
thetonestarr said:
Thing is, it's not four hours of content. The main point of the game is earning the achievements and playing online. Every experience is drastically different due to the AI Director. You are consistently going back to the Campaign-mode only in your argument, over and over. There are more gameplay modes than that, and when you go into Survival mode, you realize just how drastically different every stage actually is. And considering survival mode is what the vast majority of gamers play, it's safe to assume that it is the main concentration of the game, where the most gameplay will reside.


Also, the word is "extra".


Lastly, I like how you assume I haven't played every single Tekken game, even though I have. I also find it rather humourous that you blindly refuse to accept that the fate of the world resting on the outcome of a fighting tournament... SIX DIFFERENT TIMES... isn't a piss-poor plot. Your fanboyism is incredible.

My fanboyism ?

 For what exacly ?

How am i biased against left 4 dead in any possible way ?

I've even said it was a very fun game especially locally.

 

I think it's you who are wearing the mythic goggles that somehow manages to not only cloud your judgement on this subject, but somehow manages to fuck up your judgement on everything i wrote. Word for word.

 

It is 4 hours of content if it takes you 4 hours to go through it once. That's just how it is. Wether you like it or not. The AI director ads variation to specific things in the game, but not enough to call it a "brand new experience" as you would say, for it is still.. the same fucking level. It's not different. Your paths might alter slightly but that's it. It's still the same maps in the same level that tells the same story. etc.

 

Hence. Thers 4 hours of content if you look at it from a, "How long will it take you to go through the content of this game over the span of the 4 campaigns."

 

You're doing it wrong if you're playing through on normal. It's too easy for anyone with FPS experience, and this is the sort of game you want to play at a difficultly level above your comfort level. Playing through all the campaigns on versus would take much more than 4 hours, and if you've only played through a campaign once you've hardly accomplished anything. I still consider versus the definitive L4D mode, but It's wierd you complain about levels like this, but still play the same Warhawk, Killzone, or Resistance maps over and over and over. There's what, 5 Warhawk maps in the base game? Yet I've clocked over a hundred hours playing 5 levels in that game! Oh noes.

You really don't see the difference ?

A killzone 2 map. For instance, in online.. Is a freely open map where you can take whatever path you want.

Left 4 dead "campaign" is scripted and does follow regular linear campaign standards. In other words, it's like if i were replayed the killzone 2 campaign multiple times.. (with friends) .. which i probably wouldn't do either.. Some segments like the part with the lightning gun sure. But not the whole thing.

Another thing is that left for dead has the same weapons in all maps. It's not that big of a problem but it could use more variation.

So we have huge open enviroments with 100 paths where you can go where you want, have 7 classes etc (ok i won't bring all the gameplay into this) but open enviroments with plenty of different paths each time, vs linear enviroments with mostly the same path .. with some slight alterations.

You can't really compare it. Co-op stuff like that is nice, but it gets boring if there isn't a lot of variation. Valve tried to do that with the AI director, but i still think, the game needs more maps for me to buy it. How is that a problem for you ? You don't want more maps ? I mean comon lol this is rediculous.

Also I only played warhawk for half an hour. .. Not my game it turned out.

 

Anyhow like i said. I went through it on hard, and i didn't only go through each campaign once. But about 3 - 4 times. I've only played it a little offline, most of the time i played the game online with mates, and at one oaccation on lan.

Player both co-op and versus. Multiple times...

 

 



Check out my game about moles ^

Around the Network

i am all for a new left for dead but if this is true it seems like they are jsut trying to sqeeze out money.

this could just be some dlc not a left 4 dead 2?



hello how are you.

Staude said:
ameratsu said:
Staude said:
thetonestarr said:
Thing is, it's not four hours of content. The main point of the game is earning the achievements and playing online. Every experience is drastically different due to the AI Director. You are consistently going back to the Campaign-mode only in your argument, over and over. There are more gameplay modes than that, and when you go into Survival mode, you realize just how drastically different every stage actually is. And considering survival mode is what the vast majority of gamers play, it's safe to assume that it is the main concentration of the game, where the most gameplay will reside.


Also, the word is "extra".


Lastly, I like how you assume I haven't played every single Tekken game, even though I have. I also find it rather humourous that you blindly refuse to accept that the fate of the world resting on the outcome of a fighting tournament... SIX DIFFERENT TIMES... isn't a piss-poor plot. Your fanboyism is incredible.

My fanboyism ?

 For what exacly ?

How am i biased against left 4 dead in any possible way ?

I've even said it was a very fun game especially locally.

 

I think it's you who are wearing the mythic goggles that somehow manages to not only cloud your judgement on this subject, but somehow manages to fuck up your judgement on everything i wrote. Word for word.

 

It is 4 hours of content if it takes you 4 hours to go through it once. That's just how it is. Wether you like it or not. The AI director ads variation to specific things in the game, but not enough to call it a "brand new experience" as you would say, for it is still.. the same fucking level. It's not different. Your paths might alter slightly but that's it. It's still the same maps in the same level that tells the same story. etc.

 

Hence. Thers 4 hours of content if you look at it from a, "How long will it take you to go through the content of this game over the span of the 4 campaigns."

 

You're doing it wrong if you're playing through on normal. It's too easy for anyone with FPS experience, and this is the sort of game you want to play at a difficultly level above your comfort level. Playing through all the campaigns on versus would take much more than 4 hours, and if you've only played through a campaign once you've hardly accomplished anything. I still consider versus the definitive L4D mode, but It's wierd you complain about levels like this, but still play the same Warhawk, Killzone, or Resistance maps over and over and over. There's what, 5 Warhawk maps in the base game? Yet I've clocked over a hundred hours playing 5 levels in that game! Oh noes.

You really don't see the difference ?

A killzone 2 map. For instance, in online.. Is a freely open map where you can take whatever path you want.

Left 4 dead "campaign" is scripted and does follow regular linear campaign standards. In other words, it's like if i were replayed the killzone 2 campaign multiple times.. (with friends) .. which i probably wouldn't do either.. Some segments like the part with the lightning gun sure. But not the whole thing.

Another thing is that left for dead has the same weapons in all maps. It's not that big of a problem but it could use more variation.

So we have huge open enviroments with 100 paths where you can go where you want, have 7 classes etc (ok i won't bring all the gameplay into this) but open enviroments with plenty of different paths each time, vs linear enviroments with mostly the same path .. with some slight alterations.

You can't really compare it. Co-op stuff like that is nice, but it gets boring if there isn't a lot of variation. Valve tried to do that with the AI director, but i still think, the game needs more maps for me to buy it. How is that a problem for you ? You don't want more maps ? I mean comon lol this is rediculous.

Also I only played warhawk for half an hour. .. Not my game it turned out.

 

Anyhow like i said. I went through it on hard, and i didn't only go through each campaign once. But about 3 - 4 times. I've only played it a little offline, most of the time i played the game online with mates, and at one oaccation on lan.

Player both co-op and versus. Multiple times...

 

 

First off, I was referring to your fanboyism in relation to Tekken, if you'd kindly pay attention to the context of my post. =p

Secondly, so since Killzone 2 gives you a "free" "open map", that automatically makes every map in other FPS games that aren't "free" and "open" non-levels? Every stage in Half-Life 2, every stage in Goldeneye 007, many stages in all three Halo games... They're ALL constructed in the same general manner. You're going to tell me that NONE of those games have legitimate "levels"?

 

It's a matter of personal preference. You're trying to tell us things are completely objective here and they're not - it's entirely subjective. You may not like the level design, but that doesn't mean they're not well-done or genius. The entire point of Left 4 Dead is that you're four ordinary people that have managed to survive a zombie apocalypse, and you're trying to make do with the few resources that've been left behind to make it to safe zones where OTHER survivors are. NATURALLY it'll be linear, because the whole premise is simple - kill or be killed, and make it to safety! Period! And the weaponry will obviously be the same, too, because they're left behind by the military and everyday citizens. The everyday citizen doesn't own this, that, and the other combat rifle. The everyday soldier uses only two or three main weapons. You're not GOING to find a huge amount of variety because it's just not realistic.



 SW-5120-1900-6153

Count me in the DLC camp. L4D is more an engine than a series. DLC would be enhance the game rather than continue a non plot like.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

thetonestarr said:
Staude said:
ameratsu said:
Staude said:
thetonestarr said:
Thing is, it's not four hours of content. The main point of the game is earning the achievements and playing online. Every experience is drastically different due to the AI Director. You are consistently going back to the Campaign-mode only in your argument, over and over. There are more gameplay modes than that, and when you go into Survival mode, you realize just how drastically different every stage actually is. And considering survival mode is what the vast majority of gamers play, it's safe to assume that it is the main concentration of the game, where the most gameplay will reside.


Also, the word is "extra".


Lastly, I like how you assume I haven't played every single Tekken game, even though I have. I also find it rather humourous that you blindly refuse to accept that the fate of the world resting on the outcome of a fighting tournament... SIX DIFFERENT TIMES... isn't a piss-poor plot. Your fanboyism is incredible.

My fanboyism ?

 For what exacly ?

How am i biased against left 4 dead in any possible way ?

I've even said it was a very fun game especially locally.

 

I think it's you who are wearing the mythic goggles that somehow manages to not only cloud your judgement on this subject, but somehow manages to fuck up your judgement on everything i wrote. Word for word.

 

It is 4 hours of content if it takes you 4 hours to go through it once. That's just how it is. Wether you like it or not. The AI director ads variation to specific things in the game, but not enough to call it a "brand new experience" as you would say, for it is still.. the same fucking level. It's not different. Your paths might alter slightly but that's it. It's still the same maps in the same level that tells the same story. etc.

 

Hence. Thers 4 hours of content if you look at it from a, "How long will it take you to go through the content of this game over the span of the 4 campaigns."

 

You're doing it wrong if you're playing through on normal. It's too easy for anyone with FPS experience, and this is the sort of game you want to play at a difficultly level above your comfort level. Playing through all the campaigns on versus would take much more than 4 hours, and if you've only played through a campaign once you've hardly accomplished anything. I still consider versus the definitive L4D mode, but It's wierd you complain about levels like this, but still play the same Warhawk, Killzone, or Resistance maps over and over and over. There's what, 5 Warhawk maps in the base game? Yet I've clocked over a hundred hours playing 5 levels in that game! Oh noes.

You really don't see the difference ?

A killzone 2 map. For instance, in online.. Is a freely open map where you can take whatever path you want.

Left 4 dead "campaign" is scripted and does follow regular linear campaign standards. In other words, it's like if i were replayed the killzone 2 campaign multiple times.. (with friends) .. which i probably wouldn't do either.. Some segments like the part with the lightning gun sure. But not the whole thing.

Another thing is that left for dead has the same weapons in all maps. It's not that big of a problem but it could use more variation.

So we have huge open enviroments with 100 paths where you can go where you want, have 7 classes etc (ok i won't bring all the gameplay into this) but open enviroments with plenty of different paths each time, vs linear enviroments with mostly the same path .. with some slight alterations.

You can't really compare it. Co-op stuff like that is nice, but it gets boring if there isn't a lot of variation. Valve tried to do that with the AI director, but i still think, the game needs more maps for me to buy it. How is that a problem for you ? You don't want more maps ? I mean comon lol this is rediculous.

Also I only played warhawk for half an hour. .. Not my game it turned out.

 

Anyhow like i said. I went through it on hard, and i didn't only go through each campaign once. But about 3 - 4 times. I've only played it a little offline, most of the time i played the game online with mates, and at one oaccation on lan.

Player both co-op and versus. Multiple times...

 

 

First off, I was referring to your fanboyism in relation to Tekken, if you'd kindly pay attention to the context of my post. =p

Secondly, so since Killzone 2 gives you a "free" "open map", that automatically makes every map in other FPS games that aren't "free" and "open" non-levels? Every stage in Half-Life 2, every stage in Goldeneye 007, many stages in all three Halo games... They're ALL constructed in the same general manner. You're going to tell me that NONE of those games have legitimate "levels"?

 

It's a matter of personal preference. You're trying to tell us things are completely objective here and they're not - it's entirely subjective. You may not like the level design, but that doesn't mean they're not well-done or genius. The entire point of Left 4 Dead is that you're four ordinary people that have managed to survive a zombie apocalypse, and you're trying to make do with the few resources that've been left behind to make it to safe zones where OTHER survivors are. NATURALLY it'll be linear, because the whole premise is simple - kill or be killed, and make it to safety! Period! And the weaponry will obviously be the same, too, because they're left behind by the military and everyday citizens. The everyday citizen doesn't own this, that, and the other combat rifle. The everyday soldier uses only two or three main weapons. You're not GOING to find a huge amount of variety because it's just not realistic.

err. Your first point.

They aren't concidered the same. Singleplayer linear and co-op campaigns are not the same as free roaming multiplayer maps.

It's the same for all games. But left 4 dead doesn't (to my knowledge) have any open maps now does it ? hence it's as you say yourself later, focused on linear co-op... Which.. was.. what i said all along.. and is the difference between it and so many other fps multiplayer maps. Again it's not a bad thing, I just think it needs more maps.

That is all. So if you would kindly follow your own advice (bioshock is great) and pay attention to the context of my posts :p that would be great.

 

My fanboism for tekken is very obvious. Not only did i spend time on this avatar and signature. I own every tekken game ever to release on a playstation system. That includes 3 versions of tekken 5. (tekken 5 (ps2) dr (psp) dr online (ps3)

So yes i am a fanboy and i don't care on this specific subject. Because everything that i say related to tekken is right by default :P

 

And.. I'll highlight this.

It is.. entirely subjective. Like i've said in every single one of my posts lol.

I highlighted the "i still think" in my previous post too and i believe i also said that it was my opinion in some form or another in my original post. IE not what's quoted here but one before that

So.

In my subjective opinion i still.. even after all this, thinks the game needs more maps.



Check out my game about moles ^

Garnett said:

@Staude L4D levels are short because its focused on MP aspect than SP,If they were longer people would get bored,there team mates would be dead and no one would play the game.

Yes, I play single player for achievements only. The replayability is in MP online.