Staude said:
You really don't see the difference ? A killzone 2 map. For instance, in online.. Is a freely open map where you can take whatever path you want. Left 4 dead "campaign" is scripted and does follow regular linear campaign standards. In other words, it's like if i were replayed the killzone 2 campaign multiple times.. (with friends) .. which i probably wouldn't do either.. Some segments like the part with the lightning gun sure. But not the whole thing. Another thing is that left for dead has the same weapons in all maps. It's not that big of a problem but it could use more variation. So we have huge open enviroments with 100 paths where you can go where you want, have 7 classes etc (ok i won't bring all the gameplay into this) but open enviroments with plenty of different paths each time, vs linear enviroments with mostly the same path .. with some slight alterations. You can't really compare it. Co-op stuff like that is nice, but it gets boring if there isn't a lot of variation. Valve tried to do that with the AI director, but i still think, the game needs more maps for me to buy it. How is that a problem for you ? You don't want more maps ? I mean comon lol this is rediculous. Also I only played warhawk for half an hour. .. Not my game it turned out.
Anyhow like i said. I went through it on hard, and i didn't only go through each campaign once. But about 3 - 4 times. I've only played it a little offline, most of the time i played the game online with mates, and at one oaccation on lan. Player both co-op and versus. Multiple times...
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First off, I was referring to your fanboyism in relation to Tekken, if you'd kindly pay attention to the context of my post. =p
Secondly, so since Killzone 2 gives you a "free" "open map", that automatically makes every map in other FPS games that aren't "free" and "open" non-levels? Every stage in Half-Life 2, every stage in Goldeneye 007, many stages in all three Halo games... They're ALL constructed in the same general manner. You're going to tell me that NONE of those games have legitimate "levels"?
It's a matter of personal preference. You're trying to tell us things are completely objective here and they're not - it's entirely subjective. You may not like the level design, but that doesn't mean they're not well-done or genius. The entire point of Left 4 Dead is that you're four ordinary people that have managed to survive a zombie apocalypse, and you're trying to make do with the few resources that've been left behind to make it to safe zones where OTHER survivors are. NATURALLY it'll be linear, because the whole premise is simple - kill or be killed, and make it to safety! Period! And the weaponry will obviously be the same, too, because they're left behind by the military and everyday citizens. The everyday citizen doesn't own this, that, and the other combat rifle. The everyday soldier uses only two or three main weapons. You're not GOING to find a huge amount of variety because it's just not realistic.
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