A theory on videogame system sales is that a system needs killer apps in order to get sufficient sales to be a success. The "killer app" is one that people MUST own. To this end, I figured I would look back over the history, and discuss what seems to be these, asking others to chime in and correct, and add their own. I go a bit loose here, in also using aspects of videogames.
Let me start with Atari 2600 days and go to current:
* Atari 2600: Arcade games. These included Space Invaders, Pong, and Asteroids.
* NES: Super Mario Bros. 2D scroll games were the must-have these days.
* Genesis: Sports titles, Mortal Kombat, Sonic. The Genesis made a name for itself with Sports titles.
* SNES: 2D side scrollers (complete with colorful graphics), JRPGs, Street Fighter 2. The SNES grabbed these and pushed to be sales. I believe the SNES marked the last hurrah for the relevance of arcade games relating to home sales. There was early hints at 3D, but that was just Star Fox. Donkey Kong Country also would be as relevant as Star Fox I believe.
* Playstation: JRPGs with the use of FMV, polygons: Tomb Raiders, Tekken. This was the breakthrough to the use of Polygons and 3D. Add a little title called "Gran Turismo" to the mix to (yes, little is sarcasm there). I am tempted to say Metal Gear Solid, but I believe it took PS2 to establish it on the map on the movie experience game.
* Playstation 2: DVD, Grand Theft Auto. More video, and also sandbox games. The PS2 and XBox (see below) also signaled the end to sprites and 2D being significant to videogames.
* XBox: Halo. Halo put the XBox on the map, along with the genre of FPS, that suddenly became mainstream in sales, and a phenomenon.
* Wii: Wii Sports and Waggle. Motion controls came on the map with this, blindsiding everyone.








Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."