By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Modern Warfare 2 is not on the Wii!

World At War didn't sell nearly as well as it's 360 and PS3 counterparts. Plus Infinity Ward has to tone down the graphics which takes time, so they probably opted out of it. If it is on the Wii, it might be a port after the other editions have already released.



Around the Network
CatFangs806 said:
World At War didn't sell nearly as well as it's 360 and PS3 counterparts. Plus Infinity Ward has to tone down the graphics which takes time, so they probably opted out of it. If it is on the Wii, it might be a port after the other editions have already released.

Just a quick question - do you know much about 3d modeling? You don't "tone down" models (aka graphics), you touch them up.

Let me better explain - models work based on poly counts. The higher the poly count, the more detailed the model (unless they used a mess of polys and didnt know what they heck they were doing). Its like sculpting clay. You start with a blob and fine tune it more and more until you have the desired object.

In 3D modeling, as your quality increases, your polys increase. It is known by developers working on systems and using engines what the max poly count can be for a model. Now, lets use an example how this applies to console development:

A 3d modeler is making a Wii, PS3, an XB360 game. The art assets naturally are more limited on the Wii. The model is a soldier for MW2.

He gets the model up to 3,000 polys (a conservative number for a char model for SD graphics), saves the file as Solider_Wii. He continues working on the model until he gets to 8,000 polys (a moderate number for a char model in HD), saves the file as Solider_HD, used for both PS3 and XB360.

He is now done (sans for textures)

My point is, the same artists can work on the same models without having to allocate time to "tone down" the model. The only time graphics have to be tweaked or toned down is if the game is ported from HD to SD. Development of art assets/graphics can be done all in one shot if the studio has an SD version planned from the start. It actually saves money and time in the long run. The only people that really have extra work from HD to SD are the programming teams.



Basically Bard just explained why the graphics for World at War weren't very stellar. Considering the game was a HD port.



Currently enjoying: Monster Hunter Tri.

crazybone - btw, your blog link doesn't work right. need to fix it



Thanks for telling me Bard. It's all fixed now. So everyone feel free to report over to the blog.



Currently enjoying: Monster Hunter Tri.

Around the Network

Is the Wii peer-to-peer or Nintendo servers?

I am pretty sure it is Nintendo servers. I think Nintendo should improve their servers. Supporting atleast 32 players. They should also force third-party devs to have some kind of online attachments.

This will make Infinity Ward rethink about the Wii and finally put it. For all we know, MW2 on the Wii might be better than the HD versions if they actually put in just as much effort.



______________________________________________________

 

Call of Duty: Modern Warfare: Reflex Edition FC 0025-4434-1221

MSG ME AS YOU ADD.

 

ash3336 said:
Is the Wii peer-to-peer or Nintendo servers?

I am pretty sure it is Nintendo servers. I think Nintendo should improve their servers. Supporting atleast 32 players. They should also force third-party devs to have some kind of online attachments.

This will make Infinity Ward rethink about the Wii and finally put it. For all we know, MW2 on the Wii might be better than the HD versions if they actually put in just as much effort.

It's Nintendo servers as Nintendo even had to have their beta servers up for HVS to show off their Conduit multiplayer.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

I wonder why Infinity Ward chooses not to support the Wii.



MaxwellGT2000 said:
ash3336 said:
Is the Wii peer-to-peer or Nintendo servers?

I am pretty sure it is Nintendo servers. I think Nintendo should improve their servers. Supporting atleast 32 players. They should also force third-party devs to have some kind of online attachments.

This will make Infinity Ward rethink about the Wii and finally put it. For all we know, MW2 on the Wii might be better than the HD versions if they actually put in just as much effort.

It's Nintendo servers as Nintendo even had to have their beta servers up for HVS to show off their Conduit multiplayer.

So that's why there are 'hosts' and each game tends to have a different latency with different said hosts...



The BuShA owns all!

My hope is that they're instead releasing a compilation of MW 1 and 2.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs