MontanaHatchet said:
I bought Mass Effect yesterday, since it was cheap (only 20 bucks) and it got great reviews. However, I can't help but have mixed feelings about it. It's good at times, but very boring and disappointing at others. Do note that I've only been playing for about 4 hours, so maybe it gets better. I was given access to the ship, and I've visited a couple planets and done some sidequests.
-Fighting is really random. The Sniper Rifle is nearly impossible to aim. It feels like my character is having a seizure while he's aiming it. Plus, hit detection seems kind of wonky. I have to be very close to my opponents to even hurt them, while they can down me from really far away.
Really? I found the sniper rifle to be somewhat overpowered to be honest. Make sure you level up your skill in sniper rifles though and get the weapon stabilisers, it will make it much more easy to aim.
-It's too hard. The game started out really easy, but now it's different. In nearly every fight I'm in, both of my allies get shot a few times and immediately die. Then I have to take on the enemies all by myself, popping in and out of cover to occasionally shoot my assault rifle.
I found the opposite, I thought the game could have done with being a bit harder. There was only one fight I struggled on. Sounds like maybe you should get some better armour for your allies or get allies with higher defence? (Ash and Wrex are quite good for tanking)
-The radar is awful. It doesn't give you very clear instructions on where to go.
Yeah its not great =/
-Exploring planets is about as much fun as watching a bowl of pudding. All the planets I've been to are just a series of hills and the occasional mineral deposit.
Worst part of the game, they just reuse buildings for all of the non-main quest planets. They had better fix this with ME2.
So does the game get better the more I play it, or is this pretty how much it is from then on out? I love the RPG elements and improving my character, but the traveling aspect is dreadful and enemies are broken.
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