Piracy only hurts gaming by proxy of the publisher reaction to it, actually. The sad part about all of this is that this is not the first time the industry has had to learn this lesson. Back in the 1980s, piracy was proportionally almost as rampant as it is now, due to massive consumer dissatisfaction in the efforts publishers went to to keep games from being pirated. Once they stopped including copy protection methods, and allowed the market to do its thing, piracy had a very brief spike and then went back down to reasonably low levels as consumers realized that they could once again buy games and not be punished for it.
This current wave of anti-piracy is no different in spirit, though in form it's about 500 times nastier. Just like the 1980s scare about software piracy, the efforts of publishers to prevent piracy is only resulting in more piracy. And just like the solution to said previous scare, the solution to this wave of piracy is to ease off and let the market do its thing.
Sky Render - Sanity is for the weak.











