I watched the IGN review some time ago and imo the conduit looked better technically. Same goes for all the wii games I own tbh(I only own 4)
I watched the IGN review some time ago and imo the conduit looked better technically. Same goes for all the wii games I own tbh(I only own 4)
I never believed the hype that the PS3 was that much more powerful than the Xbox360.
The OP is essentially correct, in my opinion.
I can spell out the technical differences, when it comes to graphics, and graphics horsepower (and the PS3 often ends up looking better in such a list, merely because its long, despite all the items not necessarily having a large impact on the user's perception), but the bottom line is that the two are so close as to practically be indistinguishable from a realistic standpoint (which includes budget, available workforce skill, market share, etc.)
Basically the X360 excels in any app which relies heavily on pixel shaders, and lots of textures, but isn't too dependant upon the vertex shader pipeline, or animation, lighting, and skinning beforehand, and the PS3... is the opposite -- better when the app is vertex, lighting, or animation heavy, and not as good if the load is on the pixel shaders.
It takes some skill to wrangle the PS3's SPUs to take all the vert/skinning/lighting/culling/animation/etc work off the PPU and the RSX's vertex pipes, but once that's done, its pretty cool -- and of course you've gone and created an app that isn't portable to the 360 in the process, making it a 1st/2nd party only thing to do, to some extent. This is why 1st party Sony devs can claim "only possible on PS3" -- yep, because the app was designed to work with the PS3, and porting it to the X360 would require enough changes that it wouldn't be the same game, even though it might look better in some ways, despite looking worse in others (sometimes it really is just impossible though, as in the animation-heavy cases).
Similarly, its pretty easy to harness the power of the flexible 360 GPU, and make it work some wonders, as far as pixel processing goes... but then you've got a game which, basically, isn't portable to the PS3 without serious sacrifices -- i.e. exclusive titles only. This is why devs of fill- and texel-heavy games (like Guitar Hero, Rock Band, etc.) complain about the PS3 not having the fill they want (because that's most of what the graphics for those games is), and its why 360->PS3 ports tend to have lower rez, or missing textures, or they are lacking normal mapping, etc. Again, some 360 games just cannot make the transition to the PS3 without some loss, and thus it might be possible to claim "only possible on X360", although I can't actually recall any X360 devs making that kind of claim.
In the end, these differences are so outweighed by developer skill as to make them near meaningless.
It'll really be something to see what the next gen brings us, given the lessons of this generation.
i think it was shigeru who said it that we've actually reached a graphics plateau.. i tend to believe that. as far as the next gen goes, i don't think it'll be a substantial difference from this gen. games are already costing millions and millions of bucks, with a whole lot of studios closing down. i don't believe they'll risk making games that cost more just to make it look a little better.
good thread but killzone 2 looks better than halo 3 in every way and they were both high budget games. amyone claiming diffrent is just blind
| BladeOfGod said: good thread but killzone 2 looks better than halo 3 in every way and they were both high budget games. amyone claiming diffrent is just blind |
if you take the time to ask yourself.. which parts of killzone 2 look better? you'll find that the answers you get are all based on "it looks more realistic".
think about it this way: does killzone 2 have better graphics than littlebigplanet? yeah, in the realistic sense. but aside from that, no.
graphics is not all about realism. sometimes art is preferred over that. think about paintings.. abstract painters may be all up on cocaine and whatnot, but their works are highly regarded, given much more respect than a simple photograph.
now if you put the argument to realistic games vs. artistic games (Halo 3 is a mix of both, since it's a shooter with alien themes), it looks simply like this.
killzone 2 = photograph
littlebigplanet = painting
you can either like one or the other, but you can't compare them. only a fool compares a photo and a painting.
| starcraft said: I think that objectively Killzone 2 has better graphics than Halo 3. I also think this is due to the far higher production budget and far longer production cycle the former had. |
That and Halo 3 supports 4-way split-screen which consumes quite a lot of GPU power and RAM.
Another thing which should be taken into account is framerate. Games like Ninja Gaiden 2 may look like they have slightly worse graphics than some other games (even though graphics look really good), but they're running at 60 fps unlike most games which run at 30 fps.
My Mario Kart Wii friend code: 2707-1866-0957
NJ5 said:
That and Halo 3 supports 4-way split-screen which consumes quite a lot of GPU power and RAM. Another thing which should be taken into account is framerate. Games like Ninja Gaiden 2 may look like they have slightly worse graphics than some other games (even though graphics look really good), but they're running at 60 fps unlike most games which run at 30 fps.
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a ha! i've been waiting for you to post in this thread. lol. finally.
| BladeOfGod said: good thread but killzone 2 looks better than halo 3 in every way and they were both high budget games. amyone claiming diffrent is just blind |
Halo 3 is the game I play the most on my 360
Killzone 2 is the game I play the most on my PS3
I don't agree and I'm not blind...
You will find some features that are extremely well implemented in one and not the other and vice versa... the rest is just a question of personnal taste.
It is true that I like the artwork of KZ2 more... Halo's artwork feels a bit too "commercial" ....
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.