By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Well, here it is. Heavy Rain gameplay from Pre E3 press event.

WereKitten said:

@Reasonable
You simply seem too rigid on what is an "adventure" game.

I played great adventure games that mixed the "pure" textual adventure with RPG elements such as combat, stat-augmenting items etc. The Hobbit was such a game, the outcome of the fights was semi-random like in an RPG.

In Myst, that you named, the exploration is interspersed with small logical puzzles that are more like self-contained flash mini-games, and are more extraneous to the plot than the action scenes were in Fahrenheit.

All of these are ok, but using QTE based action scenes is "weak"? I think they're simply a different tool, with which they can deliver good or bad content and narration. After all, if in an adventure you're lending your intelligence to the character, as in you're solving predetermined situations with your inventive, I don't see anything wrong with you also having to lend your reflexes or endurance when the character is tested for them, again in predetermined situations.

I loved most of Fahrenheit, and what I loathed of it has to do with the way its plot falls apart by the end, not the way its mechanic worked.
Some of what they delivered with those QTEs was great and if the dream of the giant fleas in the office space was a cut-scene instead it would not have worked the same for me.

I'm glad you liked it - honestly.  But just as films are visual so to are a large extent are games.  In the scene with the giant fleas, your view is obscured by giant, colour coded button pressing guides.  That is most definately 'weak' IMHO.  You're so busy watching the cue you barely get to watch the action - in a visual medium anything that distracts from what's going on is weak.

Sure, a QTE is more interaction than none at all - but it just about the weakest interaction approach I can think of.  And if QD don't get the balance right, then just as with Farenheight (or Indigo Prophecy as you know it) expect to see the game get marked down in most reviews for the controls.

I don't want to be rigid, but not everything works as an approach, and there are reasons why in games, films and books there are certain know approaches that will essentially work well and every time, and as I said most (not all of course) gamers seem to complain that QTE's as shown here don't work too well vs other games more intuitive and involving controls.

Simply put I find the approach is passable at best but doesn't garner much true involvement from the player.

That's why I mentioned film/books.  Most games make it clear the plot is simply a device, not the main point, but QD are trying to blur that, which is fine, but if the end result is not too involving from a gameplay mechanic, then I raise the point perhaps Cage should consider the stronger medium of film/writing is he really wants to tell a gripping story.  Although, again to be blunt, on the evidence of his writing in Indigo Prophecy and the clips here, he probably shouldn't.

But as I said I will probably buy this.  I expect it to not get everything right, but I do applaud the developer for trying and in some ways I'd rather play an ambitious title that's also flawed than a totally derrivative title that's polished and near enough flawless.

Still, I think we're going to have to 'agree to disagree' on this one.  I can see you find QTEs fine, I don't for reasons that aren't going to change - and yet it looks like we're going to both support the title, human nature is crazy, huh?

 

 



Try to be reasonable... its easier than you think...

Around the Network

what a letdown of a video



Official Member of the Xbox 360 Squad 

I have a fun Idea!
S.T.A.G.E
Post pictures of your PS3 and game collection





Staude said:
S.T.A.G.E. said:
Staude said:
S.T.A.G.E. said:
WereKitten said:
S.T.A.G.E. said:

This reminds you of adventure games? It's a psychological thriller movie.

...

I saw the video. It looked like a shitty attempt at a CGI movie.

...

Its a button command game...no different than DDR.

It's ok, we understood. Nice contribution. There, there...

 

 

 

Now I can see why Kojima wasn't satisfied with MGS4. It's crap like this with too many cinematics, that makes you want to create actual gameplay. He took the criticism of Cliffy B very well.

MGS4 > All games created by epic ever combined

 

 

 

 

 

 

LOL!!!! I guess somewhere in your mind subjectively. I respect that, seriously I do.

 

Yep. Because you can't say otherwise objectively. Why ? Because all you would say would also be opinion... In other words subjective.

 

I really do like the unreal tournament games. Have unreal tournament 2003, 2004 and 3. But mgs4 involved me more than soooo many other games are able to. And the QTEs are for once some that i wanted to do. They felt like playing. Not like pressing a button and then the char would do a action. I'm hoping that heavy rain manages to capture some of that.

 

 

Subjectively, I feel that MGS3 was the only MGS game that I was emotionally attached to, because it was the first game that properly intertwined a good deep story, but the gameplay was kind of lacking. Objectively, the original MGS met all the criteria for pretty much the perfect Metal Gear game was supposed to be in retrospect. Personally, based on subversion, I believe Uncharted 2 has amazing gameplay. Did you see that five minute gameplay? That was f'n sexy man. First day buy for me.



Around the Network

Heavy Rain gamplay HD trailer : http://www.youtube.com/watch?v=DRudxmPpCy4

High Quality trailer:  http://www.youtube.com/watch?v=_5NNsUaYonE

 

 



watch the video!

its actually really good.



S.T.A.G.E. said:
Avarice28 said:
S.T.A.G.E. said:
WereKitten said:
S.T.A.G.E. said:

This reminds you of adventure games? It's a psychological thriller movie.

...

I saw the video. It looked like a shitty attempt at a CGI movie.

...

Its a button command game...no different than DDR.

It's ok, we understood. Nice contribution. There, there...

 

 

 

Now I can see why Kojima wasn't satisfied with MGS4. It's crap like this with too many cinematics, that makes you want to create actual gameplay. He took the criticism of Cliffy B very well.

 

Think about it for a minute, why would a critically acclaimed game maker care about a lower level game maker by the name of "cliffy b".  Hideo is a game maker who is second to none (IMOB) and cliffy has not made a game on the same level as the Metal Gear Solid  franchinse.  If anything cliffy should be watching Hideo as he ( Hideo)makes games that have cult followers from many generations and many different platforms..........the same cannot be said of Clifford Bleszinski.

First of all Kojima and Cliffy B are gaming gods. Just because you prefer one over the other, doesn't change the fact. Kojima and Cliff are two different animals who focus on two totally different aspects of gaming. Cliffy is more on the shooter/ gaming engine side, while Kojima is more on full IP development. Nevertheless, they are both directors. Both of them have cult followings.

 

Well Clifford must be a "God" with a small "g" then, because he is on a much lower level than Hideo.  I have played unreal games like everyone else here, the one thing those games lack are strong characters and good stories (gears of war changed that viewpoint recently, but then the second game did not help out the narrative of the story in any way).  Mr. Bleszinski' games are like professional wrestling, sure it looks good, but it is not as exciting as watching  mixed martial arts.  Hideo is a master writer, director, and all around great games maker, his games are legendary for graphics, story, and pacing.  Clifford's games have mostly been mindless shooting in an arena....a far cry from anything one would consider "memorable".

 



Reasonable said:

...

Still, I think we're going to have to 'agree to disagree' on this one.  I can see you find QTEs fine, I don't for reasons that aren't going to change - and yet it looks like we're going to both support the title, human nature is crazy, huh?

 

 

It certainly is, and yes, we can agree to disagree :)

Anyway, like you I am mostly moved by sheer curiosity for this strange - and ambitious - project.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Well, that HD trailer certainly perked my interest. I wasn't really looking forward to this game, but now I'm very curious.

Kids these days, they only look up to shooters....