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Forums - Sony Discussion - Resonance of Fate to have turn-based combat

Also I gave you a reason why I wont play it besides character design. Turn-Based (Turns me off in Xenosaga too) and random battles. I hate those two things also which is in every final fantasy besides XII.

DoTNW wasnt it was my first on console that I finished. Before that it would be ES but I never got far. I never finished any FF I stopped because I couldnt stand em anymore.

Also I usually like character designs people dislike. I usually dislike character people do like.



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Soriku said:
Seraphic_Sixaxis said:
Xxain said:
Seraphic_Sixaxis said:
Oh gawd....

welp, im not getting this now.

 

wat?....................ok its official

Whats official?

If it's VC Turn-based then yeah thats good... BUT... if it's OLD-SCHOOL FFVII turn-based, im not touching RoF. those type of games are in the past and should stay there.

@Valkyria- you need to chill. :/

 

 

What if it actually has twists and stuff but is still turn based? FF VII is simplistic turn based but not all games are like that.

Btw, read the link, it's pseudo real time.

Err...Liez!!11

It's... what real-time?... >_>

 



Awesome. To bad i won't be able to play it until 2010.



good to hear, although i dont like the new name, i prefer End of Eternity much more



Soriku said:

From the link.

New details about tri-Ace's latest RPG, Resonance of Fate, have surfaced, shedding some light on the game's battle system. As if resonating with the fate of most J-RPGs, RoF is your standard turn-based affair, though it does try to shake things up by blending in some potentially strategic damage rules and pseudo-real-time combat (think Eternal Sonata).

The way battles play out is a little something like this (as laid out by 1UP): the player chooses a party member and controls one character at a time. While in control of this character, a timer counts down signifying the duration of this character's actions, which include running around and shooting stuff up. Interestingly, enemies don't have their own individual turns; instead, they attack at the same time while the player's character is currently in action mode. This means enemies can only target the character that's currently being controlled.

Additionally, different damage types add to the strategic gameplay. There are two known types: direct damage, (which is a basic attack) and scratch damage (which is a weaker attack that allows HP to slowly regenerate). We're not sure how this all plays out, but we're assuming there might be more damage types to be discovered later, as the game seems to revolve around guns and ammo (possibly linked to ammo type?). Perhaps, we'll find out more at E3 next month. That is, if RoF shows up.

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To me it sounds like it's turn based but only in the essence of choosing which character to play next and then doing real time combat once chosen, not like FF where you stay still.

Well, my that does sound like a sort of VC-ish / VP-ish battle system.

Thanks for the info riku, im now on the fence again for this game. :)

 



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I love a good turn-based game.



4 ≈ One

Naum said:

More turnbased RPG's to the people!11!!

Down with the mindless boring no skill whatsoever button smashing hacknslash RPG's!11!!

My sentiments exactly

Nothing plays as good as proper turnbased combat



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