The rise in development costs.
Can you work more than 4 year on a game (especially when the standard console lifetime is around 7 years)?
Yes, i know you can (obviously). But can you justify it in a business sense? This question came to mind with Square-Enix's announced delay of FFXIII. Not to forget the whole 'Duke Nukem Forever' conclusion.
It's not a new problem but with the HD evolution it has become more prudent. The problem is very clear. With the move to HD, all cost to overall development (and marketing) have risen. To meet the level of detail you also need more people, which is the highest expense of them all. With any delay the company piles up more costs and loses more potential profits.
At some point you're even better off by releasing a half-decent game then to lose even more development money, which can no longer be recuperated. At this moment it's the choice between lose or lose even more. To take the example of FFXIII: How much profit can they still collect with increased devolpment time and costs? Didn't the potential profits start to shrink after 3 years? The normal development cycle is 2 a 3 year. I assume it is for that exact reason. Even Nintendo, a huge software mogul, limits its teams size and development time, so the costs don't spiral out of control.
I wanted to do a nice graph with rising costs and falling profits but to do that you need very accurate financial records. Does anyone the records to do this?
It also brings up more questinos for the future:
1) a) Will development time rise even more? Advances in developmentskills can make them more efficient but that only goes to a certain point.
b) If yes. Could this lead to a backlash, where the company's, who did it, nearly goes under and subsequently build off the development time again? If that would take place, then halfway in the next gen.
2) Nintendo started a move to new game experiences, away from mere graphical improvements. A move which will in all likelyhood be followed by the competition. Could this shorten again the growing movement of the devopment time?
3) In the past the company's, who best manage their deveopment costs, survived the best in the cutthroath business of the gaming industry. Does this mean that the current company's who struggle now with the issue will go under first? Is that a trend which will be come clear in the coming years?
4) Will this increasing development trend force the consolemakers to lengthen the lifespand of their consoles? Will we see the current gen lifetime expanded for this reason alone?
What are your thoughts?
In the wilderness we go alone with our new knowledge and strength.













