By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Thomas Biskup worked on Ancient Domains of Mystery alone from 1994 to 2002. It's one of my favorite games. But that's a PC game.

If you take too long making a console game, you have to change the platform you're developing for every few years, and you're left with a horrible game that looks like it was being ported more than designed. I can think of a certain game that started on the GameCube before moving to the XBox and then the 360.