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Forums - Gaming - Why is the dual stick control preferred over the Wii remote?

I was never big on FPS. I LOVED Goldeneye on the N64, but overall I avoided the genre. So when I was handed a PS2 controller one day to participate in a FPS vs mode, imagine my shock to see what I considered the worst setup ever for a game, dual stick (As I call it). I'm not trying to start a war here, this was just my initial reaction to it. The pick up and play of Goldeneye was missing, as I had to train myself to learn this new setup. Thankfully most, if not all FPS these days, do allow for single stick aiming. But it's not as easy as Goldeneye was.

When I picked up the Wii on launch day, I also picked up Red Steel. Now that game had some interesting quirks with the sensor bar. I mean if I didn't find the most perfect spot on the couch, Scott would start spinning in circles. That game literally had me worried about the Wii. "Is this what it's going to be like in all games that use the pointer?" Thankfully, that wasn't the case. But even with all it's quirks, the aiming in Red Steel ... crazy fun. And when the sensor bar behaved, shooting was soooo gratifying. It blew away the dual stick setup. Another game I had fun aiming in, Twilight Princess. Shooting arrows was always a chore in the other games. In TP, I was picking off archers I could barely see in the distance, with speed and accuracy I never had before in a Zelda game. And again, it was crazy fun. Same story for Metroid Corruption. Never once used the lock on feature. Why would I? Controls were spot on, and once again, it was damn fun to point and shoot.

Again, I'm not FPS fan. So maybe my subject title is wrong. Lord knows you can't rely on the 'internets' for all your info. But it seems to me that FPS fans, like the dual stick setup the best. And I honestly don't know why. There seems to be a tier system. Where PC FPS fans look down on console FPS fans and their dual stick. And now those dual stick users look down on the Wii control scheme.

Again, this isn't about how good the games are, it's about the control scheme. And again, I could be waaaay off base here. But wouldn't Halo have been better with a wii remote? I watch videos online of someone playing Halo and I see the same unnatural movement of the controls. That 'straight line' movement that kinda reminds me of an etch-a-sketch. You have to tweak the two nobs to move on an angle. Then I see a game like Conduit online, and I see the natural movement that is only possible on a console, through the Wii remote.

To me it's almost like battered wife syndrome. You've played so long with the dual stick setup, and mastered it, that to have an easier way to aim and shoot, ... well, may piss you off? I dunno. Again, I could be way off. But to me, the Wii remote is way better than the dual stick.

Or so says the mind of a non-FPS fan.



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Agreed.

IMO:

Wiimote > Mouse > Dual Analog



I've played several competitive FPS's on my 360 and me and most of my friends agree that wii-remote controls for FPS's make the game way less skilled and much slower than usual, playing Call of Duty 3 on the Wii was like playing Halo 3 with 10 sensitivity, it's also quicker to react with a button press than swinging your remote in several different directions, my last point is that there isn't enough buttons on the Wii-remote and Nunchuck within close proximity of each other to perform all the desired actions, with reload, jump, melee, switch weapons, switch grenades, pick up weapon, use equipment, and throw grenades, it becomes almost impossible to move, jump, and throw a grenade at the same time or it might force you to let go of the jump button to perform various actions, etc.



Because its the best system out there right now for consoles.

And anyone who says the mouse is the best for aiming is saying that because its the easiest.



spartan004 said:

I've played several competitive FPS's on my 360 and me and most of my friends agree that wii-remote controls for FPS's make the game way less skilled and much slower than usual, playing Call of Duty 3 on the Wii was like playing Halo 3 with 10 sensitivity, it's also quicker to react with a button press than swinging your remote in several different directions, my last point is that there isn't enough buttons on the Wii-remote and Nunchuck within close proximity of each other to perform all the desired actions, with reload, jump, melee, switch weapons, switch grenades, pick up weapon, use equipment, and throw grenades, it becomes almost impossible to move, jump, and throw a grenade at the same time or it might force you to let go of the jump button to perform various actions, etc.

There's your problem.

 



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I had a horrible first time with Dual-analogue FPSes too. First time i tried Halo 2, it took me forever to figure it out.

 

However, some feel that the controls are too slow, that its too hard to move and shoot simultaneously. I didn't encounter that problem in Metroid Prime 3, or in Red Steel, but thats the limit of my experience with it.



Monster Hunter: pissing me off since 2010.

Soriku said:
coolestguyever said:
Because its the best system out there right now for consoles.

And anyone who says the mouse is the best for aiming is saying that because its the easiest.

 

Isn't that the whole point? Why should it be hard?

 

 It shouldn't be hard. I'm just saying that the fact its easier is why pc fanboys like it better. A console gamer who is used to dual joysticks can easily play a PC game with the mouse, a PC gamer who is used to the mouse likely won't be good with dual joysticks.



tehsage said:
Agreed.

IMO:

Wiimote > Mouse > Dual Analog

LOL WUT