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Forums - Gaming - COD 2 Question.

kowenicki said:
@reask...

its a doddle on veteran.. who are you kidding.

thats at least 900 easy acheivement points right there in that box.

Maybe for you hardcore gamers.

I actually think you can get the full 1000 on vet.

So should have them by Xmas.

 



 

 

 

 

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Ah CoD2 how I loved you.

It's campaign is the best in the Franchise, particularly the British missions, and one of the best D-Day reenactments out there.



I think I didn't died ten times at the same spot in COD 2 the only real hard part for me was Normandy.

And the end of the game is not really harder than the first missions.

I really had more problems in COD WAW especially with the Japanese poping up everywhere and kill you with their knife somehow I really have it hard to kill them with the anolog click.



 

SamuelRSmith said:
Ah CoD2 how I loved you.

It's campaign is the best in the Franchise, particularly the British missions, and one of the best D-Day reenactments out there.

 

I was just about to say that. The voice acting is what really does it for me.

 



http://soundcloud.com/cathode

PSN: Parasitic_Link

Parasitic said:
SamuelRSmith said:
Ah CoD2 how I loved you.

It's campaign is the best in the Franchise, particularly the British missions, and one of the best D-Day reenactments out there.

 

I was just about to say that. The voice acting is what really does it for me.

 

 

 I like the fact that they went for more realistic voices for the non-Americans, rather than relying on cheap sterotypes like Treyach did with CoD3 (the stereotypical-and-bad English/French voices were enough to make this game the -only- one I have ever traded in).



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SamuelRSmith said:
Ah CoD2 how I loved you.

It's campaign is the best in the Franchise, particularly the British missions, and one of the best D-Day reenactments out there.

i found cod2 campaign to be extremely boring and uninspired, just a generic WWII setting, it had no story, it had no deeper reason, it was just graphics and atmsphere of the battle.

I didnt even finish it.

Cod 4 had a campaign that blue me off the chair in it's best parts, and when i palyed cod4 i played about 20 shooters to that point, cod 2 was maybe my 5th, so you see how honourable cod 4 is there.

cod4 has a well told story, absolutely unforgettable missions, good characters and tension + atmosphere like few other games.

Please explain me how you can find cod2 campaign better, I really can't understand it



How can 720p be considered HD when it looks like ugly snow grains on my 22'' screen?

 

 

If you play any CoD game looking for even a decent story, you'll probably be very disappointed.



http://soundcloud.com/cathode

PSN: Parasitic_Link

kowenicki said:
@1200pisfullHD

I often wondered how ww2 games where you are essentially playing the allies went down in germany. Similarly with COD WAW and Japan, where the japanes are shown in a fairly bad light early on? It must feel a little bit odd? or not?

OT: I dont think any COD has a particularly strong story to be honest.

 

hmm, I asked myself that question.

I thought why don't I have problems shooting my 'own people' and I think the answer is that no WWII game to this place has ever made an approach to go deeper in detail when showing the enemy ( the nazis ).

All those games, from Medal of honour over call of duty to brothers in arms always tell trivial stories, some maybe show a bit of the US or british guys you play, I remember Medal of honour : pacific assault doing a nice job in showing pearl harbor before it all began.

but which WWII game has ever had deep german characters or settings, like let's say you enter a cottage and see a crying woman on the floor, or 2 young boys cowering in a trench and begging for mercy. Or a secret mission where you visit an intact town with all the nazi banners and SS going through the streets ( not those all-the-same ruins ).

So there is nearly no identification with the games heroes itself, but absolutely none with the enemies, they are not designed to be understood, you know, we are the bad guys, we killed the jews, no need to understand us or at least it's too costy to express it in a game which certainly doesn't focus on storytelling.

you can't do the cause justice in its entirety so the devs leave it out. at the end of the day im just shooting pixels and i guess it's ok this way, I don't wanna shoot humans, german or not.

I predict overwhelming success for a deep, story telling game in WWII, not necessarily a shooter. I mean the things holds so much more potential, imagine what a scareful atmosphere you can build in a german town at this time, imagine what emotions you can get out of the people, despair, fear, hope, ignporance of the obvious. but its certainly hard to do

 

2nd : I think you're right, even cod 4 stories isnt great in terms of content, but the way it's done is just awesome, groundbreaking and unbelieavable tense. the sniper mission in russia before you shoot zakhaev is one of the best missions ever in any game in my opinion



How can 720p be considered HD when it looks like ugly snow grains on my 22'' screen?

 

 

theyre different games.



Long Live SHIO!

1200p|is|FullHD said:
kowenicki said:
@1200pisfullHD

I often wondered how ww2 games where you are essentially playing the allies went down in germany. Similarly with COD WAW and Japan, where the japanes are shown in a fairly bad light early on? It must feel a little bit odd? or not?

OT: I dont think any COD has a particularly strong story to be honest.

 

hmm, I asked myself that question.

I thought why don't I have problems shooting my 'own people' and I think the answer is that no WWII game to this place has ever made an approach to go deeper in detail when showing the enemy ( the nazis ).

All those games, from Medal of honour over call of duty to brothers in arms always tell trivial stories, some maybe show a bit of the US or british guys you play, I remember Medal of honour : pacific assault doing a nice job in showing pearl harbor before it all began.

but which WWII game has ever had deep german characters or settings, like let's say you enter a cottage and see a crying woman on the floor, or 2 young boys cowering in a trench and begging for mercy. Or a secret mission where you visit an intact town with all the nazi banners and SS going through the streets ( not those all-the-same ruins ).

So there is nearly no identification with the games heroes itself, but absolutely none with the enemies, they are not designed to be understood, you know, we are the bad guys, we killed the jews, no need to understand us or at least it's too costy to express it in a game which certainly doesn't focus on storytelling.

you can't do the cause justice in its entirety so the devs leave it out. at the end of the day im just shooting pixels and i guess it's ok this way, I don't wanna shoot humans, german or not.

I predict overwhelming success for a deep, story telling game in WWII, not necessarily a shooter. I mean the things holds so much more potential, imagine what a scareful atmosphere you can build in a german town at this time, imagine what emotions you can get out of the people, despair, fear, hope, ignporance of the obvious. but its certainly hard to do

 

2nd : I think you're right, even cod 4 stories isnt great in terms of content, but the way it's done is just awesome, groundbreaking and unbelieavable tense. the sniper mission in russia before you shoot zakhaev is one of the best missions ever in any game in my opinion

You make some valid points in your post.

I would like the option of playing as Germans in WW2 games but the costs to the developer would be way too high imo.