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Forums - Sony - My Exclusive Game can’t run on your Console

tyig said:
Didn't you know?There's a plot ps3 developers have to follow while being interviewed:

1-Talk about the game
2-Talk 3 times about th3 C3ll
3-Talk once about blu-ray(not obligatory)
4-Say it can't be done on 360

 

looool now that was funny

 

DA POWEA of T3H C3LL



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My final point is only 3rd party companies like Capcom that work extensively on all platforms available will know the true power of all consoles this generation.



I think the 360 couldn't play the games as they are mainly due to the fact that they are made to the strengths of the PS3. If the same games were remade for the 360 we might have similarly impressive games which are strong in different ways.

From an experience standpoint though , the PS3 does seem to have the technical advantage when it comes to the games we've seen.




360 is just a PC, MS screamed frmm the roof tops how easy its to program for didn't they.

Its not hard to know what its capable of given its specs.



twingo said:
Zizzla_Rachet said:

 

I agree with his Second Hu's Qoute...Where does Guerilla games get off saying that they that 360 can't do KillZone....When did they have time to develop for Xbox 360..last I checked it took them almost five years to make KZ2.....The fact is that these team would just not know......FFXIII blows those three games out the water...And it's coming to Xbox 360

(Ok...Heavy Rain Looks pretty awesome..But they don't have to use to much power for facial motion since it Motion capture..)

 

lol

1 - you have never even seen the 360 version, so how the hell can you say that.  For all you know its gonna end up being a mediore port, nothing more then a gimped version of a great game.

2 - we all have little clue how good FF13 will end up, though i can safely say Uncharted2 will make FF13 its bitch visually.  One is multi the other is designed to take advantage of specific hardware.  And ND makes all of Squaresoft their bitch as far as game dev is concerened.  Se has been releaseing crap lately, while ND is possibly the #1 dev on the PS3.

Its basic thinking, what they needed to get K2 to run as good as it does the 360 can't do.

 

1. Neither have you....For all you know your just being a Fanboy.

2. You are truly wrong.....Don't compare those games...Uncharted 2 looks amazing...But not more than FFXIII...Again your being a Fanboy.

3. I must say that ND has come along way Dev wise....But they are not up to Square levels yet...

4. SquareSoft is doing FFXIII..Which is the only Next Gen game they have so far....With the exception of the Front Mission tease...TriAce was with Enix before the Merger...Although SE is one Company now..TriAce was not completely their..as they have broken away and joined Sega.

5. I would not know if ND is the Best...They are good though...

 

 



 



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CGI-Quality said:
Chris Hu said:
CGI-Quality said:
Chris Hu said:
CGI-Quality said:
Chris Hu said:
The NES got a dummed down version of Strider and many other 16-bit titles got 8-bit versions so anything is possible.

A "dummed down" version isn't the same game though. I believe that's what the developers are trying to say, in their current forms, their games are impossible on other consoles.

 

Read my second point.  They will never know unless they break away from Sony and dare to go 3rd party.  Capcom made Dead Rising for the Wii so anything is possible if you have people with good talent.

 

You still don't get it, was Dead Rising: Chop till you Drop, the same game as Dead Rising was on the 360? The simple answer is no. The game was different in several ways and while it was fun on the Wii (IMO, I played it) it wasn't the same game. That's the point...

 

My point is we will never know because those three companies will never make anything besides PS3 games until they decide to break free from Sony.

 

Points of note:

Quantic Dream originally had HEAVY RAIN down as multiplat, but felt Sony had the same vision they did, and decided on PS3 exclusivity. I believe hey knew what the 360 hardware was capable of, and still decided on this. They felt that Sony would let them make the game "the way they wanted to", and announced a publishing deal with them

Sucker Punch I'm not so sure, weren't they owned by Microsoft, or working with Microsoft at one point?

Guerrilla Games is owned by Sony, so I agree with you on this dev...

One thing we definitely agree on, we will never know from these devs since two are sticking with Sony this gen, and one is owned by them, so they are Sony.

 

Sucker Punch Productions is a video game production company founded in 1997 and based in Bellevue, WA. It is an independent company, but has worked exclusively with Sony Computer Entertainment America since 2000.

In 1999, Sucker Punch released its first game, Rocket: Robot on Wheels, for the Nintendo 64. After signing a new deal with Sony in 2000, the company went on to create the Sly Cooper series for the PlayStation 2. One common characteristic of the Rocket and Sly Cooper games is that they featured a raccoon playing a major role.

The company is currently developing InFamous for the PlayStation 3, heralding a move from level-based games portraying cel-shaded, anthropomorphic animals to a fully streaming sandbox game depicting more realistic-looking humans and another characterstic includes protagonists with acrobatic abilities.

The company was founded in 1997 and according to the company's website it "started at the roots of Microsoft, where the co-founders all worked in a variety of productivity and software development applications. All shared a love for video games, yet only one had game development experience." The group decided to leave Microsoft in 1997 and became the independent company it is today that has worked with Sony to make the Sly Cooper franchise.



 



Chris Hu said:
CGI-Quality said:
Chris Hu said:
CGI-Quality said:
Chris Hu said:
CGI-Quality said:
Chris Hu said:
The NES got a dummed down version of Strider and many other 16-bit titles got 8-bit versions so anything is possible.

A "dummed down" version isn't the same game though. I believe that's what the developers are trying to say, in their current forms, their games are impossible on other consoles.

 

Read my second point.  They will never know unless they break away from Sony and dare to go 3rd party.  Capcom made Dead Rising for the Wii so anything is possible if you have people with good talent.

 

You still don't get it, was Dead Rising: Chop till you Drop, the same game as Dead Rising was on the 360? The simple answer is no. The game was different in several ways and while it was fun on the Wii (IMO, I played it) it wasn't the same game. That's the point...

 

My point is we will never know because those three companies will never make anything besides PS3 games until they decide to break free from Sony.

 

Points of note:

Quantic Dream originally had HEAVY RAIN down as multiplat, but felt Sony had the same vision they did, and decided on PS3 exclusivity. I believe hey knew what the 360 hardware was capable of, and still decided on this. They felt that Sony would let them make the game "the way they wanted to", and announced a publishing deal with them

Sucker Punch I'm not so sure, weren't they owned by Microsoft, or working with Microsoft at one point?

Guerrilla Games is owned by Sony, so I agree with you on this dev...

One thing we definitely agree on, we will never know from these devs since two are sticking with Sony this gen, and one is owned by them, so they are Sony.

But none of these developers will ever release a game on the 360 so they will never know its true power.  Also if Capcom would have had more time for development I'm pretty sure the Dead Rising version on the Wii could have been closer to the 360 version.

 

 

I have to Disagree..Capcom made the game on 360 show it's power...since they had so much going on at the same time



 



The 360 could have run those games.



 

http://www.ps3rules.com/alan-wake-ss1.htm

 

 

 

Alan Wake - PS3 Screenshot #1

 

Additional Images from Alan Wake



 



^^ Eww Alan wake was more impressive in 2005.