Staude said:
Are you serious ? they're pretty old. They made the black and white series too. |
I never Played Black and White..And don't know what it's about..I've also never played or Bought a Fable Game...Sorry Guess their just new to me...
Staude said:
Are you serious ? they're pretty old. They made the black and white series too. |
I never Played Black and White..And don't know what it's about..I've also never played or Bought a Fable Game...Sorry Guess their just new to me...
Akvod said:
The sad thing is that he's not being serious, but you were with your previous comment with Uncharted 2. All he did was use the same exact logic you did, and now you're instantly attacking your own argument, just because it's being used by a PS3 defender against a Xbox 360 game. You should go to the back of the line.
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Read the Post that I made which right above this post that I qouted....
Zizzla_Rachet said:
How So?...You Believe that Uncharted 2 is New Codes?...I don't think so...Unreal engine is popular and effective but if You go a few pages back..You would see that I agree that Devs Using Unreal engine get Lazy....Not that the Unreal Engine is Bad....But It's a Short Cut nontheless... |
I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.


dcIKeeL said:
CPU Cell Processor This is the exact same processor the xbox 360 runs on, this is what powers both systems, this is what powers (in part) the supercomputer you speak of, this is the most important thing, esseantially, both systems are equally strong since they share the exact same processor and obviously processing power, it's how each platform uses and distributes that power where they differ. But even then the xenon and the cell, have they're pros and cons and in the end they even each other out. Doing certain things better than the other respectively, non of which by the way, is a large difference by any stretch of the imagination. Research the book: The Race For a New Game Machine by David Shippy and Mickie Phipps, to see why I OMG am crazy to believe they use the same chips/processor. If you don't then you're afraid to be wrong, want to turn the other way or just don't care enough, to which i ask, why are u arguing then?
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lol look at this i highlight in my own post.
:p
But it was modified. To be more of a general purpose ppe.
And again. It still doesn't have any spus :p
oh and yeah... it also still has faster ram for the processor. (ie xdr ram. 3.2ghz vg gddr3 ram, 700mhz.) Not to mention more cache.. and individual cache for each spu.
Zizzla_Rachet said:
Read the Post that I made which right above this post that I qouted.... |
I don't know if English isn't your primary language, but I really can't understand your post. Anyway, I read all the posts quoted, and they were:
Why doesn't 360 have games looking as good as X, Y, Z
You argued that PS3 games take a long time to develop
I mentioned U2 took only roughly a 1.5-2 years
You made the ridiculous argument that we should add on the development cycle of U1 (which PS3 fanboys tried to use against Geow2 during the KZ2 hype train, and I'm sure you would have probably argued against that)
Staude made a sarcastic joke using the same logic you did to show how ridiculous it was
You genuinely argued against it, failing to realized that he used your own argument and logic.
I said that you failed to realize that Stauded used your own argument and logic.
You told me to read a specific quote.
And here I am now, summarizing this ridiculous exchange.


Akvod said:
I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.
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Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...
The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are.
Zizzla_Rachet said:
Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care... The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. |
The unreal engine has been in the works since the 90s. Sure uncharted 2 is based on the same engine as uncharted 1, but they've made changes too it. Upgraded it :p
Did you know newly released red alert 3 is using the same engine (at the core) as command & conquer 64 ?
(the w3d engine) meaning it's been in use for more than a decade too.
It's like that with a lot of engines. I'm surprised so many of sonys developers take their time to make new engines each gen just to make sure it's tailered perfectly around the hardware. That's dedication :p
I agree with the unreal engine making the developers take a lot of shortcuts btw. That's probably why those who license it rarely tries to mess with it to make it fit properly on the ps3 hardware. Because they want to skip that whole stage of the game development. It's quite easy to make a game with that engine. It's like a sandbox so to speak.
Zizzla_Rachet said:
Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care... The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. |
I haven't played Last Remnant, but from the reviews I read, and the screenshots I saw, not only does it not look that great, but isn't there a lot of technical problems? I was really confused why SE was using an engine they weren't used to, it's not like Western gamers are buying a game because it uses a Western engine.
And for your first part, don't you realize that you're pretty much conceding to Staude's sarcastic argument? Games build off of prior technologies and concept. KZ2 was criticized for having no innovation. You're criticizing U2 for using U1 as a foundation instead of completely scrapping an engine entirely (which is why Staude made that joke about Gears). Nothing is going to be completely orginal nor made entirely out of scratch. That's in fact, the beauty of humans, that is why language was the most important invention of mankind, and history should never be forgotten. We suffer and work hard in the past, and learn from it to make the future more easy, and that cycle continues. Science thrives when people share their works so that others can replicate, improve, and build off of previous knowledge, instead of doing an experiment and discovering the exact same thing someone else already did.
I'm sure that you'll agree that U2 isn't the exact same thing as U1. There are improvements and those improvements make it unique to U1.


Staude said:
The unreal engine has been in the works since the 90s. Sure uncharted 2 is based on the same engine as uncharted 1, but they've made changes too it. Upgraded it :p
Did you know newly released red alert 3 is using the same engine (at the core) as command & conquer 64 ? (the w3d engine) meaning it's been in use for more than a decade too. It's like that with a lot of engines. I'm surprised so many of sonys developers take their time to make new engines each gen just to make sure it's tailered perfectly around the hardware. That's dedication :p
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Sure why not....But that does not mean a thing when speaking about how long PS3 exclusive have been In development.........
And As for Heavy Rain.......I know this is the Oldest video...But...LOL....If the 360 Can't do that..Then PS3 deserves to win the Console war...
Akvod said:
I haven't played Last Remnant, but from the reviews I read, and the screenshots I saw, not only does it not look that great, but isn't there a lot of technical problems? I was really confused why SE was using an engine they weren't used to, it's not like Western gamers are buying a game because it uses a Western engine. And for your first part, don't you realize that you're pretty much conceding to Staude's sarcastic argument? Games build off of prior technologies and concept. KZ2 was criticized for having no innovation. You're criticizing U2 for using U1 as a foundation instead of completely scrapping an engine entirely (which is why Staude made that joke about Gears). Nothing is going to be completely orginal nor made entirely out of scratch. That's in fact, the beauty of humans, that is why language was the most important invention of mankind, and history should never be forgotten. We suffer and work hard in the past, and learn from it to make the future more easy, and that cycle continues. Science thrives when people share their works so that others can replicate, improve, and build off of previous knowledge, instead of doing an experiment and discovering the exact same thing someone else already did. I'm sure that you'll agree that U2 isn't the exact same thing as U1. There are improvements and those improvements make it unique to U1.
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So far None in the first Disc....If anything It does the UNreal Engine justice...
Gee..I thought KZ2 was Criticized for it's horrible sales....
Unreal Engine is up to 3 now.....