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Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Staude said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Skeeuk said:
how come we dont hear and see any game like heavy rain on 360 in grafix? how come? its because there isnt any.

if 360 is more powerful then its exclusives should look better.

Raz your just flip flopping about, ps3 grafix are better than 360 grafix. i have both consoles and had 360 1st, its clearly evident on my telly that ps3 games look better.

 

 You forget How Long PS3 Exclusive games spend being Developed...So far No Game on Xbox 360 besides Alan Wake and Splinter Cell Have been in Development for more than a year and Half.....While PS3 games Like Heavy Rain(Shown In 2006) KillZone 2(Shown 2005)...God Of War 3..(What 5 Years Now?)

Isn't Uncharted 2 around a year and a half?

Yeah But But you would Have to Add the 2 and half years of Uncharted one for them to have that engine ready...

 

So you're saying that gears of war has been in development since.. what 96 ? that's as long as duke nukem forever :p

 

Yeah, I agree Staude, that was a pretty silly reply and flawed logic...

 

 

 How So?...You Believe that Uncharted 2 is New Codes?...I don't think so...Unreal engine is popular and effective but if You go a few pages back..You would see that I agree that Devs Using Unreal engine get Lazy....Not that the Unreal Engine is Bad....But It's a Short Cut nontheless...

I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.

 

Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...

The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. 

I haven't played Last Remnant, but from the reviews I read, and the screenshots I saw, not only does it not look that great, but isn't there a lot of technical problems? I was really confused why SE was using an engine they weren't used to, it's not like Western gamers are buying a game because it uses a Western engine.

And for your first part, don't you realize that you're pretty much conceding to Staude's sarcastic argument? Games build off of prior technologies and concept. KZ2 was criticized for having no innovation. You're criticizing U2 for using U1 as a foundation instead of completely scrapping an engine entirely (which is why Staude made that joke about Gears). Nothing is going to be completely orginal nor made entirely out of scratch. That's in fact, the beauty of humans, that is why language was the most important invention of mankind, and history should never be forgotten. We suffer and work hard in the past, and learn from it to make the future more easy, and that cycle continues. Science thrives when people share their works so that others can replicate, improve, and build off of previous knowledge, instead of doing an experiment and discovering the exact same thing someone else already did.

I'm sure that you'll agree that U2 isn't the exact same thing as U1. There are improvements and those improvements make it unique to U1.